Tag Archive: Murf giggles every time I use the word penetrate.

The Beauty of Complexity

Simple is always good but sometimes you find beauty in complexity – even if you trip over it. Time and time again in The Secret World (blog sites, forums, etc. I have been doing a lot of reading!) I am discovering suggestions to build your own decks and pay attention to different states. These states can cause interesting synergies during game play.

Take my Blade/Fist deck for example.

My ‘builder’ attack is an AOE called BLADE TORRENT. It does PBAOE ‘Frenzy’ damage and causes a lot of hate. It is a tanking move. Doesn’t seem useful for soloing.. until you also add a passive called PERFECT STORM.

PERFECT STORM adds a damage over time component to BLADE TORRENT and also sets an afflicted state to enemies it hits. Another passive I have, DARK POTENCY, increases my penetration chance every time I set an afflicted state. I have two other passives that work off of penetration – FLUID DEFENCE, which increases my damage every time I penetrate and IMMORTAL spirit that gives me a heal over time effect when I penetrate. (used different emphasis methods for in game states, skills, etc. Hopefully doesn’t read too annoyingly.)

I am not sure how much things can stack but theoretically  I hit 4 mobs. Each of those 4 mobs should increase my penetration chance. When I penetrate not only do I do more damage but I also heal myself. So as I set more afflicted states I increasingly penetrate and increasingly do more damage, all the while healing myself. This build lends itself to area of effect grinding, don’t you think?

I have other tanking abilities currently that increase my survivability but I am going to see if I can find other skills or passives that feed off of penetration or afflicted states. Most passives are cross weapon (meaning you can use them regardless of what weapon you have equipped) so the best thing I can look for is some more active abilities that set afflicted states or penetrate directly.

For example, as per Sylow in the comments in my last thread, I can also lower damage done to me by 30% (3% stacked 10 times with 12 Gouge) every time I penetrate an enemy. Add that to the crazy penetration scenario above.  I am  not sure how things stack – there is a nice Automatic Rifle passive that sets afflicted state every time you use a frenzy attack (which Blade Torrent is). So I am extra curious if both passives set separate afflicted states, meaning I should be able to double up on the afflicted states doubling my penetration? I am sure there are caps and what not. This level of complexity needs some sort of DPS calculator to sort all of that out.

I think I am understanding that correctly. Thankfully, in game at least, in TSW you can search by state or effect so it’s not so hard to build that out and look for skills and abilities that complement each other. This website has a searchable wheel.

I could see this level of complexity being a turnoff to some players but personally I am welcoming it right now – especially because all we have seen MMOs do (for the most part) the past 10 years is to become oversimplified. WoW lost a lot of magic when they homogenized their game. I can’t help but wonder if the complexity of TSW is hurting, or helping attracting long term players to it. It’s currently having a positive effect on me.