Yes, the irony of using a Project 1999 screenshot as the feature image. (Yay, screenshots working there now with Nvida Experience update!) However, that is the main reason why I probably won’t be playing World of Warcraft Classic. I was reading over at the Aggronaut (can’t link directly to article, getting a 404, but it’s the first “Thorns and Rebirth) on how he chose an undead warrior to get a fear break, because the Horde side didn’t get that at launch.
But they did! Shamans have a Tremor totem that breaks fear. And then I found the WoW Classic Shaman Guide and began to get excited. After all, that was back when Shaman Totems made the game interesting and the class very fun. Of course I didn’t know this until a later expansion when Shaman weren’t Horde exclusive – but that in itself is the event which, I felt, ended up “ruining” WoW for me. The homogenization of the game.
You see, I play an Enchanter as my main in Project 1999. It is such a unique class. In fact, a lot of EQ was how every class brought something to the table. The game celebrated the differences in the classes and how bringing them together made the game great. That is still true in Project 1999. World of Warcraft dismantled that over the years. Ensuring several classes had overlapping buffs so you didn’t need any specific class for any specific reason. I think that was very much a downside to the game.
It was for me, anyway. When my class became less needed and less important because the thing(s) he or she brought to the table were replaced with other classes (that once had their own things they brought to the table) most WoW classes turned into generalists. And jack of all trades, masters of none is good for a social-less, solo experience – and good for time starved current gen MMO players – but it does take away the social and meaningful aspects of the game.
I know some (or many) would argue that it was a good thing for the genre. It brought in more people, that’s for sure. Who all flocked to the same title and created a king of the hill, that will most likely never be usurped. Good for many is that niche titles are being built and old games trudge on with their core audience.
So, the draw of WoW Classic is that I can relive the game when I felt it was the most fun – when my class was interesting and gave me fun options to tackle problems. The repulse is that eventually they will take that away from character again. I mean, why be a sucker for punishment twice? Who knows, maybe the fun and thrill of that part of WoW will be worth the time. I just haven’t made my mind up yet.