Tag Archive: Destiny 2

Destiny 2 – Not a Sequel, as Suspected.

I am not picking on Destiny 2 for the sake of it. I like the game. My disappointment rests on the fact that it has underachieved in my eyes as a true sequel and opportunity to move the game forward. This thought was further compounded by the seemingly light and lack of content in the game. “Four new planets!” you say. The truth is, each has very little in terms of content to begin with. Everyone who has played D2 a reasonable amount is already pushing up against the hard Light level cap, and are even trying to find ways to “game” the system to not feel like they are crushing their skull against it. Two weeks in.  My own experience has been they have given us these neat new planets, but very little story missions on each. The game also really feels like they channel you to these little narrow spaces (tightly on rails) and when you pull back the curtain the new areas feel really, really small. Back to the story missions – I remembered how much time and enjoyment I had with the Taken King expansion in Destiny so I used that as a comparative.

Destiny 2 comes with 16 story missions in the main campaign.

The Taken King expansion had 31. That is not a typo.

You might argue on varied length, etc. I haven’t gone back through to time them all, but there was definitely more content in TTK.

Destiny 2 has two strikes to start off their new “sequel”. One of which is a PlayStation exclusive. So, technically, it launched with a single strike.

The Taken King (again an expansion) has five. FIVE.

I think what Destiny 2, Bungie, and Blizzard has pulled off here is amazing. They built a sequel by recycling 90% all enemy assets, some minor visual and gameplay tweaks, hired a high school writer and AV club to do the voice acting for the cut-scenes (my apologies to High School AV clubs – you deserve better!). In terms of dedicated budget this expansion had to have been minimal investment (based off of what we got) – and with the huge sales it may be one of the industry’s largest returns in 2017. So from a business perspective, it’s brilliant. What will be even more brilliant <sarcasm alert> is that the next two DLCs (which many pre-bought) will probably bring the total content up to what a real launch of a real new game – especially an IP as deserving of Destiny – should be. It’s really frustrating and depressing when you look at it through that lens. Worse yet, the DLC might actually have more content than what is available in D2 now. It should, unless they are skimming on that also.

Heck, User scores on Metacritic [5.9] (which I am not a huge fan of to begin with) are approaching Mass Effect: Andromeda levels [5.0] which is a shocker considering there is no Alt-Right / SJW arguments about sexuality and social agendas with Destiny 2. Not yet, anyway.   On the upside, the Metacritic fan reviews are actually surrounding gameplay, lack of change, missed opportunities, and attacking the terrible story line. I haven’t read through all 1000+ of them but the reviews are actually focusing on the game – not the people who made it, or the perceived issues that need to be in or out of the video game narrative.

Gosh, I have been cranky lately around here, haven’t I? So unlike me.

I know people are enjoying it and I admit that I am too – but the nagging thought that we have all been part of a big scam, a rouse, is hard to ignore when you look at how little content was actually provided with how little change. It feels like I ordered the Prime Rib at a fancy restaurant but instead got ground beef that was shaped to look like Prime Rib. Failed analogy – I don’t even like red meat. Point is, it just feels off. Feels Wrong.

I like gaming sequels and I accept that things need to change, and that companies might take risks with that. The best part of sequels is that you normally get some familiarity with a bunch of new “stuff”, and usually a slew of improvements and, well, change.  They may not always hit the mark but at least you can tell there was effort – that they tried.

Ultimately, I think, that is why Destiny 2 missed the mark for me.

Stop Me If You Think You Have Played This One Before : Destiny 2

I have. It was called Destiny.

I know it isn’t fair to judge a game solely on the first hour and a half of playtime – but it is definitely fair to comment on that time as the “first impression”. And that is, sadly, that Destiny 2 feels like a poorly done expansion to Destiny 1. Somehow, the graphics feel worse. Everything else feels perfectly familiar except now you are starting from square one. Not sure how an expansion negates the total effort of the previous three years plus feels like a step back in the game overall. It actually kind of felt like a step back from the demo/beta. I don’t think I have felt this disappointed in a game I was very excited for at launch. At least not so quickly.

First off I ultimately decided to get Destiny 2 for PS4 although I was convinced I would save myself for PC.  Not because I want to play it on all systems (I won’t – I don’t like the thought of going through all the same motions in 6 weeks when the PC launches. Cross saves / progression should be a thing by now). It was because when I did the ‘beta’ PC version something was missing that I really loved about playing Destiny on the PS4. The haptic feedback. It is missing from the PC version and I didn’t realize how much immersion that adds. So, in order to get all the shiny bonuses, I bought the Digital Deluxe version of the game and it pre-loaded last night when I was sleeping. I was up early this morning and booted up the game for a fresh start at 5am.

Except nothing was fresh about it. The introductory mission was the same we did, except we didn’t get to play with the new super / spec. The whole “you have lost your powers and are weak now” angle lasted for the whole entirety of the first hour. All that changed in the game is that you lost your loot and you lost your abilities. It’s like World of Warcraft deleting all of your character and forcing you to start from level one again, on the old graphics engine, as their new expansion premise. This doesn’t feel new or exciting  – it feels like an expansion – but one that does not build off of the past but replaces it. The first “mission” is a slow slog through a decimated city – which has some merit if you stop to look around, but the game forces you to a slow crawl. You shoot 10-15 dogs in the wilderness and then get “rescued”. The second “mission” is basically a reskin of the Destiny 1 mission where you unlock your third sub-spec. You get unlimited supers and get to bash around. That was fun! Except, again, I have already played that mission in Destiny 1 (which was a better, longer and more interesting version of it) It isn’t new. It was a step backwards.

The real kick in the jeans is that there is no new race, no new class, and actually less specializations to start.  Again, backwards.

Those are my first impressions. I haven’t given up on the game but am preparing myself to just be playing a new version of Destiny 1. I have no clue how they are going to surprise or impress me at this point, or move away from that. I really hope they do and that it is just a slow start.

My tears aren’t the same as the Aggronaut’s, at this point. Unfortunately so.