I know, I know. The 1337 hackers are always ahead of programmers. Curious though, out of a 100 million development budget, I wonder how much was budgeted to make a game difficult to hack/cheat? Especially a game such as SC2 that is a huge online game arena – that Blizzard knows people will be quick to jump on the ‘get on an unfair advantage’ wagon.
Think it was more, or less, than the marketing budget?
(tongue in cheek. Curious though, if anyone played SC1 how they beat the cheats. I haven’t played in 6 years =)