Tag Archive: but wins on Recount

DPS Disadvantage

Playing a pure DPS class is quickly proving to be a major disadvantage in this expansion than a class who can tank or heal. I am just noticing this now because I traditionally haven’t mained a pure DPS class. The game has been moving this way over the years with only 1/3 of the classes unable to tank or heal. The thing is, there really isn’t any reason for it outside of design planning and effort by Blizzard.

The crux of the issue is that Tank and Healing classes are in high demand. I can get into any group I qualify for basically instantly whereas pure DPS classes have to wait up to 40 minutes for the same activity. This is mostly based off of math – there are three DPS classes for a typical event (5 man) to one tank and one healer. The Custom queue is full of 0/0/3 (tank/healing/damage) groups just waiting to be blessed by the presence of a “necessary” character. The thing is, pure damage characters are fun and have great fantasy flavour with the archetypes. It is also a class segment that has less responsibility and quite frankly, less impact. A great tank or healer can carry a group through an activity – since there are fewer of them, their impact is far more noticeable. If you have two damage classes doing great damage and one doing poor (along with average tanking and healing) you will still be successful. A top end damage class still can only move the average so far since it is blended along with two other damage classes as well as the damage a tank does. Smart things such as interrupts is where a good damage class can really shine.

What to do? First off, is to acknowledge the terrible design decision that there are pure damage classes to begin with. Every class should either have a healing or tanking option. The second, is to acknowledge the equally terrible design decision to have some classes that can tank AND heal, while some have neither option. Better design would be to have every class with a damage and a heal OR tanking option, (not necessarily both). Historically you aren’t going to be able to take away those options without a pissed off player base, but still, no reason why you can’t add more options to the other classes. They figured this out with the Demon Hunter by only giving them one extra option.

Let’s look at what the classes offer (T=Tank, H=Heal, R=Ranged DPS, M=Meelee DPS. Double letters means double the specialization in that style)

  • Death Knight: T, M, M
  • Demon Hunter: T, M
  • Druid: T, H, R, M
  • Hunter: R, R, M
  • Mage: R, R, R
  • Monk: T, H, M
  • Paladin: T, H, M
  • Priest: H, H, R
  • Rogue: M, M, M
  • Shaman: H, R, M
  • Warlock: R, R, R
  • Warrior, T, M, M

12 classes, with the following specialization breakdowns:

  • Tanking:6
  • Healing:6
  • Ranged:11
  • Melee:13

First off – just noticed how it doesn’t quite balance (should have one less melee and one  more Ranged, for “balance” purposes) – still, there is double the amount of “non-essential” classes vs “essential” (12 to 24) and that breaks out to a 1:1:4 ratio. This creates a natural bottleneck on those required classes. Instead of breaking current classes a simple solution would be to add either a healing or a tanking specialization for every class that doesn’t currently have one of those options and remove double specs  (so if you do melee DPS, only do one kind.) Some ideas that don’t totally break immersion:

  • Death Knight loses a melee spec (-1 melee)
  • Warrior loses a melee spec (-1 melee)
  • Hunter: Tanking via a Pet, replacing the new Survival specialization. (-1 melee spec)
  • Mage:  Healing via arcane magic (-1 ranged spec)
  • Rogue: Tanking via avoidance / parry,  (-2 melee spec)
  • Warlock: Healing using Demon energy (-2 range spec)

Check out that math. 8 tanks, 8 healers, 8 ranged, 8 melee. Equal amounts (16 to16, 1:1:2 ratio) instead of double the amount of DPS classes. Should be easier to balance out a 5 man group. 10s and 20s wouldn’t be so bad either, because classes have more options to fill those required spots.

This change would give people more options. The way loot works now in Legion is perfect – you *pick* what spec you get loot for. So even if you love dps, and want to improve that loot, then simply choose it. If you refuse to tank or heal this doesn’t change anything for you, stick to your dps spec and enjoy the game you want. The other benefits of this kind of cleanup is that now you are only balancing 32 specializations  instead of 36, a ~10% reduction in developer class balance work.

I do realize a change like this is highly unlikely. It is never too late to change and it would be an interesting move. I know for a fact it would help my game play and would give me options to support the greater community (via tanking or healing) if I could do it without having to switch to a different character. Blizzard made some major changes similar to this already this year (look at the hunter changes) so it isn’t completely out of the ordinary. It would take some guts, some good planning and some good research.

It would also require a new expansion.

See, win / win.