Tag Archive: My zombies do the hanky panky
Here is a 10 minute gameplay video (non-narrated) from Fortnite. You can watch it without sound and it gives a pretty good idea how hectic things can get when the husks attack. This part is right after we triggered an event – we had built a base and are protecting weather satellite data. The good news is, we built an awesome front part of a base with tons of traps from which we can easily defend (which quickly starts falling apart).. the bad part is that the husks switched attack angles and after the first group there were attacking from a side where we didn’t have traps.
Some items of note:
I am playing a soldier. I have the following abilities and gadgets slotted: heal, aerial strike, minigun, grenades. I am using a baseball bat primarily for the sole fact that it is low on durability and I wanted to open up an inventory slot. Funny enough it lasted forever (probably because it is ‘epic’ – ie: purple). I have two legendary guns on my quickbar as well – one a minigun version of a handgun (which I found – I do NOT have the schematic for it so once it is gone it is gone) and the legendary shotgun I do have the schematic for.
Have a watch and let me know if you have any questions – it is really hectic and fast paced (as these attacks should be) and I tried to use all of my abilities and different weapons to show you different glimpses of the gameplay, as well as some repair/building elements. I am going to do a post about procedural generation next (probably another video!) as it does a GREAT job of that.
This is currently getting my Zombie fix, Landmark/Minecraft fix, and card game fix all at once.