Monthly Archive: September 2017
Then do a sh*t sandwich! For those who are not aware of what a sh*t sandwich is, it is a criticism sandwiched between two compliments. That way the entity on the receiving end hears something positive about them, then something negative, but ends on a high note with something positive again. It’s a way to make giving (and receiving) criticism – no matter how constructive or beneficial – more pallatable for both the receiver and the giver. A lot of businesses use this technique around employee review time.
I *do* have nice things to say about Destiny 2 – chiefly among them is that I am still playing despite the corners cut, excuses made on features that should/shouldn’t be in the game, and overall development laziness with the title. It fills a niche that nothing else does (please, someone – anyone – please?) and is fun to play. This doesn’t mean that I shouldn’t challenge the status quo and push for better. Because it could be so, so much better. In an effort to be more balanced to D2 I will do that galactic gaming version of the sh*t sandwich!
The Top Bread
The musical score in Destiny 2 is immersive and incredible. I am not a music “guy” per se – I often play my games on mute so I can be in the same room as my family as they watch TV / movies. This way I can still play games while still conversing and feeling like a part of the group – instead of tucked away in an office with a headset on. Sometimes I do put in one earbud on a quiet level to make sure i don’t miss in game cues to events or gameplay but for the most part I am completely happy playing my games in silence. This is one of the rare cases for me that the game is far less immersive without the music. The score (that is the proper way to use the terminology, right?) captures the mood of the planets, the pace of whatever event you may be doing and just adds so much to gameplay. I know there are some blogs dedicated to music in games but it has not been a personal priority for me – Destiny 2 has done such a good job I am inclined to explore music in gaming further.
(Don’t ask why I am self censoring on my texts while I let the GIF swear away. I mean, it’s not me, it’s the GIF! This is a family friendly blog!)
Lack of a group finder. Please, for the love of Cayde-6, extend your group finder to Nightfall Strikes and Raids, even if you have to make an “easier” version of each that rewards a bit less. This is 2017. TWO THOUSAND AND SEVENTEEN! It was the most requested feature in 2014 and will continue to be so for the typical, casual, solo player who would like to enjoy all content. There is a reason why World of Warcraft continues to be the best at inclusivity (just ask them, and they will probably even show you how it’s done, since you are buddies with them!) and also reasons why games that exclude content for the “hardcore only” lose out in the end. Take some of the millions saved on your writers and voice actors and apply it to a LFG matchmaking mode. I know I have said this before but in the era of accessible gaming this does come down to laziness. If randoms can PUG Mythic +7 dungeons in Legion, randoms can PUG your raids. Don’t be that company.
The Bottom Slice
There is no lack of progression early and often and there is just so much to do that I am overwhelmed with content. I know this won’t last long, but my Titan is at 265, Hunter at 250, and Warlock isn’t even level 20 yet so I know that even without the opportunity to enjoy all parts of the game I will be able to enjoy some fully. I am nervous that when I hit that wall I have nothing to do but wait for DLC (which happened last time) but I am probably a week or two away from that – meaning that if I got a full month out of the game that that is a fair expectation by today’s gaming “standards”. (I had well over 100 hours in ME:Andromeda, but that is a different story!) My complaints towards Destiny 2 is only because it could be so much better with just a little effort.
Just don’t eat the sandwich.
I have previously discussed my lack of trust for loot box mechanics very recently. I will repeat the fact that I believe that they need a level of self-regulation before they face imposed regulation. This makes sense – consumers have a right to know the odds of what they are seeking versus what they are willing to gamble. Casinos are forced to do this and rightly so. This doesn’t stop people from gambling but at least gives transparency so people can make informed decisions. Every single gaming company currently selling loot boxes is running what amounts to an unfair mechanic. You have no clue if there is a fair chance for something good to drop, if it’s 10% or 1% – and you should. Everyone should. The reason for this makes sense too – it stops the seller of the services from cheating. Not only do you not know if you have a 10% chance or a 1% chance for that item from a loot box, it actually might be 0% or you have to hit a certain “spend” threshold because there is nothing stopping a company from making it those odds, in the desire to make profits. In fact it’s good corporate and shareholder governance.
Exhibit A of my ‘mistrust’ is Clash Royale. I enjoy that game. It’s fun. I have spent some money it and have justly rewarded the company for making a fun game. I think I have spent around $60 over the past couple of years on the game. I don’t even remember. (That is probably good for them that I don’t recall. It is probably more). Clash Royale has chests and opportunities to get cards you want out of those chests. I have spent weeks getting card donations for the “furnace” card (449 of 800, bottom right on the picture above). You get card donation requests every seven hours, meaning every day I get 1 to 8 cards from my Clan mates (due to the level of the card I can only receive so many). I have finally passed the halfway point on my way to 800 cards to upgrade it. Do the math on how long that will take. I can also get the same cards from chests randomly from playing. Yesterday, in the store, was this compelling offer:
Anyway – the lack of trust comes from the fact that I log in once or twice a day and request “free” cards from my clan mates. Miraculously, this pops up in my store in CoC: The store is suddenly selling the card that I have been chipping away at with chests that have a guaranteed drop (and maybe more!). Each chest would save me 4-26 days of in game time. 490 gems is around $5. so for $15 I can save 12 days to 3 months. Not a bad investment! There are a few ways of looking at this:
- This was a random, scheduled event in the store, that everyone received. (This was the first time i have ever seen a chest like this, so even if it wasn’t targeted to me specifically then it is experimentation)
- This was targeted to me since I have been requesting the cards repeatedly, and they are using their knowledge of my in game actions to encourage a commercial purchase
- This was targeted to me since I have been requesting the cards repeatedly, and they are using their knowledge of my in game actions to allow me to progress at a faster pace if I want to. Basically, a nice “shopkeeper”.
Games are a business and I don’t have a problem with any three, but I hate not knowing why this offer came up at this specific time. I prefer a heavy dose of honesty – if this said “Hey, we can tell you have been trying to build this card up, here is an option for you to speed up that process!” I would like it better over that creepy feeling that I am being spied on (completely silly, I know). While ignorance may be bliss, enlightenment is highly underrated. Why this nags at me is that I have long encouraged computer companies to use what they know of us – the data they collect about us – to better engage us, reward loyalty, and act like normal kinds of businesses in treating different kinds of customers in different ways. Using it in perhaps a sneaky manner to pry more money from our hands wasn’t what I had in mind.
Guess I am just old school in my commercialism – you buy something, it’s yours. You have it for life, it’s tangible, and you can resell it, use it, throw it out, heck, torch it by holding a lighter and a spray can of WD-40 for fun (sorry, GI JOES!) , or just cram it in a box to support latent hording. I am also somewhat understanding on traditional commercial behaviors of the constant sale to induce purchase, lost leaders, etc. as well. Because all of those typically have a tangible component and because everyone knows this is happening, it just doesn’t feel as sneaky.
How about you? Have you ever had a commercial opportunity in game jump out at you that just didn’t quite pass the smell test? Is that fair game for you or do you wish there was more transparency? Am I too old to be playing Clash Royale in the first place?
You don’t have to answer that last one. You can if you want to. I do believe that this is a post I will reference back to in a few years when North American governments enact legislation around loot boxes and gambling, and I will take full credit for it at that point. <note: sarcasm. mostly.>
The news that the Fortnite Battle Royale Mode – which currently does not have the capability for a revenue stream – is going completely free to play in 6 days is another head scratcher.
Read the release here. With a line about some PVE content that may or may not be coming, at some point.
Forget the fact that you have diverted away all of your paid for resources (PVE content) from your base game (PVE content) to crunch time develop a free PVP mode instead of supporting your paid for early access player base (PVE content). Forget all of that for just a second. (I can’t)
Would be an interesting idea to let everyone play the Free To Play (eventually) base game (PVE content) to make sure people have lots of other people to play with. There is also a revenue stream there in Llamas that could further build development budgets. But I get it – in order to that you would have to have a worthwhile to play game beyond the first city with compelling and immersive PVE content. Which, I am sure they will get to fixing and developing as soon as this side mode (PVP) is all fixed up and no longer a distraction.
Of course – to compensate for this change they are offering a refund! Well, a refund to anyone who bought the game to play Battle Royale between September 12th and September 19th. If you bought the game to support Early Access development of compelling PVE content you can’t have a refund. Even though they are abandoning ¹ that part of the game.
OK, I get it. the PVE part is done. Better to accept defeat and move on! Just say so. Admit it.
Bait and switch, losers.²
Destiny is not forgiven for failing to living up to my lofty expectations being awesome (or at least, much better) but it did give me some fun gameplay last night. I played through some Strikes (5 mans in MMOs are my most-favorit-ed thing, and I have always enjoyed them in Destiny as well) and also played some Crucible matches. The Crucible matchmaking wasn’t well done (4 randoms mish-mashed against a clan of 4, all of which had over 290 Light) but that was over quickly and painlessly anyway. They have a system to somewhat normalize the gear and levels – unfortunately you can’t do that to coordination of a clan team versus a rag tag crew. Premades only fighting premades is a good place to start.
The Strikes I did were fun, challenging, and introduced some old mechanics in new ways to keep it interesting. The story line is pushing into “so bad that it’s good” territory – cringe worthy cut scenes that are fun to laugh at and accept the ludicricy that anyone involved in the game would think it would be an engaging narrative. It’s the video game story equivalent of Sharknado. The acceptance here is that they are way too far down the path to actually fix the story now, and I need to prepare myself ³ for Sharknado 1 through 5 – the Destiny 2 version. Is phase three acceptance? or is that something else? I found this flow chart to help me deal with that I will never get what I want from Destiny 2. It’s too late.
But, at least, I can still get some good. Which remains to be seen if that is possible with Fortnite. Their next PVE patch needs to be bigger and better than anything they have launched, and needs to outshine their new PVP mode – IF they hope to keep their PVE group (many of which feel like I do) which in the end may be the lesson they learned from their Early Access experiment – that their core game is too broken to fix.
¹ abandoning in actions, not words. So far.
² I am one of the losers. Fortnite is the first early access title I have ever regretted buying. And as a reminder, I bought Landmark.
³ I find the O button, ‘skip cut scene’, as the current best solution
I am not picking on Destiny 2 for the sake of it. I like the game. My disappointment rests on the fact that it has underachieved in my eyes as a true sequel and opportunity to move the game forward. This thought was further compounded by the seemingly light and lack of content in the game. “Four new planets!” you say. The truth is, each has very little in terms of content to begin with. Everyone who has played D2 a reasonable amount is already pushing up against the hard Light level cap, and are even trying to find ways to “game” the system to not feel like they are crushing their skull against it. Two weeks in. My own experience has been they have given us these neat new planets, but very little story missions on each. The game also really feels like they channel you to these little narrow spaces (tightly on rails) and when you pull back the curtain the new areas feel really, really small. Back to the story missions – I remembered how much time and enjoyment I had with the Taken King expansion in Destiny so I used that as a comparative.
Destiny 2 comes with 16 story missions in the main campaign.
The Taken King expansion had 31. That is not a typo.
You might argue on varied length, etc. I haven’t gone back through to time them all, but there was definitely more content in TTK.
Destiny 2 has two strikes to start off their new “sequel”. One of which is a PlayStation exclusive. So, technically, it launched with a single strike.
The Taken King (again an expansion) has five. FIVE.
I think what Destiny 2, Bungie, and Blizzard has pulled off here is amazing. They built a sequel by recycling 90% all enemy assets, some minor visual and gameplay tweaks, hired a high school writer and AV club to do the voice acting for the cut-scenes (my apologies to High School AV clubs – you deserve better!). In terms of dedicated budget this expansion had to have been minimal investment (based off of what we got) – and with the huge sales it may be one of the industry’s largest returns in 2017. So from a business perspective, it’s brilliant. What will be even more brilliant <sarcasm alert> is that the next two DLCs (which many pre-bought) will probably bring the total content up to what a real launch of a real new game – especially an IP as deserving of Destiny – should be. It’s really frustrating and depressing when you look at it through that lens. Worse yet, the DLC might actually have more content than what is available in D2 now. It should, unless they are skimming on that also.
Heck, User scores on Metacritic [5.9] (which I am not a huge fan of to begin with) are approaching Mass Effect: Andromeda levels [5.0] which is a shocker considering there is no Alt-Right / SJW arguments about sexuality and social agendas with Destiny 2. Not yet, anyway. On the upside, the Metacritic fan reviews are actually surrounding gameplay, lack of change, missed opportunities, and attacking the terrible story line. I haven’t read through all 1000+ of them but the reviews are actually focusing on the game – not the people who made it, or the perceived issues that need to be in or out of the video game narrative.
Gosh, I have been cranky lately around here, haven’t I? So unlike me.
I know people are enjoying it and I admit that I am too – but the nagging thought that we have all been part of a big scam, a rouse, is hard to ignore when you look at how little content was actually provided with how little change. It feels like I ordered the Prime Rib at a fancy restaurant but instead got ground beef that was shaped to look like Prime Rib. Failed analogy – I don’t even like red meat. Point is, it just feels off. Feels Wrong.
I like gaming sequels and I accept that things need to change, and that companies might take risks with that. The best part of sequels is that you normally get some familiarity with a bunch of new “stuff”, and usually a slew of improvements and, well, change. They may not always hit the mark but at least you can tell there was effort – that they tried.
Ultimately, I think, that is why Destiny 2 missed the mark for me.
My first post about the last straw – losing it on a company was about Electronic Arts. That was way back in 2010. My self imposed EA exile lasted all of almost a year, but I caved in when Dragon Age 2 launched. (Dragon Age is one of the best RPG games out there, ever. DA:2 was a disappointment in comparison, but I still just couldn’t help myself). In the past seven years I am certain there were other principled stands I should have / could have / would have taken but nope, I haven’t. Glad I could so firmly stick to my ideals.
For years I have struggled with the console world. I was X-Box, to X-Box 360 (friends were there), then they switched to PS4 when the new models came out, and I followed. I love PC gaming more for the most part but gaming on a 60″ TV is fun and consoles allow a different kind of gaming with my son as well. There are two things that have always bothered me with consoles. First, is the lack of backwards compatibility. If there was backwards compatibility out of the gate I would definitely have stuck to X-Box One, but once I learned I needed to keep my own system anyway then that gave me the freedom to move to a new system. Both have to stay plugged in regardless. Of course, there is no true technical reason that the old games cannot play on the new hardware except the console makers do not want you playing the old games. They want you buying the new games. So in Microsoft’s greed to try and force me to buy new X-box consoles and games I went to the other team and have spent thousands of dollars between the console, games, and monthly fees. Sorry X-Box, your fault.
The second thing that has always nagged at me is the lack of cross platform play. While console makers have explained this away over the years we learned yesterday just about how much bullshit they have spewed.
Fortnite, by accident, allowed cross-play between PS4 and XBONE. By hitting a switch on their server configuration. The consoles didn’t even have to do a thing. It works as a native function. All of these years of not being able to play with friends, and making purchase decisions based off of that.. I was rarely and perhaps unfairly incensed by that news. Gaming by definition is all about the friends. Console makers are holding back on us because, well, they can. Think of all the times you needed help in a game, or had a hard time with unfair matchmaking, or wish the player base was just a bit bigger on your console so you could enjoy the system and game you bought more fully. It’s available. They just won’t let you have it.
I understand why. Sony, the dominant player, is forcing people to choose because they realize (much like my situation) that people are choosing their console over their competitors. It makes financial sense to them. Although, people who have already made their decision have already made their decision – unlikely someone who has invested their gaming in XBONE after all these years is suddenly going out to buy a PS4. Xbox is getting better with this allowing cross play with PC gamers on titles designed for it (Looking at you, Sea of Thieves!) of which I have participated in and it works gloriously. I doubt the purchase decision is that quantifiable and perhaps as hard to quantify as the extra joy the people who play on PS4 would get by being able to play with their X-friends. Make no doubt about it, not a single console player on either side would not be thankful to have this option. In fact, it’s a no-brainer. In every sense of the statement. I hope enough people care enough to voice their displeasure to Sony.
I’m done. I’m not buying another console game. I’m not supporting Sony anymore. And, if a new console comes out, and for some crazy reason we decide to hop on that train again, it will be going back to Microsoft. This by the very definition is voting with my wallet. Yes, I know it’s not going to have any impact, and I will write emails explaining why to Sony, who won’t care because of the millions of others of people who probably don”t care. But I do.
Start the timer. Let’s see if I can break my previous record. I mean, this is also the very definition of first world problems. Next week I take on people who double park!
Fortnite is quickly becoming my new Landmark. Awesome ideas, terribly implemented, confused development group, Early Access Flop… In fact, does Daybreak own them already?
To recap quickly – Fortnite is an artful blend of a building game (Minecraft / Landmark), Survival zombie game (7D2D, H1Z1, L4D2), and card collecting PVE Co-Op game. There is a lot it does well – the gameplay is tight, the shooting, crafting, building is intuitive and the art style is well done and creative. The use of traps for defence is clever and even harvesting is a zen-like grind.. The main problem with Fortnite is that there isn’t any sort of point to it all.
Nothing screams “Cooperative PVE storm-fighting adventure!” like a free for all PVP mode that doesn’t use any of your existing characters or progress, has a complete separate login at the start screen, and has already fractured a delicate community. Players already have a laundry list of things that need to be adjusted or fixed in the PVE mode and this PVP mode drops, without even a hint they were working on it. It was a complete surprise. How a company can work on a feature that was never in their public game plan without even a hint that they were considering PVP is the very definition of “left field”. The second biggest patch in their development history is ignoring the issues in their core game and fundamentally changing the entire experience. Sounds like a good idea.
Either way, it is here, and people are loving it. Well, some people are. Not the PVE people who have early backed this game promised a rich, PVE experience of course. And those people are pretty upset about it. By the early sounds of it, the PVP popularity may even eclipse the PVE portion which means, well, will Fortnite PVE ever see the light of day? I have already stopped playing it due to the major issues (that are seemingly being ignored for the PVP patch) and the whole pointless nature of the game. There is a great opportunity here to make a great game, but now I fear things have gone off the rails.
I still log in for this:
It seems as though I have another 8 logins for rewards, so I go get them. Although I am completely confused because on daily rewards it says I am 36/42, but my next Epic reward is day 49. I may or may not find out. I also login daily to collect and spend my research points.
Again – I don’t know why – but I do. Takes me all of a minute a day. I may have a level 21, maxed out on research character with nothing to do and see.
What I will say with this pivot – if you were on the fence about Fortnite but curious about the PVE and building elements – RUN AWAY. RUN FAST AND DON’T LOOK BACK.
Well, maybe look back in a few months and see if its rebranded as a “Competitive PVP Battle Royale Adventure!” if that kind of thing floats your boat. Heck, by then, judging by how focused the dev team is capable of being, it might be a fully fledged MMO.
I think the Aggronaut and I are the main discussors of all things Destiny in this corner of Blognation, (Adding Dragonchasers to this short list) so I won’t continue to link to him on each post but chances are you are already reading him anyway. We are on different paths of our initial enjoyment of Destiny 2 and it will be interesting to see how or if they converge at some point. Will his satisfaction start to wane while mine grows over time? Will he stay strong and I’ll hit some new part of the expansion that surprises and delights me ramping up my happiness with the game? Who knows – it definitely will be interesting to see and we’ll no doubt revisit that in the month(s) to come. Because, for all of my issues with it, I do expect to be playing Destiny 2 the way through. I am about half way through the campaign at this point.
I still can’t ignore the missed opportunities. There are several, low hanging fruit that I fully expect in a major expansion, worth of the “2” label. There are many examples of this – Diablo 3 is very different from 2 or 1. Look at the way major titles have changed and improved over the years. A true sequel should be a major step forward where an expansion is often a small step. Here (in no particular order) are the easy and obvious things Destiny 2 missed out on.
There isn’t much that is more exciting than a new way to experience a game. A new class is probably the biggest. The Titan, Warlock, and Hunter classes are different enough to be worth playing them all in look and feel – but no reason why a fourth class couldn’t have been introduced. The game did introduce a new subclass to each of the main classes but took away one as well – in the end, you have more of the same. I do like the new subclasses but I also liked the old ones that they took away. Why not have 4? Why not add a whole new class to begin with, with another four subclasses? Why not actually invest some time and energy in moving the game forward?
The Humans, Awoken and Exo have always been your options and I am not even that concerned that you needed to add a new player race – but at bare minimum they should have added a new enemy race! No, you are still fighting the fat-bastards from Mars, the sentient microwaves from Venus, the Walking dead on the Moon not-Zombies and the four armed gang members from Earth all over again. Not a single new race. Each got a few minor tweaks (Fallen stealth classes now shoot from range instead of melee with swords, for example) but we are very much in the “you have seen this before. Nothing new. Move along” territory of it all. And that is extremely disappointing. They literally mostly spent time recoloring skins on enemies.
Much has been made of the story being front and center in Destiny 2 and they have definitely upped the production value there. I will give them that. The problem is, the story is just bad. Somehow our defenses that have stood for centuries were easily overcome by a Cabal member and his army and our immortality stolen by a fence put around a moon. For an hour. Then you lose all of your gear and everyone hides on three new planets. You can’t visit the old planets, or areas – they are no longer accessible – magically poofed away – but the new planets have the same enemies with minor changes and soft excuses to go explore them. They didn’t even add voice lines for the hero. They doubled down on the Mute Immortal Zombie Savior story line. It’s weak. It’s bad. It was mailed in. This was their chance to reset this part of the game (and it has always been my biggest complaint) and they did it very poorly.
There is some Good
I don’t have that many great weapons yet but whoever designed the guns, scoping in/iron sights, feel of shooting should get a raise. The guns feel so very different and so very cool – I always enjoyed scout rifles and recently got one that has a scope on it – not as far as a sniper rifle but just enough zoom – and every time I get a new gun to play around with I marvel with how different it feels and how well they have done with that aspect. Each class now also has a third special ability and that does feel new and great (my Titan can make a half wall, and scoping in/out behind it auto reloads my gun – this makes taking out large groups of enemies from range smooth and extra fun. Bonus is that my teammates also get the advantage. Guilds/Clans looks to be an great new feature – hopefully as a solo player I can find one that will take me in.
Destiny 2 struggles because it isn’t a MMO per se, but a shared world RPG shooter. The complaints people had about Destiny 1 were given some attention but not really solved, and in some ways it feels like more was taken away then added. The shooting is still great but I feel like their attempt at a narrative took away from being forced to build your own in D1 – many players probably had a more coherent, believable story line in their own heads for what was going on. I know I did.
When the bosses to date are all re-skins of the old bosses with most of the same gameplay mechanics you can tell this “sequel” should have been called an expansion and they could have introduced these new mechanics on the new planets and left the old worlds around – giving more content for players to enjoy. Instead, we have all bought in on the new title purchase (and many, including myself, pre-bought two DLC packs). I have heard some praise it that this what Destiny 1 should have been and they have dealt with some of the inventory and loot issues (while adding blatant, money grabbing mechanic issues – google “Destiny 2 shaders”) and if you are a new player who doesn’t care about story depth this is an ok place to start in the Destiny IP. If you are a Destiny 1 player who just loves the gun play of D1 and the hunt for marginal, iterative loot improvements this will also make you pretty happy. If you were a Destiny 1 Crucible player you may want to read someone more on the PVP side of things – I know they made smaller fire teams and less control of maps, etc. – but I haven’t done PVP yet. If you were a Destiny 1 player who saw incredible bones of a game with much unrealized potential then Destiny 2 – so far – is the exact same feeling.
I am not giving up on it yet, I will finish the campaign and hope things turn around.
I have. It was called Destiny.
I know it isn’t fair to judge a game solely on the first hour and a half of playtime – but it is definitely fair to comment on that time as the “first impression”. And that is, sadly, that Destiny 2 feels like a poorly done expansion to Destiny 1. Somehow, the graphics feel worse. Everything else feels perfectly familiar except now you are starting from square one. Not sure how an expansion negates the total effort of the previous three years plus feels like a step back in the game overall. It actually kind of felt like a step back from the demo/beta. I don’t think I have felt this disappointed in a game I was very excited for at launch. At least not so quickly.
First off I ultimately decided to get Destiny 2 for PS4 although I was convinced I would save myself for PC. Not because I want to play it on all systems (I won’t – I don’t like the thought of going through all the same motions in 6 weeks when the PC launches. Cross saves / progression should be a thing by now). It was because when I did the ‘beta’ PC version something was missing that I really loved about playing Destiny on the PS4. The haptic feedback. It is missing from the PC version and I didn’t realize how much immersion that adds. So, in order to get all the shiny bonuses, I bought the Digital Deluxe version of the game and it pre-loaded last night when I was sleeping. I was up early this morning and booted up the game for a fresh start at 5am.
Except nothing was fresh about it. The introductory mission was the same we did, except we didn’t get to play with the new super / spec. The whole “you have lost your powers and are weak now” angle lasted for the whole entirety of the first hour. All that changed in the game is that you lost your loot and you lost your abilities. It’s like World of Warcraft deleting all of your character and forcing you to start from level one again, on the old graphics engine, as their new expansion premise. This doesn’t feel new or exciting – it feels like an expansion – but one that does not build off of the past but replaces it. The first “mission” is a slow slog through a decimated city – which has some merit if you stop to look around, but the game forces you to a slow crawl. You shoot 10-15 dogs in the wilderness and then get “rescued”. The second “mission” is basically a reskin of the Destiny 1 mission where you unlock your third sub-spec. You get unlimited supers and get to bash around. That was fun! Except, again, I have already played that mission in Destiny 1 (which was a better, longer and more interesting version of it) It isn’t new. It was a step backwards.
The real kick in the jeans is that there is no new race, no new class, and actually less specializations to start. Again, backwards.
Those are my first impressions. I haven’t given up on the game but am preparing myself to just be playing a new version of Destiny 1. I have no clue how they are going to surprise or impress me at this point, or move away from that. I really hope they do and that it is just a slow start.
My tears aren’t the same as the Aggronaut’s, at this point. Unfortunately so.
I’ll just link it. I’ve never enjoyed one more.