I like baseball. I like it for a lot of reasons. My beloved blue jays are 7 games over the .500 hundred mark for the first time in three years and are a very large miracle away from making the postseason. They are, however, playing the great role of spoiler for teams ahead of them in the standings. The past few series, they went 3-2 against Boston, 2-1 against the Yankees, and 3-0 against the Twins – all teams fighting for a playoff spot. While it is great to see the boys finally start playing to their potential it is heartbreaking as a fan to wonder why they didn’t to it about a month ago so instead of being the spoiler, they could be a contender. 5 of their last 7 series in the season are against teams who have a chance at the postseason, so maybe I can take a small victory by having them ruin someone else’s season. With 7 games left against Boston it could be a lot of fun to throw a wrench into Red Sox Nation.
I enjoy sports games and perennially play the EA sports titles. The biggest spoiler for me is 2K sports with their baseball exclusive licensing agreement with the MLB. While I own a console that 2K makes a ball game for I refuse to play it as they don’t make it on the platform I want to play it on – my PC. Since they have spoiled my baseball gaming (MVP 2005 I believe was the last licensed title for the PC) I refuse to purchase any of their titles for my other systems. I am sure they are feeling the heat from my almighty Canadian dollar. While none of this is new news it recently began to bother me again and for once I hope the Evil Axis of gaming does indeed overthrow the 2K Sports team.
Until that happens (or the license expires) I guess I will just have to spend time at real ballparks watching real ballgames, drinking real beer with real friends.
Obviously, that puts me in a minority with my gaming compatriots. After being taunted by Joe at Massive Crits for my lack of FPS content (even though I expressed my love for them publically here) I figured I would explain. I have been spoiled with online gaming forever. This sets up expectations for me that typically can’t be met in a single player game. Humans add a layer of complexity to any game you play along with them that can’t be scripted – extreme talent and extreme stupidity. Both change your style and manner of play depending on which you face. In the online gaming sphere usually it is both at the same time. Sometimes by the same player.
This limits my FPS exposure in gaming since most FPS’s have the online portion as a secondary part of their main campaign. Notable exceptions of course are the Battlefield series, which I play regularly, and the ever so popular Team Fortress 2 which while fun doesn’t completely suit my style. I only recently picked up Half Life 2 (the orange box) from Steam (admitting that probably lost me any shred of credibility I had left with you, my esteemed reader(s)) and to be honest I only bought it because I got hooked on the comic Concerned. While it is a good comic solo after playing HL2 it really shines. I stopped reading the comic until I played through the first few levels so I could get the punchlines better. Sad part is, I kept getting ahead in the comic over the game – not because the game isn’t good but that damn single player just doesn’t do it for me like it used to – so I kept hitting spots in the comic where I realized I haven’t been so had to keep booting up the game to catch up.
What I am really longing for is a great Co-op experience and a new zombie game (the world needs more zombies) which leaves me highly anticipating Valve’s upcoming title Left 4 Dead. Zombies don’t work in player vs player, as players do not know how to behave like zombies (in gaming – many have behaving like a zombie down to an art in real life). Something about the overwhelming odds against humanity versus an evil force (ie: most movies released the past 30 years) and working alongside other unlikely heroes for a common goal is just plain fun. While online play is always my choice, in this example playing against a person instead of AI usually ruins the experience instead of expanding it.
What is missing in L4D and the plethora of zombie mods is a sandbox factor. My dream FPS would have the mechanics of Project Reality which captures the shooting deviation and intensity of firing a gun pretty much perfectly. I don’t want to be Rambo while fighting zombies I want every shot to count. Here is how my dream zombie shooter plays out. I am going to use PR as the base, as I think it would be perfect for it with the quality and selection of the maps, the mechanics, the kits, and the existing gameplay modes which would translate nicely into zombie land.
The setting is simple. You are a member of a military unit (stop me if you have heard this one before) a regular grunt, perhaps with some special training for additional kit usage. You are deployed to an area of the world which has a zombie infestation. There are two game mods – “Rescue” (based off the Insurgency gameply in PR) and “Cleanout” based on AAS – Attack And Secure. In Rescue, you have your main base of operations and when certain criteria are met (X number of zombies killed, etc) a marker pops up on that map indicating where people are that need to be rescued. It is that simple. While the first portion of the game will be building defences (bunkers, firebases, barbed wire fences, Heavy Machine gun nests, etc) and defending the main spawn point for the troops, the second part is having squads go out and search for survivors and save them. Just like in PR, you can set forward bases and encampments. Save X number of civvies and you win. Have your army wiped out and you lose. The survivors are always there (as the weapon caches are in Insurgency) and the markers are just to help a team a long who is having a hard time finding them. The survivors will typically be in buildings or on roofs and have some minor defences built up keeping the zombies out – so we will have to add a timer as those defences won’t hold up forever. AAS mode has a series of capturable areas that must be taken in a specific order (ensuring that action is easy to be found) and there are always two points available for capture – which also means there are always two points that need to be defended. Zombies can overthrow any compound and push the army back. To win, capture and hold all points. Run out of tickets and you lose.
I would like to see a change in how the Zombies work. Typically you either have fast zombies, or slow zombies, and usually always stupid zombies. To build on the excitement and experience, there should be at least three type of zombies : The typical slow moving dumb ones (Dawn of the Dead), which there are a ton of, mix in a healthy dose of fast moving ones (28 days later), and have a few smarter ones – ones that take cover and still know how to use a gun – although not as effective as in their human state (Canadian Armed Forces). To make this fit in the storyline it is as simple as stating the longer a zombie is a zombie, the more they degrade to the slow/stupid state as their bodies break down. Mixing up zombie types would add a layer of fun to the game and force players to adjust tactics depending on what they are facing. Zombies would also have to have the capability to damage constructs and vehicles with their bare hands so tanks just cant roam around untouchable – of course it would be very limited damage but swarms could be effective against assets. In every map, there will be unlimited zombies but their spawn rate would be proportionate to the size of the map, the number of people in Co-op, and how many objectives are remaining. It would be a challenge to balance the feeling of dread but modders/programmers are very clever.
I could go on and on to make a fantastic zombie mod. Unfortunately I don’t have the resources or talents to mod, so I will continue to dream it up and see if my fairy princess (no, not you Velocityboy) arrives and grants me my wish. If you haven’t played PR before some of the above probably doesn’t make sense or sound as good to you as it should. If you have played PR you will know what I am talking about, and I am talking pure sweet FPS zombie on zombie sandbox action. If that doesn’t turn you on then something is wrong with you.
Obscure musical reference. Probably sad that I think that is obscure. Free comment post to whoever figures that one out first.
Real Money Transfers. The Yankees, Bill Gates, and Jack Thompson loathe of most MMO gamers. You will probably add my name to the loathing list when I tell you that with a few changes, the underground RMT model would actually be good for gaming. Whoa! was that a tomato you just threw at me? That’s okay, I’ll make a RMT sandwich with that, a slice of bacon, and two pieces of whole wheat bread.
With all the hubbub with the underground RMT world the sad truth is it is a market easily crushed – and while doing so, properly, could be a celebrated event for gamers. MMO’s are one colossal universal competition. My MMO is better than your MMO. My Guild is better than your guild. My toon is better than your toon. My Sword of Ultimate Truth is better than your Hammer of Justice. And so on. The problem with MMO’s is that to be the best (or simply just enjoy yourself) it isn’t solely about skill – it is about time. I guarantee you, if I could play 40-50 hours a week compared to your 10-15 hours a week I will be “better” at it than you. (Divorced, probably overweight, and dealing with a bout of carpal tunnel to boot – but still, “better”). Couple the time issue with those same competition obsessed players willing to spend money on in game things to get even further ahead and the disparity widens. Enter RMT to save the day.
I bought gold in WoW once. Probably from a company that hijacked you and your guild-mate’s account to provide me with that gold. I apologize for that. Honestly, I didn’t think I was hurting anyone and was actually supplying 10 year old kids with a much needed 30 cent an hour job to care for their 8 brothers and sisters. I felt dirty, like sneakily downloading porn while my wife knitted a sweater for her ailing grandmother but I did it, and it felt good.
To be fair, I did it before I really knew the ramifications, or even that it was “illegal”. I was falling behind in my gaming time, and instead of spending hours a week farming junk to make gold by making and selling different junk, I really just wanted to enjoy the game by actually playing the game, not doing my second job in it. Back then, it was dirt cheap. $99.00 for 3000 gold. Considering what I typically charge my clients per hour, I was actually making money by spending that little amount for something that would take me 30 hours in game – and spending those 30 hours making real money. It went to good use, and many a guild/server mate enjoyed the benefit of my newfound cash flow. The 3 months I was able to stretch out that purchase was the best three months I spent in game, because I could do things I actually wanted to do, instead of being forced to to do menial tasks. By the time it was gone I started looking at making another purchase – that is when I did a lot of soul and google searching and realized what exactly I was buying. Hacked accounts were increasing, and I realized it was teh bad. I took my little skeleton, put it deep in the closet, and never spoke of it again. Until now.
Since “time” is the ultimate qualifier for both your ability to enjoy, and in some parts excel, in any given MMO the playing field needs to be levelled. The best way to do that, while crushing the whole account hack/sweat shop issue, is for MMO companies to sell their own gold. To set the price simply scour the internet for what illegal companies are selling it for (it’s not like they are hiding) and cut that price in half. If they drop, so do you. Make it so it is entirely impossible for them to profit from it. Why would anyone buy gold from an “illegal” source and not be guaranteed of it’s delivery when they can get it from a reputable dealer? It would destroy the gold selling aspect of the underground RMT economy, and make your average gamer quite happy. If I was an MMO company I would do just that – however, I would balance it off with a lower monthly subscription fee. $10 a month (plus my set aside $5 a month for my gold) and hey, I am way ahead of where I am now.
On this argument some take the high road, saying they wouldn’t purchase or play a game that does this. I find it ironic that people would rather pretend the “company” is doing “everything they can” to stop the real issue and turn a blind eye to the problem citing moral reasons instead of fighting this head on in the only true easy and simple mechasim to finally put it to rest. You are still playing that game, right now, knowing this junk is going on behind the scenes – let’s bring it out into the open.
The other way to fix this problem is to remove the parts of MMO’s that aren’t fun (such as grinding for gold) so you don’t have to worry about the gold in the first place. Somehow I don’t think that would fly with the MMO’er, as I think we all secretly hate ourselves. MMO’s have become more life like indeed – in real life, we work our 50 hours a week to be able to have fun. In MMO’s, we actually have to work in game before we can have fun in that game. Our fantasy worlds have less rewarding work than our real ones!
I’m off to self-loathe about that one for a bit. Anyone care to join me?
No, not this – but this. Google released it’s beta of a web browser yesterday. It is, as reported, very minimalist. Page load times are very fast, and whether you love or hate google, it is definitely worth downloading to give it a shot. So far, everything I have tried with it has worked just peachy.
Will spend some more time today trying to break it (that is what betas are for, afterall) but my first impression is very simple. If this simple app can do everything IE/Safari/FFox can do, and faster and cleaner, what the hell is running in the background in our current browsers?
Nice cartoon here, explaining a bit.
Edit: Check out these sections of the Chrome End User Licence Agreement
11.1 You retain copyright and any other rights you already hold in Content which you submit, post or display on or through, the Services. By submitting, posting or displaying the content you give Google a perpetual, irrevocable, worldwide, royalty-free, and non- exclusive license to reproduce, adapt, modify, translate, publish, publicly perform, publicly display and distribute any Content which you submit, post or display on or through, the Services. This license is for the sole purpose of enabling Google to display, distribute and promote the Services and may be revoked for certain Services as defined in the Additional Terms of those Services.
11.2 You agree that this license includes a right for Google to make such Content available to other companies, organizations or individuals with whom Google has relationships for the provision of syndicated services, and to use such Content in connection with the provision of those services.
17.1 Some of the Services are supported by advertising revenue and may display advertisements and promotions. These advertisements may be targeted to the content of information stored on the Services, queries made through the Services or other information.
Scary, Scary stuff. The language is every open ended in 11.1 and 11.2.
My 3 year old son is in his “why?” phase. I knew this day would come, and have spent the past three years preparing for it. I refuse to give in and tell him “because I said so”, or “stop saying that”, and have mentally prepared myself for when he goes off on the “why?” chain. I break down each question to a more micro level until it borders rediculous. A typical exchange between the two of us goes something like this:
- HIM: Dad, why are those two people kissing?
- ME: Because they love each other.
- HIM: Why?
- ME: Because they met, either at a bar or a wedding or something along those lines, were both completely bored out of their minds, maybe had a bit too much to drink, and became interested in one another enough to get to know each other better
- HIM: Why?
- ME: Probably because most people in society define themselves by the partner they choose
- HIM: Why?
- ME: Humans have a natural instinct to preserve the species through reproduction, regardless of how overpopulated we have made the world
- HIM: Why?
- ME: At our core, we are just made up billions of cells that each perform a specific function, who a long, long time ago decided to hook up with billions of other little cells that performed a different function. Forming these little cell communities it was learned that more could be accomplished including the most important thing of all: survival. Now, when one set of billions of little cells happens upon another set of billions of little cells who has traits that seems to increase that chance of survivability even further there is a mutual attraction to ensure survival of the fittest. Strength in numbers, afterall, sonny-boy.
- HIM: Oh. I see. Do you love Mommy?
- ME: Why, yes I do
- HIM: Why?
- ME: …
[note: I really should insert something very clever here, such as she is my sould mate, or at bare minimum how she puts up with my often questionable hygiene practices – however the exchange was shared for a specific purpose, not to gain brownie points with my wife. Besides, the brownie point market is cornered by Prada, and I do not want to hedge in on their specialty.]
I know where he gets it, because I am always as interested in the “why?” as I am the fact. When Zubon made the comment that MMO’s compete for his dollars (and as such he has less leniency for post-beta product expectations) I wanted to understand better why I have much more leniency. To do that, I went back and revisited my MMO history and when, and why, I moved from MMO to MMO. Doing this will hopefully shed some light why there always seems to be two camps when it comes to MMO “issues”, so perhaps we can better define these camps – but more importantly, answer “why?”
Why does a new and shiny MMO corrode into old and dull? My first traditional MMO was Everquest – a game that I beta tested. I played EQ from release through the Shadows of Luclin expansion. My experience in EQ was a bit different than most, as I solely played on the testserver (through the item wipe – yay!). Back in the day EQ was magical, and the community I became a part of there was rediculously strong – part because it was the first 3D mmo for a lot of people but also because of the nature of the testserver. While I still make the odd post on my old guild’s website, the posts are typically months in between (but still fun to see people connecting). I still really enjoyed EQ when I left, but time limitations and always falling behind my in game friends was frustrating. Add to that, many people moving on to DAOC, the population dwindled as my time became more valuable, and it was time for me to visit new shores.
I joined DAOC about a year after release, and because of my past positive experience on the EQ testserver rolled up on Pendragon (which was also where some of my guildmates in EQ had gone for the same reason). Shiny and new still wasn’t quite as exciting as when EQ first launched (you never forget your first, right? What was her name again?) and toiled in guild leadership for the first time, in the Pendragon guild ‘Legends’, which was the leader of the Midgard alliance. Many years and RvR battles later and stomaching through the Trials of Atlantis expansion (after the developer inspired destruction of the Pendragon population), the game wasn’t fun for me anymore. My lone Shadowblade without the benefit of his Left Axe anymore, standing at the Emain Macha milegate waiting for something – anything – to kill or die to began talking to himself which surely wasn’t healthy. My co-gm and steadfast friend, Loremon, had left long ago to a new World (of Warcraft). Bile, my shadowblade parter extraordinaire no longer stood with me at the milegate as he was off getting some sort of real job, and Mehlan and his puppy were off driving a motorbike somewhere. Torrential was still around, but he was already planning for his funeral, and the blue color of alliance chat became less about defeating our enemies and more about how much ToA ruined DAOC, or even worse, how possible it was to solo or two man a keep – since that was all that was on the server at the time. While Loremon was resolute on having me join him in WoW, I was never quite ready when he asked. I finally was.
World of Warcraft, again, about a year after launch, was okay. The world didn’t WOW me like the previous two (pardon the pun?) and it was so simple comparatively to my previous two major MMO’s I almost felt my intelligence was insulted at first. It took me a while to shine up to WoW and the busier I became in my professional life, the more I appreciated it as it really worked for my schedule. I rolled a hunter a first (before I knew that everyone was already a hunter, and that no one needed – or wanted one – tagging around for anything back in those days) got to max level in a guild that Loremon was in – and then realized there was nothing for me to do. About that time, Loremon left (damn you!) and while I was with a good group of people, because of the solo nature of WoW I didn’t really know any of them. Everyone solo’d up to max level than began to figure out what to do in a group. There were no true bonds made, and I was ready to hang it up. I started reading boards, and learned how important (and rare) Druids were at the time – Innervate was one of the most important skills in the game back then and I decided to roll a druid, get to max level, and see the other part of what made WoW supposedly special – the end game raiding. The casual and bond-less guild I was a part of fell apart, and I made my trek solo again (not surprisingly), got to where I wanted to be, and began searching for a guild. My needs in a guild were a bit different now, being, uh, old – and I was very specific on what I wanted. The first time I posted on the WoW server boards “Level 60 druid, looking for guild” I received 20 replies the first day. Druids were indeed in demand, and for the first time in my WoW experience, I felt semi important. I joined the Grey Rangers, and it was a perfect fit. Not a bleeding end game content guild but a “hey, there are actually people like me playing in this game” guild. People mattered, families mattered, and the game and progress mattered – but the latter was third on the list. The leadership of that guild had it figured out real nice, and pretty much instantly after I joined that guild WoW turned out to be a good game. Funny how that happens. BC expansion was on the horizon, and the guild changed – we had recruited so many people and different camps had formed on in game expectations (to fill out a 40 man raiding roster) and at that time a small group of people decided they wanted something different when the expansion came with the new reduced raid size. Ascension was born, I somehow greased enough palms to be voted in as it’s Guild Master, and after a rough start and a lot of organizing and hard work with a ton of help from a lot of amazing people, we hit a great raiding stride – suddenly WoW was an AWESOME game. After being a GM for what seemed like a very long time (although much shorter in reality) 18 months into the expansion my professional life became rediculously busy, and while I didn’t have the time to do my GM job properly I somehow made it work – but inside I knew my time was coming. I had no excitement for the WOTLK announced expansion, the idea of levelling again the same old way, to get the same old loot rewards to face the same old raid bosses with maybe a twist or two to mechanics had zero interest for me. The people still did (do) but I couldn’t justify playing a scheduled 15 hours a week anymore with a young family, work overwhelming me, and additional responsibilities in game, so I stepped down, and let my subscription run out.
I did toy with a few other MMO’s during the WoW phase, notably DDO and LOTR but neither did it for me. I beta tested over 15 titles from 1998 to current, but the aforementioned titles are the only games I truely played.
My little personal history lesson has showed me one thing – I leave games when I am ready to, regardless of what is out there on the market. Perhaps that is why I have a lot of leniency for new games coming out of beta and going live, because I am not looking for the new game to “beat” my current experience, rather, I am looking for a new experience – one that fits my current personal, professional, and entertainment needs. My question to you, my esteemed readership (of 5?), is what makes you leave your current titles for new ones?
With Warhammer:Age of Reckoning just around the corner gaming boards accross the world have been flooded with impressions and bold predictions, on how WAR will fail, or WAR will kill WoW. I have beta tested this game for a while, and while I will spare you the 1000th review – I will state that I have preordered the CE and will be playing the title instead of WoW. Back to the article title, the inevitable comparisons between the two drive me nuts. Maybe it should be ‘DRIVE ME NUTS’
Here is a tip people – MMO’s don’t kill each other, they kill themselves. The natural life cycle of any MMO is to grow, then peak, then slowly die. WoW didn’t kill Everquest. A 10-million-avid-gamer-comet couldn’t kill the dinosaur, so why do people even begin to think a new title will have any sort of impact on the king of MMO’s? It won’t. What WAR will do, is create another good option for gamers who have outgrown existing titles to move on to. And move on they shall.
My relationship with the Battlefield series started backwards. I was stuck in MMO land for a long time until a WoW guildmate introduced me to Battlefield 2142. The pace was fun, it was a nice change, and I quickly renewed my love for FPS’s with the title. After spending a year or so in 2142, I ended up joining a clan since I was spending so much time on their server. It was a good fit.
I rarely go back and buy old titles. FLOT reintroduced a BF2 server, and wanting more options to play I picked up the complete BF2 pack for $29.99 and jumped right in- and loved it. My criticism of the Battlefield series is pretty simple. I long for a FPS that has realistic strategic and tactic elements. Most FPS’s out right now focus on fun, fast paced gameplay but strategy and tactics take a back seat. The proof is in bunny hopping, dolphin diving, rocket jumping, grenade jump throwing theatrics. Nothing annoyed me more than having a solid crouch with my weapon ready, an enemy run around a corner I was covering, and before I could drop him he would leap, turn 240 degrees in mid flight, go prone midair and kill me with a headshot before he hit the ground. I don’t blame players – players will take every advantage an engine allows them to be “elite”. I just want a company to build an FPS engine that rewards smart squad play. None really have. Thank god for the mod community.
Project Reality 0.8 is released today, a popular mod for Battlefield 2. Finally, I had my wish. I only found the mod in version 0.75, and for the most part, my dreams have come true.
Project Reality addresses most of the topics that irk me in the current FPS landscape. It is an essay style laundry list, and instead of listing them all will touch upon a few basic things that make this mod shine, to give you the flavor of it.
- No squad, no chance: Going solo in PR is like going to your prom without a date. Sure, it’s a bold move, but there is no chance of a prom dress hitting the floor at the end of the night.
- Imaginary crosshairs are gone: You actually have to move to your scope/sights to hit anything further than 10 feet away
- Vehicles are actual assets: You will not see jihad jeep/kamikazee pilots as vehicles are worth big ticket counts and can take as long as 20 minutes to respawn. Vehicles are an advantage as they should be, but they are valued and protected.
- Goodbye ‘nade spammers: Jumping while throwing a grenade makes it LESS accurate, and goes a shorter distance. Surely, if jumping while throwing was any sort of benefit you would see the BOSOX outfielders throwing mid jump to get a runner out at the plate. Also, supplies (and resupplies) take longer and are much more limited
- No minimap for infantry: This is one of my favorites. You actually have to identify enemies both at a distance and in close quarters. No more living staring at your minimap to see where enemies are. The spotting system is also removed, with only certain kits having the function.
There is way too much to list. I didn’t even touch upon the new maps, and game modes (which are very fun and refreshing) or the new models and armies. Where PR wins, is the community. There are always a lot of servers populated, and don’t be afraid to say “I’m new” to PR when you first join a squad. Most players are very helpful in getting you started, and you are going to need it. PR is a completely different game than what you are used to. If you are looking for a strategic simulation in your FPS gaming, you have to check it out. It definitely isn’t for everyone, but as evidenced in the community surrounding the game, it is for a lot of people who feel the current FPS options are lacking. My only wish now is for a publisher to give these guys a budget, a new engine, and mainstream a new game based off of it.
I’m going to wrap this up with an in game example of how the game plays out, from my last round. I had a sniper kit, and was lying in a desert mountain area overlooking a shambled city. I had a spotter with me, who would read out compass readings on enemies spotted. I would take one or two down, and relocate to a different area before the enemy figured out where we were perched. Zooming in the crosshairs, I caught an enemy truck off in the distance and watched a squad unload and set a rally point (spawn area). On order from their commander, they had their shovels out and were building a bunker. I notified my team and our commander issued orders to squad 2 to go take them out. I had them covered from the west with the sniper rifle but didn’t want to let the enemy know we knew where they were, so I relayed their movements to the squad approaching them from the north with my finger lightly on the trigger, waiting for the moment to strike. Squad 2 was in position. They had a Heavy Machinegun proned and setup who began to lay down suppression fire (covering N/S) while I had a high vantage point covering E/W. Two enemy squad members tried to break off from the bunker to circle around the Heavy Machinegun while their squad leader pulled out his binoculars and peeked over the hill to see if they could escape from the west. Boom! Headshot. The 2 enemies trying to circle around didn’t have safe enough terrain, were pinned down by the HMG and were soon taken out by the circling squad 2 members. One enemy panicked and jumped into the truck and tried to drive away – the hilly terrain slowed him and made him an easy target as both sniper fire and the HMG riddled the vehicle with bullets. Denied any sort of mobility or escape route, the three remaining enemies took up defensive positions in the bunker preparing themselves for their final fire fight.
Only Francis Ford Coppola could script it better.
We are all Experts! (notice the clever use of capitalization for emphasis). Surely we all are, are we not? We have blogs and a voice to share our “expert” (notice clever use of quotations) knowledge and profound experiences!
I have always been interested in blogging yet never really motivated. I scour message boards and blogs – a fervent fan – but never an author. Something about having a single place to share personal opinions, instead of having to post all over the place, is attractive. Wondering if anyone will actually read the posts, is terrifying. I refused to read any guides or posts on how to start your own blog taking my preferred approach of jumping right in. Feet first mind you, as I am still not quite sure how deep the pool is in this end.
I HAS PC – Silly name, I know. Part of it is a play on how internet society has shaped our own language, the jokes between gamers and PC enthusiasts (all ur base are belong to us – anyone? Bueller?) but the truth is, I do have a PC, and I am an avid gamer. Currently I am entrenched in MMO’s and FPS’s. Fortunately for me, I have been in many a beta test since the late 1990’s and have enjoyed an insider view on game development. A lot of what I post here will surround the games I am involved in, the groups and organizations that are built around those same games, and the friends (and enemies) that post their opinions about both. Add in a dash of general interest topics, life as a gamer with family, professional, and child raising responsibilites (and funnies when they pop up now and again – who can live without the funnies?) – and we should have a fun little rounded blog here.
We all consider our own opinions important. Heck, it is one of the few things we have that that isn’t taxed (regularly) by the government. We have an abundance of them, an endless resupply, and many outlets to distribute them. Opinions are a chicken-or-the-egg conundrum. Do our opinions shape who we are, or is it who we are that forms our opinions? Regardless, I encourage everyone to add theirs on topics brought up. One thing I have learned, is that I have grown the most from other people who enjoy discussion and have opinions very different from mine.
The look and feel of the site will evolve as I figure it out. Special thanks to GTB for setting up the initial stage for me. Comments on the look and feel are very much welcome.
Well, there we go. First post done, and in the books.