Monthly Archive: June 2017
I did a video. My mic was off, so you don’t get to hear me speak but if you are curious about the gameplay or anything of that nature it’s a fun Siege match that goes to 4 points. 1 point for capturing the objective, and 1 for the payload status (if you get it to the end point you get another point, if it is successfully defended the other team gets a point.) This was one of those “wow, we really kicked butt in the first round – I should record this!” thoughts and then I did decide to record it. And then of course the inevitable happened.
Without voice it does lack my paladin-splaining on much of what is going on but I do think most of it is self explanatory. I’ve never been one for streaming or recording and this won’t change much but thought it would be fun for a nice change of pace. I am playing Ying, a fun, illusion based healer.
I love lists and plans and serial gaming – and Paladins really helps with that. I make enough in game gold playing a character to level 5 to buy another character (more or less, so it seems) and that has been my plan. I have one of each type (Flanker, Front Line, Damage, Support) in the leveling process to 5 at any time and I fill the hole most needed for the team. Once they hit 5 I buy another champion of that category and start again. Rinse, repeat. Like most matchmaking games, perfect matchmaking would have you win / lose at 50% of the time when you hit the level where you belong. Much like League of Legends, Paladins uses the ELO system. There is also a really handy third party website (paladins.guru) that pulls your stats.
How am I doing by role?
My flanker win rate was much higher until I started leveling a flanker (Lex) without invisibility or a more clear escape mechanism. I was trending in the 70%+, but coming back down to earth. Not as many players pick support or front lines and I happen to really enjoy both roles. Sometimes in the Front Line role I get stuck playing WITHOUT a healer often which really makes the W/L hard there. Front Liners do not have a lot of built in sustain where a support / healer can still shine healing a bunch of damage dealers. I really suck in the Damage role and I think that is because I lack map awareness. As a Front Liner lacking map awareness is less deadly as you can take a few hits before going down. Support can often heal themselves at least once before it happens. Flankers have escape mechanisms. Damage are more of the sitting ducks and if you get caught on a flank or not paying attention you are a goner. It is also the quickest locked-in role so I don’t get to practice as much. I have a feeling I will have maxed out all the Support and Front Lines before I truly get to dig into the Damage class.
Here is my overall playtime, Win Loss, and K/D/A. Reading this tells me I should still climb to a bit higher of competitive level. It also isn’t a pure indication as I am constantly learning new champions.
I love data. Here are the champs I have been using and how I have done with each:
Based on my previous comment about constantly learning new champions if all I played was Skye, Grover, and Ying it looks like I would be 23-10 with lots of room to climb. Still, I firmly believe that you can’t learn to beat a champion unless you have walked 5 levels in their shoes and I plan on continuing just that. You also get a lot more chests by leveling up (there is an overall level tied to you, and a mastery level tied to each champion) so it’s a quicker and easier path to new cards, skins, and other opportunities for growth. As you can see it takes around 2 hours of playtime to get one to mastery level 5. You need 12 champions level 4 or higher to take part in competitive, so some time left in casual before I can start playing with the big kids.
The business model isn’t bad, but not great either. My most interested part is building out new decks to customize and personalize the champions for gameplay. That costs essence, of which you can only get by getting duplicate cards. Building a legendary card costs 12,000 essence (which fundamentally changes the way a champion plays, and is hella fun) and you get between 250-500 essence per duplicate card. New to the game, I do not get a lot of duplicate cards, meaning I could probably play another month or so before really getting to the point where every card is essence based. There is no way to buy essence – I find that a miss and have since learned that it never existed in the game before open beta 42 or 44. This tells me that the company was not happy with the profitability and are trying to find creative ways to change that.
There are few ways to spend money. The first is $19.99 to unlock all current and future champions. I like keeping focused on my unlocks as it forces me to practice and learn champions as I go. You can buy crystals which you can ‘boost’ your character with, gaining faster XP, money, extra cards on unlocks, etc. I hate the way they do boosts because it is done on a time basis (7 or 14 days) and I feel like I would not be able to maximize my time under boost so I wouldn’t get the same value. I would probably buy a boost if it were for a set number of matches, for example.
Crystals also unlock special skins – some are crystals only while others are gold or crystals. You can also upgrade keys to your Radiant Chests to enhance them, giving you a better chance of getting something spiffy. At the end of the day right now I find myself wanting to give Hi-Rez some well earned cash but not sure where to spend it to feel good, so I am just holding onto it until something becomes clear. I don’t want to buy a skin yet for a character I am only playing for 5 levels – and for the record, in all the loot boxes I have earned i have only received one armor piece (a chest, for Ash, a character I don’t play yet. There are skins and armor sets so you can get weapon, body, or head upgrades).
I think I would spend more if the business model was more like League of Legends (who does F2P the best, in my opinion) as of right now I am still trying to understand the relative values between the currencies and opportunities. The good news is, I am just having a ton of fun with this game and I will continue to play it until such time I can sort out how to support it financially.
Sometimes, I get it right. Every once and awhile I go read an old post – this is normally because someone else read it and it got a hit and I try to see what lead them to that post. Here is the paragraph from what I wrote in 2008
A side thought to this is to change the MMO subscription model a bit while introducing leasing. Drop the “magical” $14.99 per month sub tag to a lower number, and start selling gold to your own players. That way everyone wins. People who want instant items without the lease (and the gold on hand) can buy it from the MMO company. The people who do, subsidise everyone’s subscription fee so the ones who don’t pay a smaller monthly fee. Company wins from increased revenues. Playerbase wins from decreased costs.
I wrote that way back in 2008. in this post, about a stupid idea about leasing items but hey, is that close enough to say ” I called it?”
Probably not. But for a brief moment it made me feel like writing here all of these years hasn’t been a complete waste. And yes, I barely remember writing it.
(click on pictures to see big ones in new windows, I know my frames are small.)
The initial title of “Team shooter perfected” was a bit of a click-bait title and I am far too early in on my Paladins journey to give it that much credit this early. They are well on their way, however, and have definitely solidified themselves as my favorite entry into this genre and deservedly so. Of course, before talking about the present, let’s talk about the past.
I played team shooters back when it was real tough. Rainbow six had message board ladders (nothing in game for rankings, matchmaking, etc.) and a punishing play style. I did do a lot of Counter Strike back in the day as well. Then, for years, there was nothing. I skipped Team Fortress 2 for the most part (which I suspect most would argue is the true inspiration for the new group of bright and cartoony team shooter offerings) and when I did try to get into it the matchmaking was so poor and everyone else was so far ahead of me that I couldn’t find fun or get a foothold. I spent years not playing small map team based shooters, and instead stuck the to the Battlefield 2142’s and Project Reality’s of the world.
My son started playing Overwatch with his friends and in true Blizzard fashion it looked slick, interesting, and fun. I tried to get into it myself only to find things a bit bland for my tastes as well as matchmaking being completely broken (when you are level 14 playing against a guy who is level 314 you know there are issues.) So much clutter onthe screen, claustrophobic maps, lack of customization options and enemies that were just so good it also felt like there was no chance to catch up (already) and that things just weren’t “fair”. Add to the whole buy + microtransactions model that I fundamentally disagree with I just didn’t stick with Overwatch. It wasn’t terrible but just wasn’t a place I wanted to dedicated any more time learning in or trying to have fun in after 20 hours of ‘meh’ gameplay. I gave it a fair chance.
Enter Izlain, and his recommendation for Paladins – the F2P team shooter option from Hi-Rez Studios, and it does everything that Overwatch doesn’t and then some. I have over 7 hours played and this is my new go to game. So much to discover, to unlock. So much fun. While it isn’t a huge departure from what we know (and what is popular) it does have some neat options which make it a bit more complex and fun. Let’s talk about those after a general explanation about how the game works.
Like most team based shooters there are a lot of different champions. In Paladins they are split into four groups – Damage, Front Line, Support, and Flank. Those are self explanatory for the most part (Damage, Tank, Heal, Light Armor Damage). There are four modes currently (three standard, and a new one being tested) and they are also very similar:
- Payload (moving an object from a starting point to an ending point). Swap from offence to Defence. 1 point for objective, need 2 of 3 to win the round.
- Siege (battling for a position on a map, which, once won spawns a Payload phase). Need 4 points to win. 1 point for securing the objective, 1 for the payload.
- Team Elimination (die once, no respawn) first team to 5 full team eliminations wins.
- Onslaught (control point time + kills). Game is over when the total points hits a threshold.
They are all fun. The maps are varied. Where Paladins truly wins is in the customization. First, characters – you don’t only have different weapons and outfits to equip, you can fundamentally change the way a character plays using the card based system. Here is the best example of this, with Skye.
Skye is flanker. The flanking play style revolves around sneaking around the back (or side, literally, flanking) and while big heavies and damage dealers are focusing on an objective swoop in and cause havoc from a different angle. Skye has a stealth on a high cooldown (15 seconds). This ability has huge gameplay ramifications as it gives you the freedom to move around the map. The first three cards are the legendary cards and you must choose one before the match. The picture above shows the new card I built (you can loot them or spend in game resources) which changed her default gameplay style from “Do 30% more damage to enemies hit by poison bolts” (secondary attack) to “Reduce all cooldowns by 100% when getting a kill or elimination”.
Totally different playstyle. Striking from the shadows, and immediately entering back into the shadows, versus applying a shred that can take down even the tankiest of enemies fast, but far more exposed. The third legendary option for Skye is an Alpha strike option, doing 300 more damage on the first hit out of stealth. So, now you have a themed character that you can change to better suit a map or playstyle you prefer. The other cards allow you to further personalize your abilities. I am going to use Ying, my first support character, as the example here.
Ying heals by creating illusions of herself that cast heals every second to the most injured team member in their range. They are stationary. Her other abilities are to swap positions with her furthest away illusion (escape), do damage, and “shatter’ her illusions – they charge the nearest enemy and then blow up. It is a really fun kit and I am having the most fun healing with her. With all characters you get to select up to 5 cards, and use 12 points (you can improve each card – so if one says increase health by 100 as a base, you can spend three additional points and make that 400. As an example) to make your character yours.
Here is the base Ying.
This impacts her gameplay.
- Spring Bloom (4) Illusions are on a 5 second timer, and have health. If one dies the counter goes down 2 seconds faster.
- Squadron (4) Her illusions are a lot beefier with 4 points (+400 health)
- Disappear (1) Ying can move faster out of combat with a 7% movement speed increase (and if you added a point there, would most likely be 14% faster).
- Efficiency (1) Reduces the cooldown of Dimensional Link (the teleport swap skill) by 1s.
- Tangible (2), increases personal health by 100 (Tangible 1 would have been 50. It moves it very round numbers).
This kit its focusing on personal and illusion survivability with good movement. It’s the base Ying everyone plays. I found that I was ‘shattering’ (exploding) my illusions a lot and that if someone got in my face and I teleport swapped then they would kill the illusion. I also wanted more than one illusion up at a time effectively I loved the theme and mood of Ying but wanted to create a playstyle that was a bit different. This is what I came up with:
- Mesmerism (3) increases the range where you can deploy illusions by 30% (Now I can stay safer and further away)
- Squadron (2) increases health by 200 (I didn’t need 400 because I was blowing them up a lot anyway to do damage)
- Rewind (1) swapping to the spot of a dead illusion spawns an illusion with 25% health (great emergency heal escape if low)
- Carry On (4) – your illusions last 4 sec longer (now I can layer them better)
- Spring Bloom (2) – when illusions die to an enemy reduce the cooldown of illusions by 1 sec (get them back up faster)
I absolutely loved the new deck, and my first game, kicks some nice butt with it too. There are a few tweaks I might use (taking a point off of Carry On and adding it to Spring Bloom) but that is what is great about this game – you can make the champions your own in a controlled environment.
Here was the results of my first game with Ying v2.0
Remember, Ying is a support/healer. I had the highest kill streak, most objective time (escorting the payload), comparable damage, and only healing in the game. My 11/4/13 KDA outshone most of my team (who were all playing pure damage dealers). It was a great round for me.
The customization doesn’t start there. In game you can also customize your champion further based on who you are facing in game and how the match is going, through an in game item store – of which, you score points during the match and then spend. Remember that Skye I told you about, that could stealth after every kill and is a great harasser? A skilled player could see that happening and adjust in game to better deal with her by buying the Illuminate skill (increase range you detect stealthed characters). If Ying’s illusions are taking you down during shatters get the Blast Shields – they lower AOE damage. If your support isn’t healing, buy Life Rip – which gives your damage a leech effect. Against some big tanky front lines with shields? Wrecker takes those down fast. The item shop gives you more options to strategically support your success. It is pure awesome. You can lower cooldowns, increase ultimate charge, lower healing on players you did damage to – all sorts of steady states. It is limited to one item per line (Defence, Utility, Healing, Offense) but you can also upgrade the item in the same category for more money. When I was trying to increase my illusion uptime on Ying I would go with level 3 Chronos builds (30% cooldown reduction).
There are a lot of other topics of discussion to discuss about Paladins and I will more deeply explore them – it is my definite new go to game for the forseeable future. If you feel like picking it up (it’s free) add me as a friend and I’d love to learn the game with you. My in game name is “Founts”. Looking forward to exploring and understanding this title better – and already absolutely in love with it.
There was something very disturbing and satisfying ripping an opponents head and spine out in Mortal Kombat. It was a fun arcade based past time when you put in a quarter and beat the snot out of your friend. I also fondly remember emptying my bank account (at an actual bank, for cash. Had to stand in line, talk to a human being, everything!) and running to the local gaming store to buy my Super Nintendo, arcade-joystick emulator, and Street Fighter. Running home and playing for 12 hours straight against Darryl, a friend of mine. Oh, the glory days of youth and fighting games. I did not remember the last one I played until I bought Injustice 2.
I was on the fence about it. I read overwhelmingly positive reviews about it. I never played the original Injustice, I have always preferred Marvel over DC and memorizing complex combos that had to be executed flawlessly and twitch-quickly hasn’t been my cup of tea for years. Still, my newfound interest in Green Lantern coupled with my newfound love for Wonder Woman, with a dash of a discovered $80 Best Buy card lead me to the purchase choice. And let me tell you, I am not disappointed. Quite the opposite, elated!
The graphics and gameplay are really fun. The heroes are varied, interesting, and exciting. The differences between them are immense but how you play them is not always – for example, L1 is a grab move (for everyone). Of course, everyone’s grab move is completely different. This gives some consistency on how to execute moves and the variety between superheroes keeps it fresh. The PVE mode (which is all I have played) is really great. First, there is a story mode. Yes, a fighting game story mode and quite surprisingly the story is pretty good. I am not even half way through the story mode and each chapter has you using new superheroes and learning them as fighters first, but some flavor and attitude as well. The second PVE mode is the Multiverse – these are small, PVE challenges that change based on which earth your are visiting and they are extremely varied and most that I have done have been incredibly fun.
I haven’t played against any human beings yet. I am going to finish the Story Mode first as this has introduced me slowly to all sorts of heroes allowing me to understand various strengths and weaknesses of each. I fully expect to get destroyed online by leet chillins.
It has been a fresh revisit to a gaming category I thought I was done with. The best part is the incremental growth nature of it – you get a lot of “Mother Boxes” by doing your favorite activities and each reward 1-4 pieces of gear of varying rarity. This is a complete crap shoot (I have 12 pieces for Catwoman, someone I have only played in the Story Mode) but each piece has a unique look and unique stats and this allows you to mix and match your costumes for both maximum efficiency AND maximum coolness. Bonus points is that you can transmogrify a look into a higher piece so if you find something you absolutely love you can carry it with you. Only downside to this system is that the gear is level locked regardless of what level you get it, and you have to wait to use some of them until you are the appropriate level.
I’m smitten. It’s a fantastic game and comes highly recommended for anyone who loves the genre, but also for someone who wants to try something out of their comfort zone – or revisit some old (but new) stomping grounds of a genre of misspent youth.
I am not big on social media. I have a couple twitter accounts (of which, my tagline is “consumer of tweets” – I read there but don’t engage. I don’t like the platform). I do have Facebook which chronicles my life in positive facing, bite sized pieces. I tried Snapchat for oh, a week – and still get ‘snaps’ from some people and rounding out all of that is my Instagram account, of which, I have very little of myself in there but a lot of what I look at. I have different opinions about all of the platforms and the two I like the most are IG and FB.
Facebook is easy, because I wish my grandpa (and his grandpa) had Facebook so I could go back and look at the amazing things they did in their lives. While you get told a lot of these stories as kids, seeing and living them would be so much better. It is kind of a diary of your life.
Instagram I like because I am a visual person. I find recipes there, get workout tips, etc. etc. Now, I don’t know the rules of Instagram but I always did some simple things, such as follow for follow. If someone follows me, I follow them back. I held true on this except in two regards – clear spam only accounts, and porn accounts. At first I was shocked at the number of naked Russian women that wanted to follow me on Instagram. They don’t get the follow back. I even started reporting these accounts to Instagram, an annoying process due to the frequency of them and after a while I just stopped to bother reporting – firstly, because they need to find a better way to stop these accounts to begin with (sheer volume of them indicate the seriousness of the problem) and secondly, like most companies, they don’t tell you the results of the notification.
Until now. And let me tell you, HALLELUJIAH!
Instagram is now my most favourite social media platform. I am tired of the excuses by Blizzard and other big companies when I report people for harassment, racism, cheating (etc.) that they hide behind the veil that they can’t share the action on the account. Of course they can. And they should. Every time. They just don’t want to because they don’t want to cut off their revenue streams. It is inconvenient when some of your big spenders may also happen to be harassers, racists and homophobes, and who take joy in ruining the experience of others through non-gaming methods. I know it is expensive to build a stronger community in terms of technology and manpower but it is worth it. Invest in good people playing your game.
I had stopped reporting to IG because there was no feedback, and now that there is, you can bet I will more often and with great enthusiasm. I will help ensure spam and illegal accounts don’t exist. I will do it frequently. I will do it for free. It is a wonderful win/win.
I think MMO (especially) and gaming companies should take a page out of this book and start sharing when they get rid of community detractors. We need to make common decency commonplace in our virtual worlds. That happens by clearly demonstrating acceptable behavior in words and actions. Currently, most just share the words part.
Side note – If you have Instagram you also need the ‘Unfollowers’ app. It tells you when people un-follow you. This is particularly useful for the “follow for follow” crowd. People do this to get their numbers up and then unfollow you a few days later. You have no clue who does that, but that app is completely free and helps you keep track of those sorts of things.
Wonder Woman was a very powerful movie. I tried for a bit to sort out why I felt that way. It has been a rough few weeks. I went in hopeful after reading some good reviews, and left it feeling great. It felt like WW was the first shot at building a superhero movie around love. I am not Mr. Sappy pants and I love me the clever humour in the Marvel Universe as much as the darker, more serious tones in the DC Universe. Wonder Woman cut out the jokes, and the darkness, and brought an awesome movie around doing what is right, love and nurturing.
In someways an innocent girl growing into womanhood seemed a bit cliche as she discovered the world as it is for the first time, but I felt the writing and directing did it enough justice by keeping her learning of the world and society intelligent and based on discovery and wonder instead of immature silliness or stupidity. It felt like they did her justice. They didn’t even use the words Wonder Woman in the entire movie which as a modern day macho man feels like a condescending term created in the 40’s due to lack of creativity (it was, right?)
Of course, coming from a man, I honestly have no clue if women feel the same way on feminist themes and discussion around the film. I read the UN took away Wonder Woman’s Ambassador status because of her sexualized nature and unattainable body image.
Outside of all the good there was one scene that I did not agree with and I am putting a picture up AS A SPOILER ALERT (stop reading here if you haven’t seen the movie)
Ok. Here it goes.
The scene where it is implied that she had sex with Mr. Trevor. I mean, she just went full on goddess-beast mode and took down the top of a church with her shield charge. He was not worthy. He knew it. the audience knew it. She had to have known it. I suspect they did it to further explain her connection with humans and why love was enough value to save mankind, and perhaps a woman may have viewed her losing her virginity (to the first man she met?!) as some sort of rite of passage or necessity to be more human – I just felt like it took away from the story instead of adding to it. But what do I know. Either way, it was a minor thing, and the only small gripe I had with it.
The irony here is that the movie actually had a real world effect on me. I struggle foundationally with the world and how humans are basically slaves to their jobs for the majority of their lives – many of which are just to survive. Ironically, I am a capitalist and make great money (and also pay well with many benefits for my teams) but consumerism as a purpose to live doesn’t jive with me. It’s okay for things to change, but I am a romantic at heart in one regard – there has to be more to life than work. It doesn’t always feel that way and the structures and systems that keep the common person down are bigger and stronger than ever. At times, I wonder if it is even worth it – the insignificance of human life as part of the 7+ billion person ecosystem. I know people say the human connections make it worthwhile – and I see that in my son – as I have already sold myself on the idea that my new adventure is ensuring he gets to have better ones than I did, or ever will – but at the end of the day most of us will never be remembered and will not do anything of grand significance outside of the family we may have. And with society seemingly getting worse and more impersonal (and violent, and uncaring) it just feels like a shitty world to be a part of. This has been my struggle, and that of a general introvert made/makes it feel even more lonely sometimes. Sorry for the dose of sunshine here, just typing my thoughts as they come.
(Edit: After re-reading that paragraph it was pretty ‘sad’, but not a cry for help. Just an emotional tangent.)
Wonder Woman, by the end of the movie, had given me a different perspective that maybe the small things are enough – and they really have to be – but I didn’t really feel that way prior to the movie. When the three friends, out of bullets, and ready to die huddled around each other and hugged there was a certain beauty in it. One that made me think I could better translate that into my real life. It’s so strange to me that this movie actually had a noticeable positive impact on my view of the world and my small part in it.
A superhero movie. Who would have thought it.