Tag Archive: quitters gonna quit quit quit
I am annoyed with the MTGA community on a few fronts. The first I have spoken about in most of my MTGA posts about the “money is for nothing and your kicks for free” entitlement attitude on the beta forums. The doomsayers explaining that if you can’t get most things for free extremely quickly that the game will fail horribly. Keep in mind this is the same, extremely slick game I have been saying is amazing. This is the probably the best representation of the decades long, arguably one of the most popular card games in existence successfully ported to digital format. I think they will be safe to charge reasonably, and I feel like the game is already too generous with the speed and scale it gives away cards and gold to buy more cards. I have stopped reading doomsayers posts about the economy in general on the boards.
The second, more annoying thing is that people quit fast in MTGA. It seems like the instant I play a card that poses a modicum of a challenge the player gives up – often instantly. I can’t believe the lack of competitive spirit of taking on a challenge to see what you are able to do in the face of adversity. In MMO terms, it would be like the main tank dying on a pull and everyone logging out of the group instantly when it happens. It drives me bonkers.
The main reason for the frustration is I frequently come back from the abyss in games. Heck, just yesterday I was down 20-1 against a Blue/Black deck with Merfolk. He had 8 creatures in play and I had zero. They were all 2/2 and 3/3. The play before I was down to one health I exiled a 2/2 Merfolk that granted all his Mer-creatures +1/+1. Then he knocked me down to 1 health and played more creatures – but all of them were 2/2 or less now. My next turn I played all enemy creatures get -2/-2 and cleared the board. He is now ahead 20 health to 1 with a clean board. I play a 2/2 card that spawns a 1/1 creature at the end of every turn (mine and his) and since I have enough land cards that temporarily boosts the summoned creatures to 3/3. And soon as that lands he quits.
I would call it a one off but yesterday I was on a roll and in 15 games I had people quit early – at the first sign of trouble – close to 50% of the time. I have said it in an earlier post and I’ll say it again – I never quit early. If I am getting outplayed that badly then my opponent deserves to win with their combinations and checks. I have lost badly on draws, and decks, but the truth is I built my deck in such a way that it is good against all opponents but it too big to be efficient. I have several win conditions and can handle most of the decks I face if my cards come out right. And for that I need to stick it out and get the draws.
Perhaps my opponents have built decks with such narrow win conditions that when I throw a wrench into their plans they just assume they don’t have a chance and quit. Still, that seems like a big limitation in the brand and format if that is true. Or they just build bad decks. I know my deck isn’t meta, and isn’t a guaranteed win – but it can handle most of what is thrown at it and the way it plays is really fun because it is different from game to game – and I really enjoy that. I’ll share the deck in detail in the future.
I wonder if the in person card version/variant is the same? Do opponents quit soon as you show a challenge to them – is it a part of MTG proper or just an unintended consequence of the new online field of battle?