Tag Archive: Destiny 2

Third Party Markets – Destiny 2

In 2008 I argued that the best way to solve WoW’s third party gold selling problem was to sell gold themselves. They had lost the ability to control their own in game economy and the best way to fix that would be to crowd out the third party markets making it not worthwhile for the hackers and bots.  At that time, I didn’t even suggest to exchange that purchase for more in game time but I did suggest you support the buyer with a lower subscription fee. That would balance out the developer greed of inflating the in game economy further. While I did not envision the WoW token it was a problem that needed to be solved back then. And here we are, with it solved in WoW.

Destiny 2 is now also facing this problem. I have two of my character classes in the mid 270s and at this stage I can only improve my character by grinding super hard for the fraction of a chance for a fraction of an increase, join a clan and tackle very challenging end game content, or stop playing. I instead moved to my third character slot and have my Warlock in the mid 200s meaning I have another week of playing before parking my characters and waiting for DLC to arrive.  I have (and keep) mentioning how frustrating that is considering the way the market is and how a game like WoW realized how to engage the casual core by making content accessible. Destiny 2 opted against that for the weakest of reasons, that they were worried it would create ‘toxic’ behavior. Clearly, if WoW can have Mythic+10 PUGS not go toxic so could Destiny with a little bit of effort.

I keep making that argument because I am still not buying it. And instead of an average game with amazing mechanics I believe D2 could be an amazing game with amazing mechanics. A little bit of investment and effort would help that.

Of course, what Destiny 2 takes away from the casual player base is now being monetized by third parties.

Whether or not this marketplace would exist with accessible content is anyone’s guess s- but the truth is WoW gold selling websites now sell gold for more than Blizzard does – meaning the market shouldn’t exist, isn’t profitable, and has been successfully neutered. I don’t care enough about the game to invest on third party sites to see the content, but I do care enough about the game to wish they would do the right thing and provide that content to their customers. Only 11% of the player base has been in a raid. Their “guided games” feature will not improve that. It should be 80% – which they will never hit.

In my WoW RMT article linked at the top I admitted I bought gold. I was raiding hard and didn’t have the time to grind the gold to get the mats to build the things I needed to raid effectively. That is a work/play balance WoW had wrong back then.

Good games learn from mistakes (theirs and others) and it is not too late for Destiny 2 to add matchmaking to their more challenging content. The base content has ZERO challenge and I think they would be surprised at both the quality of their player base and their ability to play the game as intended with matchmaking.  They have specifically stated this will not happen but I hope with all the negative feedback they are getting on this issue they will reconsider – even if legacy content is added with new DLC or some way to get the players playing the game they paid for. There is not a reasonable argument to not have your game’s content easily accessible in a walk in the park game like Destiny 2, and it may even encourage and support in game RMT purchases.

Destiny 2 – Not a Sequel, as Suspected.

I am not picking on Destiny 2 for the sake of it. I like the game. My disappointment rests on the fact that it has underachieved in my eyes as a true sequel and opportunity to move the game forward. This thought was further compounded by the seemingly light and lack of content in the game. “Four new planets!” you say. The truth is, each has very little in terms of content to begin with. Everyone who has played D2 a reasonable amount is already pushing up against the hard Light level cap, and are even trying to find ways to “game” the system to not feel like they are crushing their skull against it. Two weeks in.  My own experience has been they have given us these neat new planets, but very little story missions on each. The game also really feels like they channel you to these little narrow spaces (tightly on rails) and when you pull back the curtain the new areas feel really, really small. Back to the story missions – I remembered how much time and enjoyment I had with the Taken King expansion in Destiny so I used that as a comparative.

Destiny 2 comes with 16 story missions in the main campaign.

The Taken King expansion had 31. That is not a typo.

You might argue on varied length, etc. I haven’t gone back through to time them all, but there was definitely more content in TTK.

Destiny 2 has two strikes to start off their new “sequel”. One of which is a PlayStation exclusive. So, technically, it launched with a single strike.

The Taken King (again an expansion) has five. FIVE.

I think what Destiny 2, Bungie, and Blizzard has pulled off here is amazing. They built a sequel by recycling 90% all enemy assets, some minor visual and gameplay tweaks, hired a high school writer and AV club to do the voice acting for the cut-scenes (my apologies to High School AV clubs – you deserve better!). In terms of dedicated budget this expansion had to have been minimal investment (based off of what we got) – and with the huge sales it may be one of the industry’s largest returns in 2017. So from a business perspective, it’s brilliant. What will be even more brilliant <sarcasm alert> is that the next two DLCs (which many pre-bought) will probably bring the total content up to what a real launch of a real new game – especially an IP as deserving of Destiny – should be. It’s really frustrating and depressing when you look at it through that lens. Worse yet, the DLC might actually have more content than what is available in D2 now. It should, unless they are skimming on that also.

Heck, User scores on Metacritic [5.9] (which I am not a huge fan of to begin with) are approaching Mass Effect: Andromeda levels [5.0] which is a shocker considering there is no Alt-Right / SJW arguments about sexuality and social agendas with Destiny 2. Not yet, anyway.   On the upside, the Metacritic fan reviews are actually surrounding gameplay, lack of change, missed opportunities, and attacking the terrible story line. I haven’t read through all 1000+ of them but the reviews are actually focusing on the game – not the people who made it, or the perceived issues that need to be in or out of the video game narrative.

Gosh, I have been cranky lately around here, haven’t I? So unlike me.

I know people are enjoying it and I admit that I am too – but the nagging thought that we have all been part of a big scam, a rouse, is hard to ignore when you look at how little content was actually provided with how little change. It feels like I ordered the Prime Rib at a fancy restaurant but instead got ground beef that was shaped to look like Prime Rib. Failed analogy – I don’t even like red meat. Point is, it just feels off. Feels Wrong.

I like gaming sequels and I accept that things need to change, and that companies might take risks with that. The best part of sequels is that you normally get some familiarity with a bunch of new “stuff”, and usually a slew of improvements and, well, change.  They may not always hit the mark but at least you can tell there was effort – that they tried.

Ultimately, I think, that is why Destiny 2 missed the mark for me.

Stop Me If You Think You Have Played This One Before : Destiny 2

I have. It was called Destiny.

I know it isn’t fair to judge a game solely on the first hour and a half of playtime – but it is definitely fair to comment on that time as the “first impression”. And that is, sadly, that Destiny 2 feels like a poorly done expansion to Destiny 1. Somehow, the graphics feel worse. Everything else feels perfectly familiar except now you are starting from square one. Not sure how an expansion negates the total effort of the previous three years plus feels like a step back in the game overall. It actually kind of felt like a step back from the demo/beta. I don’t think I have felt this disappointed in a game I was very excited for at launch. At least not so quickly.

First off I ultimately decided to get Destiny 2 for PS4 although I was convinced I would save myself for PC.  Not because I want to play it on all systems (I won’t – I don’t like the thought of going through all the same motions in 6 weeks when the PC launches. Cross saves / progression should be a thing by now). It was because when I did the ‘beta’ PC version something was missing that I really loved about playing Destiny on the PS4. The haptic feedback. It is missing from the PC version and I didn’t realize how much immersion that adds. So, in order to get all the shiny bonuses, I bought the Digital Deluxe version of the game and it pre-loaded last night when I was sleeping. I was up early this morning and booted up the game for a fresh start at 5am.

Except nothing was fresh about it. The introductory mission was the same we did, except we didn’t get to play with the new super / spec. The whole “you have lost your powers and are weak now” angle lasted for the whole entirety of the first hour. All that changed in the game is that you lost your loot and you lost your abilities. It’s like World of Warcraft deleting all of your character and forcing you to start from level one again, on the old graphics engine, as their new expansion premise. This doesn’t feel new or exciting  – it feels like an expansion – but one that does not build off of the past but replaces it. The first “mission” is a slow slog through a decimated city – which has some merit if you stop to look around, but the game forces you to a slow crawl. You shoot 10-15 dogs in the wilderness and then get “rescued”. The second “mission” is basically a reskin of the Destiny 1 mission where you unlock your third sub-spec. You get unlimited supers and get to bash around. That was fun! Except, again, I have already played that mission in Destiny 1 (which was a better, longer and more interesting version of it) It isn’t new. It was a step backwards.

The real kick in the jeans is that there is no new race, no new class, and actually less specializations to start.  Again, backwards.

Those are my first impressions. I haven’t given up on the game but am preparing myself to just be playing a new version of Destiny 1. I have no clue how they are going to surprise or impress me at this point, or move away from that. I really hope they do and that it is just a slow start.

My tears aren’t the same as the Aggronaut’s, at this point. Unfortunately so.