Tag Archive: beta
Cool premise? Check. Decent art direction? Check. Story and Lore? Check.
WoW treadmill/quest hub/kill ten rats style gameplay? Check.
I suppose developers still don’t understand what “different” is. If every other entrepreneur didn’t figure it out either, we would still be cranking our cars with a handle out the front grill to get them started.
I know. If it ain’t broke, don’t fix it – right? What if a large group of consumers actually thought it was broken?
Losing will to help out said developer by seriously testing the alpha stage? Check.
Lots of little gaming going on. Will touch upon them.
1) LOTRO revisted: While I am trying to organize friends to go through the trial, nothing concrete is set up although a little interest and a couply people hopping on Brandywine. I said this before and I will say it again – the fact that LOTRO doesn’t allow you to play their two new classes WITHOUT buying MoM is a terrible design decision and puts me in a bad mood immediately at the character creation screen. I wanted to test drive the Warden for the trial again – it made my list of favorite fantasy classes although I only got to level 10. My beef with this is that the characters start at the exact same spot as the previous character classes so not having them available upon start is just a silly money grab. I am trialling the game to see if I am going to resubscribe – let me choose the character I want to play. The high end zones included in MoM have no impact on the class selection – it will be months before I even get to MoM – so let me play them dammit! To be fair, they do have a 10 day trial for MoM – but on the welcome back weekend I can use my old box (that I paid for). Maybe I do want to resub, and maybe the game is fun enough to buy the expansion (when I get there) – but it will be awhile before I get there, and I want to do it as one of the new classes. We are off to a poor start, me and LOTRO. So I rolled a Champion, and if all goes well I am going to have to drop $40 bucks on an expansion and reroll to a character class I want to play. Shame on you, Turbine.
More random stuff after the break.
I just received an email invite to a closed, alpha stage MMO beta test. I love beta testing. I love seeing a game grow from crap to less-crap-yet-not-ready-for-release-but-released-anyhow. I love interacting with devs on their life’s work (pre crunch time, of course. Once they hit the crunch they all become crabby). I love going into a new world and trying to contribute to the development process (usually, only to be ignored). Well, chalk another one up on my list of beta tests, and soon as the NDA lifts (ugh, could be a long one) I’ll be sure to be nice.
With Warhammer:Age of Reckoning just around the corner gaming boards accross the world have been flooded with impressions and bold predictions, on how WAR will fail, or WAR will kill WoW. I have beta tested this game for a while, and while I will spare you the 1000th review – I will state that I have preordered the CE and will be playing the title instead of WoW. Back to the article title, the inevitable comparisons between the two drive me nuts. Maybe it should be ‘DRIVE ME NUTS’
Here is a tip people – MMO’s don’t kill each other, they kill themselves. The natural life cycle of any MMO is to grow, then peak, then slowly die. WoW didn’t kill Everquest. A 10-million-avid-gamer-comet couldn’t kill the dinosaur, so why do people even begin to think a new title will have any sort of impact on the king of MMO’s? It won’t. What WAR will do, is create another good option for gamers who have outgrown existing titles to move on to. And move on they shall.