I finished chapters 2 and 3 of the Jedi Knight story arc in Star Wars: Knights of the Old Republic and from what I can tell is the “original” content that launched in 2011. First impressions is that it was very Star Wars-y. No huge surprises but it fit the general tone and theme of what I have come to expect from the Star Wars universe. I have been playing the game completely as it should have been made (single player RPG) and as noted in a previous entry here it took me almost exactly 12 hours to finish Chapter 1 of the galactic saga. Oddly enough, to complete chapters 2 and 3 it took almost exactly an additional 12 hours. My character has played 23 hours, 49 minutes through the single player story line. This includes no side missions but does include the story mode flash points which further expand on the main story line.
Is that a beautiful co-incidence? Semi attractive one? A coincidence having nothing doing with looks at all?? 12 and 24 hours are just such nice, sensible targets for a developer to strive towards that I find it really interesting wondering if that was on purpose or not. Only time will tell, as I push on to the next series of content. I had to google it to ensure I had the order right but looks like it goes Chapters 1-3, then Ilum, Makeb, Riven, Ziost.
Also, a throwback to last post, I did find my Wampa finally. No awesome cave though, just wandering around the frosty regions of Hoth.
And it was interesting to note, on the next planet, yet another familiar creature from the Star Wars movies used as a roaming mob in game. Clearly they have it easy with so much visual material to pull from. One of these almost ate Anakin on that planet when tied to the pole thing with all those bug people before a bunch of good Jedi show up. My power of recollection is amazing.
The visuals are on point and the gameplay and lightsaber fighting options feels great. The MMO aspects of this game keep getting in the way of making it spectacular but you learn to ignore those. In case you were wondering what those are, in no particular order:
- Seeing 5 Kira Carsens attached to 5 other Jedis in the same area, is immersive ruining. Hey, she is a romance interest and *your* companion. No one said anything about cloning. That doesn’t happen until what, Episode 2?
- Any human being that can take a dozen slashes from a lightsaber is more powerful than the emperor himself. “Imperial Medic _002” can take that.
- Running past mobs inside a star ship, in full view, outside of an “aggro” range while alarms go off due to the full attack. If this was single player there wouldn’t need to be a certain mob density and all mobs could be on high alert. “Oh listen, alarms. Oh look at that non-imperial with a lightsaber cutting down those guys over there. Well, he’s not in our guard area, so let’s just watch…”
A lot of the game feels like “must add this because MMOs have this” instead of “let’s make an awesome Star Wars game and let it stand on its own”. That view of this game is hardly surprising to anyone who has criticized it in the past (or present), but I will continue to argue that it would have been a far bigger success (both commercially and critically) if they went the Mass Effect route with it.
Speaking of Mass Effect, I think I am going to play through the trilogy again once I am done the SWTOR expansions. It was one of the best ever made, if you ignore the ending.