Yes, still playing Project 1999 pretty much exclusively. Yes, still completely bonkers. Thank you.
I wanted to explore the concept a bit of how players substitute missing game features by using what is available to them, and particularly, how this builds social bonds. Specifically the entire guild in Project 1999 called “Dial A Port”.
Realizing there is no real competition and that P1999 is typically a “Safe space” (no more patches, stuck in time) a guild has arisen – and they far, far outdate me – whose sole purpose of existing is to help players move from point A to point B around Norrath. In P1999 you learn very quickly that if you need to get somewhere you do a ‘”/who all Dial” and see a list of players who are there to help you out.
The service is not free, but there is no standard charge. The simplicity of it is “pay what you can” and the guideline is 1 plat per level (if you can). Other guidelines are simple, such as all CR ports are free (at all levels) and it solves the challenging issue of travel in game. People of made their in game lives of this, happily taking people place to place, meeting new members of the server, and (quite frankly) making really good money in the process. Hell, somne high level players tip amazing items instead of plat that they may have looted along the way that is better for a Druid than their class.
I know this, because I made an alt and put it in the Guild. I did this because I had used the service so many times – especially on Corpse Recoveries – and found it to be such a comforting feeling to know that while I had died, lost xp and progression, I could get back to my body and play with a simple wave of the “\who all Dial”. The times I often play there are not enough people to move people around the world so I am working my way up to be able to help out while also enjoying a class I had never played before.
This is gone in almost all other games as travel – instant preferably, but very, very fast at bare minimum is in every game (including EQ Live). I remember when I made an EQ 2 character I did a druid and was excited to level one for the first time in the EQ universe – only to learn, that when I became of porting level that all druid rings have a clicky that everyone can use as an instant transport anyway, thereby negating one of the reasons why I chose the class. Of course none of that matters in a game like EQ2 (or EQ Live for that matter) where group mates are purchased and rented (Mercs) and it’s largely a solo experience. There wouldn’t be anyone to shuffle around. In games where it’s not solely a solo experience the capability to instantly group and complete desired tasks with no effort or talking is already in place.
This is why we can’t have worlds in our online games, at least not ones meant to be explored together. I know people will come here and respond that the new methods of travel are just so convenient for the time starved and/or disinterested that moving backwards is not advised. And while I have written in the past about how non-flying in WoW expansions is just silly this is not the same argument as the games are vastly different.
Having to plan for an area of the world you want to play in, and be rooted there for a time period has it’s benefits as well.
A bit of a side bar there, but it’s good to see players support and create services in games where there is a need It does strengthen bonds between players and makes the world feel just a bit bigger. It works very well in Project 1999 – but perhaps that is the only kind of place it would.