I am in a funny spot in Project 1999. Level 45.
And by funny, I mean painful. It’s a test. It’s the first real “hell level” of many more to come.
For those of you who don’t know what a hell level is I will explain. It roughly takes 2x the amount of XP to level on hell levels, which hit every 5 levels after level 35. Level 35 might be one too, but the XP is so reasonable there that I am not sure if we really recognize or notice it. I did at 40 though, and 45 is a crawl.
The mystery around hell levels in EQ was whether they were done purposefully or not, or if it was just a coding error. Not sure if that was ever confirmed.
The benefits of grouping in P1999 leads to tighter binds between players. I have deep caring and respect for many who have helped me out on my hard journey to level 45.
Many of them are gone now. Leida, Dryse, both flew past me but kept me close in chats and support. They became good friends – in game.
Players leaving EQ, or any other MMO for that manner, is nothing new. The impact of that happening in game where relationships matter actually has me wondering where they went, how they are, if things are okay. What I remember form the old days is the grind getting to me, and the pastures of a tight knit group of friends and dependencies outweighed the dopamine fueled progression options in games. At some point that changed to be inverse for me, and now back again.
I was / am wholly not excited about E3. With how Anthem went down, I am out of the hype cycle completely. The meaningful connections and dependencies are important to me in game. I will, no doubt, stop playing p1999 at some point, and will check out new games as they come (Cyberpunk 2077 being the one I am most excited for), but in the meantime I have a safe, fun space to grow in.
I just hope others there see it it the same way, because losing a regular person in a server of thousands has far more impact than losing one in a see of 10s of millions.