My favourite weekly news source is The Economist – a UK based magazine that basically covers most of the world’s significant events in a weekly format. What is amazing about it is that it is free from most of the obvious bias that major US news sources are mired in (Fox, CNN). That also makes it a much more dry read – the articles present facts, their opinion on it, and different paths that can be taken next. It’s clearly and concisely written for the most part and sectioned into World Geography and other typical sections such as Business, Finance and Economics, etc. It’s a thick weekly read (usually about 6 hours of content!) if you go cover to cover. What is also great about it is there is a digital subscription only option (which I use) and I get to download it every week. It has the text and pictures in tact from the magazine, but also tacks on a full audio version for when you are commuting and not listening to podcasts. Either way, I always feel just a bit smarter for understanding a lot more about what is going on in the world outside of our little bubbles here in North America.
Hot on the heels of all discussion of the Godus debacle which is dominating BlogNation these days comes this little ditty from The Economist:
AS STARSHIPS go, it’s cheap. For $180 you can buy a Constellation Taurus, a 59-metre, 80-tonne freighter that is perfect for anyone looking to break into interstellar trading. Or at least it will be. Would-be space truckers who pay up now will have to wait until 2016, when “Star Citizen”, a video game being developed by Cloud Imperium Games (CIG), is ready for lift-off.
It’s a pretty bland piece for the news magazine as it doesn’t look at troubles or pitfalls of crowdfunding and is a pretty soft article. Still, I don’t see them write often about gaming so it was interesting to see it permeate to a more international news space. I usually expect more from their articles so don’t judge the magazine on that one piece alone.
The reason I am linking the two stories – Godus and Star Citizen – is that I am worried that Star Citizen could be the project that destroys consumer confidence in crowdfunding. If it is it could have disastrous implications to the entire Kickstarter ideology. Look at the expectations of Godus and the resulting fall out and then compare the ambition (and money raised) by Cloud Imperium Games – and those expectations are sure to not be met. With the fever pitch and following of the game – and lack of release schedule being kept up with – it is going to fail in the eyes of many regardless of the product that comes out. Hopefully not because of the product, but that is also a fear of mine. CIG has only proven they can raise money – they haven’t proven they can make a game yet.
I wrote about it before here and comments from Mehlan (who kickstarted and is following the game closely) shows how far behind they are already.
Mehlan October 2, 2014 at 3:18 pm
Guess ultimately time will tell… Things look pretty, and there seems to be a fair amount of write/re-write.. My hangar has changed, my two ships.. look nicer.. but it’s still trainers, variants still havent been added.
That makes 10 months since the original ‘delay’ announcement… 8 months beyond CR’s guesstimate of a 2 month delay.
Write/rewrite – sounds a lot like EQN, right? When you are crushing your funding goals, how are you already pushing a year late on the basics? My biggest fear is that they are using the money they are raising to raise more money instead of building a game. And that by the time they really focus on building a game a lot of the funding will be gone into sunk costs. Technically they can walk away without delivering anything or even just deliver a game that is a shadow of the promise and hope the good reputation of the Rock Star Gaming CEO is enough to calm the crowd. Not only is it not – that much is clear – but they don’t really owe the gamer anything anyway as that is the nature of the contract of crowdfunding, right?
All of these fears maybe unfounded and just a bad gut feeling I have and perhaps the game will release in 2016 and meet everyone’s hopes and dreams. I hope it does and I would love for it to exceed expectations.
In my opinion CIG need to set a new funding mark at 80 M with a new and final stretch goal – ‘Release a game’.