Monthly Archive: December 2018
Gaming has been fun – but busy year end business meetings and holiday cheer, coupled with a new acquisition, coupled with year end business meetings and holiday cheer for the new acquisition, leading into a family vacation – there has been little time to write. Time zones, airports, hotels. Gaming has been great for me as down time during all of this – and while I have a good enough laptop to game I have mostly been sticking to bite-sized gaming.
I have started my Year In Review drafts and was going to wait until those were done to release my game of the year – but then I saw Zubon beat me to the punch not just by doing a Game of the Year post but by picking the same one I had planned to. And while I have only blogged about it once back last February, and a small mention again in April, Steam is quick to remind me that I am pushing the 100 hour mark. That’s pretty impressive for my gaming time on an early release game.
And full disclosure, I only bought it because Zubon recommended it in the first place. So thanks Z.
It’s a PVE card game Rogue-like. There are three classes that play completely different, all of them having their own quirks and card sets. The art is great and there are so many different ways to play and enhance your character – through cards, relics, card upgrades, potions, (etc.) that every run is very different. And there are glorious moments where you get the right card and relic combinations that things just go incredibly. The sense of accomplishment when that happens (which is a mixture of good planning, some strategy, and a healthy dose of luck) the game becomes exhilarating.
The piece that was always missing from this game was an end goal. I mean, you get to the end, damage the “heart”, see how much damage the rest of the world has done to it and then get to start all over again. But I hadn’t played in a while and this time when I beat it with “The Silent” character something new popped up at the end, an uncolored rune became colored. Again when I won with “The Defect”. Now I just have to beat it with the character I enjoy the least (but is still fun).
With that, I have been playing furiously. I have reached the end three different times with three different strategies (a Block based deck, a Strength based deck, an HP loss based deck) but have fallen short each time on the last boss. I love gaming like this when there is a clear objective, and it is easy to focus on round after round. The last, great piece about this game is that there is a “daily” challenge mode where the base rules get thrown out the window and all sort of random modifiers are added in, making it a really fun and crazy shot to play daily.
I am still doing my Year In Review posts, but no reason to wait for those. Go try this game – it’s a gem.