Tag Archive: Fallout 3

Ebert @ the MMO

I finished Fallout 3 – very quickly. I probably spent 10 hours on side quests, and 5 on the main quest line – and it was over. I finished at level 12 (I hear there are 20 levels, but I didn’t figure that out). The end was a bit of a dissappointment, but at least I have replay value. Going through it again, but this time I am going to be a goody two shoes. I didn’t get a friend in that game, and the dog stuck around with me for a bit before he hit a chain of landmines. Instead of burying him a la “I am Legend”, I scavenged the dog meat and moved on. I was thinking about how good of an experience that game is and immediately started thinking on the ways I would have liked it to be different.

Why?

I caught myself and asked that question. I don’t go to the movies and want to change the movie. The movie is either good, or bad, or somewhere in between. I don’t come to my blog after watching 007 and say “boy, that James Bond movie was SWEET! Too bad the Aston Martin didn’t have a built in grappling hook. Or that part, where he shoots the guy in the foot and does a round house kick? That would have been SOOO much better if only he shot him in the face and then kicked him in the nads. And the camera angle when he was hanging off the bottom of the chopper should have been from the left, not right. And if only they changed his spy name to 009 – haha, then it would have been a GREAT movie!!”

We don’t think that way. I suppose it is because movies (and television) are passive entertainment. You pay, you eat popcorn, you watch, you enjoy. Maybe you don’t enjoy, but you observe. At the end, you are $25 bucks lighter and had an experience, good or bad. Games are move active entertainment. You control the hero/bad guy, and you go out and shoot your own movie. Movies are also “one offs”, you know you can settle in for 90 minutes and it’s done, where in gaming it is a much larger time commitment (for the most part) and you have to invest that time, and money, to advance your entertainment. My final point is that I prefer gaming as entertainment to the traditional passives, and I want to see better choices made.

Why do we do it? Did I miss anything important?

Random Post

Haven’t been updating as much this week as I have been doing crazy other stuff. Playing games. I have been moonlighting in Fallout 3, the L4D demo was released for preorder customers yesterday, and I have still been trying to re-find a comfort level with WoW. Some general thoughts about the three in this random post.

Fallout 3 : I am having a hard time getting used to it. I can’t find a mob respawn point anywhere. It’s so strange to kill something and have it stay dead, it’s body still there 4 hours after I return to the same spot. Strange. I spent the first four hours being a goody two shoes, and I believe the constant exposure to radiation caused me to ‘snap’ and in a fit of rage I killed everyone in Megaton (except my trusty robot butler). My goodie-two shoe-ness prevented me from doing it the easy way, by blowing up the atom bomb in the center of town (I disarmed it previously for the town Sherrif) so I had to shoot/hack everyone to death. I actually felt bad doing it, almost sick to my stomach. These were the people I was just helping moments ago, and now I am shuffling through their pockets and homes for anything of sale value. I am going to go wander in the wastelands a bit and see if I can find a new home base, hopefully I won’t slaughter them all this time. Wait.. what? People are hunting ME for being so evil? Since when do my actions in games have any meaning at all? Better work on getting that Karma back up. Here, poor thirsty guy sitting on the ground, take a bottle of non-radiated water. Taste good? Good. [head shot] – let’s see if you have anything of value on you, now that you are dead and don’t need it anymore. DAMN YOU RADIATION!

F3 has really reminded me how awesome it is in a game where your choices have an impact on the world. Being good opens different quests, so does being bad. So does staying in between. It is refreshing to have to think about my actions before I perform them. I have finally seen through the lies in the claims that MMO’s are persistant worlds. F3 is, literally. Now if google would make a plugin so I can chat with my friends while I play without having to alt-tab, we have a superb 2008 MMO here.

More after the break.

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