In the Shadow of Monsters: Dauntless
I spent more time playing Dauntless when it dawned on me. This is an actual beta. No, not the normal, pay for 95% complete game so we can test and do some minor things but grab millions of dollars before it goes free to play beta, but an actual, game is barely done and things are broken beta. More like an alpha compared to what betas are called these days. Throwing in a gamma for good measure.The Influences of the Monster Hunter series are all around. The slight pause on a hit mid swing to add emphasis and oompf. The advancement of armor, weapons and Monster types. You can clearly tell that the designers were iterating on the Monster Hunter franchise which hadn’t clicked in the Western world. It was great idea and a great premise. After spending a good chunk of time in the game in the state it is in I am nervous it won’t ever really launch in any meaningful way – or by the time it does, Monster Hunter is already reigning so big and supreme (as it already is) that there is little reason to go to Dauntless. They have an uphill climb.
I’m not blaming them as designers or an impassioned product but they are just so far off of anything reaching a semblance of what MHW already provides and they are a small team with a smaller budget – doing in essence the same kind of thing. I am sure it can carve out it’s own niche but the basics are so far off that right now that if I were to take a fair guess, it’s a long way away from being anything substantial. I like the art and premise but it’s not even close to what I am reading and watching in MHW.
My list of deficiencies are pretty simple at this stage, and all fixable!
- Low soloability. If you die, you get booted back to the city. And the things you can solo don’t provide you with meaningful progression – so there is no path to farm the items you need to improve to fight the harder monsters. The items you need to get better are at the same level you are at, not a step down. If I could farm and improve in a solo manner it would be great, but even then the matchmaking has it’s own, game breaking issues.
- Matchmaking isn’t great for two reasons. One, they have limited access, which I guess makes sense to make sure the hardware and software can keep up. But it is a double kick in the shins because you can’t do anything while waiting for matchmaking. You stare at your loadout screen for 5 minutes, then it forces you into a solo hunt. Which, as my first point points out, isn’t that much fun. Let me run around the city and explore while Matchmaking is doing its thing. Let me talk to people. Let me stay in the world.
- Very linear. Kill a mob type to get the items to craft its specific gear to get strong enough to kill the slightly harder mob type to get the slightly better items to craft the slightly better gear to get strong enough to kill an even slightly harder mob type to get the even slightly better items…..
- The story stinks a bit. The goal is to protect your city from these monsters. BUT every monster is on a floating island that you can’t get to without a flying machine. They are stuck on tiny, little floating islands with no way to get off. If it was a proper planet or continent I would get it, but really we are just embarking out to hunt caged animals who have nowhere to run. Like a Lion safari hunt where they feed the prey tainted meat beforehand. There is no urgency or real threat that is apparent
- No jumping. You feel so glued to the ground that it is painful. Especially since you fly in.
All of the things that are exciting to me about MHW (which I HAVEN’T played, since it is not on PC) is not in Dauntless. At least not yet. There is a good base here to build off of which is good news, but ultimately it’s not in a state you can really enjoy right now unless you are very invested and committed to the dev team and what you hope they can produce in the future. I do wish them well, and I will check back in with patches to see how it is coming along. They are also very active communicators and I do believe they are doing their best with the resources they have. I do appreciate the honest use of the word ‘beta’ for sure and with word that Open Beta is coming “soon” in 2018 I suspected it would be in a more finished state. Looking forward to the next patch to see how far and fast they can move the needle.
Unfortunately – if MHW is king of jungle then Dauntless is a mouse. Let’s hope Aesop was right.