I Would Walk 500 Light Years

Being a big fan of Bioware games in general and also of Star Wars it may come as a surprise that I haven’t played much of SWTOR. When it was sub based only I didn’t have much time to game, so lacked investing in it. When I played the FTP version it was in it’s early and horrendous version – at one point, I couldn’t get an item upgrade from a low level quest unless I was a subscriber. That, and a punishing XP penalty for non subscribers made the game an unfun crawl. You couldn’t even sprint unless you paid. That scared me off. Besides  – the game always would have been better suited as a single player game to begin with.

I just checked and I have 7 old posts under the SWKOTORMMORPG category (the tag was to make fun of MMO acronyms) from 2008 and 2014. I’ll do a quick recap of each to review where my mind was about the game at any specific time (in order) before revisiting my foray into the title over the weekend.

KOTOR – A New Hope (December 2008): This was pre much anything out there about KOTOR and having picked up the Mass Effect Franchise I was cautiously optimistic about how an MMO in the Bioware style would work. The post covered off gameplay elements in ME, and how they may better translate over into MMO land. None of them did, of course.

Pre Marketing Hype Gone Wild (July 2009): One of my favourite short posts here, really. In it I dissected an exclusive interview where the devs basically declined to say anything at all while participating in a 4 page interview which had me questioning why in the heck they would agree to do an interviewin the first place. Bare minimum pre-screen questions, at least – or actually answering something players were interested in is not a bad idea. It was a joke, and a sad state of affairs to how companies hype games.

Lambs to the Slaughter (December 2010): After reading players expectations for the game during a SWTOR QA I realized that player expectations for this title cannot possibly be met as people were hoping for unique experiences and individualism in an “on rails” MMO world.

Star Wars the Old Republic: Hopes and Dreams (September 2010): Two years into the hype cycle I review the things I loved about Mass Effect and Dragon’s Age: Origins and allow myself a brief moment of optimism for the future of SWTOR. Yes, yes, pie in face, laugh at me, whatever you want to do. Hey, they had the building blocks to make something special!

Feast or Famine (July 2011): With the game nearing release but many playing beta I quick hit a note about having less interest in buying the game at release due to reviews from trusted and respected bloggers in BlogNation

Fun Police for Jedi (August 2011): This quote captures my angst in this article:

“… they are releasing a PVP warzone based on a neutral planet where the good guys and the bad guys pause their intergalactic conflict (oh, that silly thing?) to partake in something loosely resembling football set in a fantasy world“.

Yeah. Nothing screams end of the galaxy like copying the NFL.

Against My Better Judgement (October 2013): I tried to get into SWOTOR but the F2P issues were completely rediculous coming from a long stint in League of Legends (who does F2P extremely well)

How to Lose a MMO Gamer in 10 Ways (September 2014) was probably my most commented on article here (at a whopping 25) but I listed the things that make me not care about MMO games and the companies that make them. This wasn’t specific to SWTOR except they were tagged in it, probably because they hit 6 of the 10 items listed at some point in their development cycle.

I ran the emotional gamut on Star Wars: The Old Republic. Hope, to absurdity, to bitter sarcasm, to more hope, to disappointment, to more absurdity, to resignation, to frustration. All of that and I don’t think I put more than 20 hours into the game over that 6 year period. I did do a beta phase and remember playing the Agent story line and getting to mid 20s but I didn’t ever write about that (which is weird for me). I had to triple check that I didn’t mis-tag a post or two.

 

Nevertheless, I decided to give it the old college try. Here are the weekend bullet points as I experienced it over the weekend

  • Zones are gigantic. Need speeder to move around. Non subs get at 20, subs at 10. With 250% xp boost you get a speeder by the second planet which makes it not a gigantic deal, but it would really suck to ahve to walk it all on your own. I do like the zone size (when proper travel options are available) as it really gives a grand scale in game. This inspired the title. I was on autorun most of the time to get around, slowly. Painfully slowly.
  • $10 to toggle helmet off/on. Choice between looking stupid (ranger helmet) or Jedi cool (hood). I chose stupid for the stats, but wish I could toggle for in free, or in game credits, or something. Another basic QoL smashed by bad F2P
  • Weapon stuck at 50% power because weapon quest rewards require an expansion to use. I can’t really die, but I kill really slow. I don’t remember Jedi sucking so bad in the SW universe. Don’t give expansion rewards in base game. SMH.
  • You get 2 quick slot bars. You fill those up by level 30. You have to pay to get anymore. The rumours were true.
  • Jedi Knight story is well done. I am enjoying that aspect.
  • NPCs you help may email you later on. This was well done and a nice surprise. they pace it out from when you actually helped them so you kind of forget about it, until you get the in game mail notification. Nice follow up. I can’t delete the email from my first (ex) girlfriend even though we can’t see each other ever again. Jedi code BS.
  • You could cut game time in half with reasonable travel modes. Giant zones and lack of speed travel stretches this out. Feels like 50%+ is just getting place to place. I have mastered how to avoid mobs to get there faster. Fun mini game. Maybe not that fun, but making the most of it.
  • Quick travel on 26 minute timer. Subscriber it is on a 6 minute timer.
  • How many airports look the same in the world? Why does every spaceport look exactly the same? Missed opportunity to rationalize differences and cool spaceports based on the planets. These could be omitted completely without missing a beat, but would by default increase travel time. SWTOR loves slow travel.
  • Chapter 1 took me 11 hours, 21 minutes as a full F2P player to complete, and I ended up at level 35.
  • I had a fun 11 hours. SWTOR, despite their F2P Fu@kery, deserve some money. I don’t mind paying for my entertainment.
  • Confusing as hell. Buy expansion? Subscribe a month? Buy coins? So many options, no clear path to what makes sense. Research time.
  • Turns out if you buy anything, you get “Preferred” status for life which means you can just sub one month and get F2P benefits for evah!
  • Bought 60 days plus goodies by buying the expansion pack. Good value for the enjoyment.
  • It still should be a single player game. Many MMO things ruin the single player experience. It’s weird, because you can’t group for the story missions, which is 90% of the low level game.

Now that I am subbed, for research, I am going to do the same Chapter 1 story and see how much faster it is as a subscriber. Will be interesting to see the difference! If you ever wanted to experience the single player story lines of this game now is the time, the XP gains mean you far out level the story even just doing the main story line. I know I am missing out on some good content but can always go back and experience side quests when I am done the main one. The game levels you down to make content playable.

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