Monthly Archive: July 2018

Spec Me Out! : A WoW Class Design Series

Yes I am on vacation, but have some extra time some mornings and like to keep up with what is going on in Blognation so will try to squeeze in a post or two.

The next series of posts I write will be around class design in World of Warcraft. I won’t be talking about current specs or the broader design principles that Blizzard has used over the years (or is using in BFA) but instead I will talk about what is missing.

And that is, a healing / tanking spec for every class.

Like many armchair developers this idea is very personal and applicable to me – so it must be important, right? The truth is – using my experience and aspirations as an example – classes not having a heal or tanking specialization  limits everyone who wants to play a DPS class. Directly – I would love to play a Rogue as a main in BFA but the lack of being able to mix it up or have options outside of DPS isn’t that enticing. Even worst, the wait times to do 5 man dungeons is currently 10-15x longer than a healer or a tank. For someone who might only get an hour to play here and there I don’t want to spend that hour watching a timer tick down and hope when it does I become part of a functioning group.

I have heard the counter arguments before – that people will feel like they have to use those specs if they are available (some sort of peer pressure?) and that balance is already hard enough (it is, but we have learned to live in imbalance in WoW).  Again – with my experience – all I can share that while I am sitting in a DPS queue bored to hell on my Rogue sapping and pickpocketing random mobs I could be tanking. And if I WAS tanking, that means three other DPS players also got in faster. Instead we are all sitting around waiting for more tanks and healers to join the fray. I want to – but also in the class theme that I want to play.

This series will explore some ideas on how to introduce different specializations for every class in WoW – and for EVERY type. For example Rogues – which is where I will start – I will introduce ideas behind a healing spec, tanking spec, and ranged dps spec. For Monks (as an example) just a ranged DPS spec since that is all they are missing. I am not going to talk about what specs to remove or what to change in existing specs – I’ll let you do that on your own if you like any of the ones I introduce.

Some will have some new and interesting mechanics and some will definitely be a bit of a stretch – but I know everyone  who plays WoW spends some time thinking about class design and for some fun and hopefully to inspire some conversations I wanted to stretch my legs a bit to do the same.

I’ll be starting with the Rogue next post!

 

Blaugust, Good Luck!

I know it won’t come to many a surprise that Blaugust has been reborn this year and just by you reading this here I know you are in the know. We have a small little corner of a community in BlogNation and if you look at my blogroll you will find many/most of the posts recently are about Blaugust.

I think it is a great initiative! And I am so very sad (and sorry) that I can’t participate. I had proudly displayed my Blaugust Champion graphic for several years (from 2014) like that guy who won a wrestling championship once in high school and still keeps the trophy on his desk well into adulthood. That was me. Blaugust was the first time I wrote more than 15 posts in a month (and the last time) and it was a fun exercise in though provocation, stamina, consistency, and routine. And I really loved it. That was 2014  and since then I have dedicated my first two weeks of August to teaching kids at a hockey school in beautiful cottage country in Canada. I literally have an hour every morning to check work emails and then its full go time – which leaves me no time to properly participate in Blaugust. I’ll still be reading blogs, of course, when I get spare time and breaks to keep up with the crew crushing posts, but that is about the extent I will be able to participate.

I love it, and I wish them well, and hope it gives me more blogroll fodder!

On that note – you probably won’t hear from me for the next two weeks – but I may try to squeeze in a post or two. Have fun, and I am suffering from FOMO already!

Battle For Azeroth Plans

I hate to call them plans because chances are they are abandoned / forgotten before they are done. That is just how life goes sometimes, and WoW life is something else entirely.

I was looking at what is in BFA and the normal “struggles” when there is a new expansion. Who to “main”? And while there is / has been a lot of discussion about mains and what it means in an MMO a the end of the day WoW has so many options and so many fun classes / specs that I don’t think you can make a wrong decision.  With that in mind, here is the schizophrenia that it produced and my decision making around it.

  • Druid (110) – my “always” main, that gives every playstyle in one package (Tank, Heals, MDPS, RDPS), my soul and lifeblood in WoW and sometimes the very reason why I feel compelled to play the expansions. His story will be told as long as there is a WoW to visit. Of course, just because the story needs to be told doesn’t mean he needs to be first, just needs to get there eventually.
    • Pros: Most comfortable with the class ins and outs. I have the new bear form. With tank/heals get almost instant queues to one of my favourite part of the game, 5 mans.
    • Cons: I have played him the most. I get bored easy.
  • Rogue (110) – usually my second class to level, because the playstyle is just so fun!
    • Pros: Fun playstyle. Singularly focused (I only like one spec of the three, really, so I don’t need to gear for any others, or learn others, etc.)
    • Cons: MDPS means long wait times to do dungeons.
  • Paladin (110) – either my first or second character to level cap past 3 expansions (second this time around in Legion)
    • Pros: all the same as the Druid in playstyle and wait times, but with Plate armor and a class theme I really align with
    • Cons: I don’t like healing or dps with the Paladin so I end up being a “tank only”.
  • Hunter (110)  – finally levelled one to 110 in Legion and was great fun!
    • Pros – Ranged class (that I normally don’t play), was my actually first WoW character (if you are the nostalgic type. I am). Survival spec is very interesting, to say the least.
    • Cons – Same as single role like the rogue (DPS only, even though there are both ranged and melee options). They changed a lot about Marksman spec that I liked for BFA.
  • Shaman (106) – My “other” main healer from the raid days. And current bank alt. Have been plugging away to get her to 110
    • Pros – love the shaman theme. Has a healing, ranged, and melee DPS options (of which I usually go melee / heals, although Elemental is an interesting spec to explore)
    • Cons – No tank option, which is something I enjoy in 5 mans. I have read that the Enhance spec is a mess in BFA so far.
  • Demon Hunter (105) – My only Horde character. (I regret that, kinda mostly).
    • Pros – good class thematically, can glide, and tank.  Tank and glide is the new slip and slide. I like how the class plays and feels.
    • Cons – I’d most likely reset and start an Alliance DH since it sucks not being able to pass/share gold, etc between your own alts. I am pushing to play WoW “free” so time away from the Alliance is time away from working towards WoW tokens.
  • Death Knight (58) – A Gnome. How cute. Also undead.
    • Pros – would be a mostly new experience with a tanking and MDPS plate class that is interesting.
    • Cons – the class lore and feel hasn’t really grabbed me with anything that exciting so far.
  • Warlock (26) – Another Gnome. Why so low? I mean, in levels. This is my main candidate for my 110 boost.
    • Pros – have never played a cloth caster at level. Would be a completely new experience!
    • Cons – have never played a cloth caster at level. Would be a completely new experience.
  • Mage (14) – see above. Yup, that simple. I may have to delete this guy if I want to do a Kul Tiras…

The next three classes, I have pegged to do with the new races. Two of which I already have unlocked.

  • Monk (26) – This is a high candidate for being a “main”. I love the monk thematically, both in WoW but in a broader, fantasy sense (if I ever get to play D&D for reals this will be my class).
    • Pros – Covers my three favorite roles – Tank, Healing, MDPS. Is an elf. I like elves. But a new kind of elf. The void elf. Has a cool name, Bleys. Bonus points if you know where that is from without googling it.
    • Cons – need to level to 120 the old fashioned way (will explain soon).
  • Priest (20) – Not interested as a main but haven’t ever explored a priest class.
    • Pros: Can heal (high comfort) and DPS (ranged), and is a cloth caster so that’s completely new to me. Is a Lightforged Draenai. Has a cool name – Llewella. Bonus points if you know where that is from without googling it, and is related to Bleys.
    • Cons: Do not love the class thematically, need to level to 120 the old fashioned way (will explain soon)
  • Warrior (Null) – I know I have to level this class to 120 at some point during expansion.
    • Pros – Can tank, is plate wearing. I don’t play enough plate wearing classes.
    • Cons: No heal option as a secondary. Can’t exist until BFA launces, since I want to be a Dark Iron Dwarf. Need to level to 120 the old fashioned way

Yes, that is a quick summary of every class. I mean, at expansion time everything is on the table, although some are far more likely than others.

With the bottom three classes and the new races, they introduced cosmetic “Heritage armor” that you earn by levelling one of the new classes from 20-120 without a boost.

They are beautiful, and incredibly detailed.

At first I felt like I would be fine only doing the Dark Iron Dwarf one. I don’t have a dwarf. After seeing the armor, I definitely want/need one. Here it is. And it looks far better (and has some animations) when you see it in game. (You can view it at the Stormwind Embassy).

I

compliments of wowhead

I really love it. And even though it can be transmogged onto anything (I believe?) it would fit a Warrior type well. Here are the Lightforged Draenai and Void Elf, respectively.

compliments of WoWhead

complimeants of wowhead

Sure, they are pretty good, but not Dark Iron Dwarf good. Again, in game the animations are really good and the details are awesome.

Odd, because i have never been a collector of these kinds of things, but I am not sure why I want these.

I have been playing in and around and messing with all the classes above both in game and in my head, and trying to sort through my plans for the expansion. Do you have any plans or thoughts for BFA?

What is it that thing they say about plans and planning…..

 

Magic The Gathering Beta Key Giveaway

I have 5 keys that I will /random off Friday, at 5pm EST.

All you have to do is leave a comment below (and have a valid email address so I can send it to you if you win). I don’t keep email addresses, I don’t have a mailing list, and I won’t use it for any reason but to send you the key.

Based on my readership and number of comments I get here, you have a 90+% chance of winning!

MTGA is a really fun card game, and is very generous with it’s starter decks and rate you get free decks. It’s been a lot of fun so far and I still play daily (to get my daily quest gold).

You can read my MTG:A posts here if you are curious

Keeping this short and sweet so people can be up and running for the weekend!

 

Mission “Impossible” Accomplished

I was so excited I forgot to take a picture. Compliments of Icy Veins

Well, turns out I don’t completely suck.

Only partially.

And I had little confidence going into the weekend.

When I realized the new Artifact appearances were going away in Battle for Azeroth it was enough for me to resubscribe. One of the issues I have always had with the Bear form of my druid is that you don’t get to change looks that often – and while a lot of that changed with the Artifact in Legion, the Mage Tower was truly unique as it was a were-bear kind of thing (how would you describe it?). This was evolution! No longer would I have to walk on all fours.

As long as I could beat the challenge. Which in prior posts and comments even here, seemed to be reserved for the Mythic+ raider type and not the Joe Isey Casual player like me.

It definitely didn’t start off well, either. I banged my head against it with a 920ish ilvl for Guardian spec until I realized that I needed to focus on gearing up the best I could in the time time remaining to make it easy. So I would do all the weekly events that would give me a chance at a gear upgrade and throughout, periodically, do ten or so tries of the challenge to keep fresh on it and also see how I was progressing.

For those who don’t know the challenge I will link the Wowhead Guide  explanation here – as it is far better written and it would take a lot of space to replicate what is already there. In short, the tanking ones – and the Guardian Druid in particular – are considered some of the more challenging ones. It definitely felt that way. I struggled to get out of Phase 1 fast enough to limit the number of Smoldering Infernos in play (who smash you off the floating island to your instant death) and as such, was recommended to get Luffa Wrappings so I could safely DPS the first phase boss in a safe place. I managed to get three more legendaries (total of 9 on my druid), none of which were the Luffa Wrappings. Still, by the time I won it I had two “better” legendaries that really helped me be successful (along with a 937 ilvl).  Fury of Nature, and Soul of the Archdruid. Both of which will be replaced with greens in a month. Along with the other 9 plus my awesome weapon.

But not my form. I can always Transmog to it now, and now that the base is unlocked I can also take my time and unlock the different color palettes as well whenever I want. You just need to have the base.

Winning for me was the combination of getting really comfortable with the fight, having the right gear and consumables, and last (but not least) using some macros that really limited the buttons I needed to use in order to focus on what was going on around me. It was the first time I had a strong feeling of challenge and the resulting confidence of actually accomplishing something hard in WoW since we were raiding the original Karazahn.

My angst now, is that if enough people complain about it that Blizzard brings it back EZ-Mode to appease those who didn’t get it in time. The effort was well worth it, and they announced it well in advanced so I would hope not. And yes, it would feel like a minimization of my accomplishment due to the fact I had to put in extra time, money and effort and was up against the wall. Dammit, here I am all drunk with elitism and power already.

My conundrum now is whether or not I even keep playing with an expansion so close – especially since the Artifact Weapons are being demoted / neutered in Tomorrow’s patch. I don’t know if there is enough to keep me excited for another month’s token fee. I think I have a few days left to figure that out.

 

Warriors of Waterdeep

Not sure how I got on the mail list but somehow a mobile game for Dungeons and Dragons entered early access (yes, that damn thing again..) and out of sheer curiosity I downloaded it.

The gist of the game is a top down, class and group based dungeon crawl. You get XP and levels and abilities are tied to equipment (which can be upgraded). You get packs of cards for completing new dungeon areas under “Play” and once you finish off a section of the dungeon you can do a “Challenge” mode. The challenge mode allows you to do the same boss over and over with increasing difficulties (And rewards). At the end of the crawl, you get an option to “keep rewards” or “continue”.

After a challenge mode you get a chest with a timer. The better the contents of the chest the longer the timer (minimum 3 hours so far, longest I have received was 12. There is at least a 24h one that I have seen an “ad” for.) So the game manages to hit all the right monetization notes – gold (in game currency farmed) or gems (paid for, and you can exchange for gold) card packs (get on completion or buy) and chests (timer unlocked that gems can speed up).

Outside of levels on equipment (number of cards to upgrade, gold to pay for the transformation) and levels of the characters (equipment is gated by levels) they also have a “renown” levelling mechanic which is the total “fame” of the party. Unlocking renown gives new character unlocks (of which you get a choice of at each unlock). So there is plenty to grind out and level here, and plenty of ways to spend your money (if you aren’t patient like me).

So far it has been fun and taking up more of my time than Clash Royale lately and there is enough carrots and “next level” points to keep me going for now. My only real complaint is that it is very slow to play and unlock. For example, if I do a 3 round challenge it takes me over 10 minutes (whereas three rounds of CR is 3-4 minutes each) so you can’t bite-size it as much. It is also pretty hard and I haven’t even unlocked the second challenge mode yet – because my group is only around level 6 each and there are creatures already one-shotting me. (You can also continue if you die in a dungeon, but that costs gems…)

I think it is a bit uneven and they will have to make it easier to unlock the first 2 or 3 challenge modes or people will lose interest. Going from level 6 to 7 on each charcater will probably take me a few weeks and I need level 7 to finish off the second dungeon leg. I have the patience many may not.

All in all, will see how it progresses but at this point I don’t feel the need to reward with cash yet, but happy to help them sort through their balancing before they go live. Which is probably in 2020. (Yes, getting cynical on EA titles…)