Is WoW really a cultural phenomenon? Many people think so, spurting the “11.5 million subscriber mark“. Where does that number come from? I found it interesting that Blizzard stopped releasing where the subscribers came from in that press release.
WhenÂ Blizzard announced they hit 10 million, they clearly stated 2M from Europe, 2.5M from North America, and 5.5 Million from Asia. When they announced 11M, they just did the total. Are they hiding the fact that numbers dropped in NA/Europe and picked up in Asia? Who knows. Now, from 10 – 11.5 million let’s extrapolate where that extra million came from, and take the guess it was even accross the board (even though I suspect the numbers are skewed more towards Asia). With the new 11M sub: 6.325M from Asia, 2.875M from NA, and 2.3M from Europe.
Let’s look at North America.
“2.875M” play WoW at top subscriberÂ peaks during 2008.
41 Million Attended a Hockey Game.
Around 20 Million people watch Dancing with the Stars on any given week.
2 Million people eat at McDonald’s everyday in the UK only (I can just imagine what the NA stats are).
Cultural Phenomenon? Hardly. MMO Phenomenon? Absolutely!
Don’t get me wrong, but WoW players as a “sub-culture” in North American Society just seems like such a stretch. Sure, we all know a LOT of people that play it, but we read and write blogs and participate in that community – so are exposed to it on a daily basis. Heck, Wiccans claim they have 5 million in North America who practice their religion. While WoW sub numbers are big news to us in reality it is just another game that a bunch of nerds play. And closet nerds. And laywers, doctors, CEO’s, sure.
More fun with Numbers: Back in September during an Analyst Day conferenceÂ Blizzard revealed that their total expense since 2004 (for WoW) was around the 200 million mark. Total. For 4 years. Do the math and chuckle with glee for the boys at Blizzard! (That is an honest pat on the back, building as good of a product as they did and supporting it for next to nothing).