Monthly Archive: May 2017
My son and all of his friends play Overwatch. Typically that style of first person shooter (spammy, jumpy, TF2-ish is probably a fair description) has never been high on my list. And yet, I find myself playing it. The oddity of this isn’t the fact that I am playing it (I play all sorts of games) but the fact that I am playing it and still haven’t figured out if I like it or not. It is a strange beast. After 10 hours or so and getting into online matchmaking there are some things I know I DISLIKE about it, but I am having a hard time putting my finger on the things that I DO like about it.
I dislike that you can change characters upon death. While that makes sense for matchmaking purposes, I find that it helps the winning team more. As soon as you switch thinking you are bringing a counter to the table to balance it out more the other side just does the same thing. There is no strategy behind this and it becomes a guessing game of who is going to pick who. I would change this to the losing side can only change at any given time (to balance it out) or not have it change at all. Of course, the game is not up for changing something as fundamental as that design choice. It is pushing me away from the game. I yearn for a mode like League of Legends where people pick one at a time and stick with it.
I also dislike the lack of customization options. The skins, for the most part, are just re-coloration on the low end and things like tags and voice lines you don’t get to really enjoy. If you stop to check out a cool tag you are dead, plain and simple. If you are paying attention to interesting or fun in game speak you are dead. The game is too fast and spammy to enjoy the majority of the loot box items – emotes, voice overs, and tags. The only weapon customization that I have seen is golden guns which feels like a HUGE miss.
I dislike the lack of strategy. Things happen so fast that there is no time to work out any sort of fundamental strategy outside of spam here and spam there. Objectives are won and lost so quickly that it’s simply run back, try to find a group, and spam/shoot away. I know you are probably thinking “well duh, that’s the beauty of it!” but I don’t see it that way. I wish there was more to it but it feels very shallow in so many ways.
And yet, I play it. I don’t know if it fits in mindless zen grinding for loot boxes territory (which I do like, actually, but think you should get one for every match – not level – as a B2P game it’s a bit crappy) or the semblance of semi interesting characters (albeit devoid of story or purpose). There is definitely some sort of hook to it that I just can’t put my finger on. Maybe someday soon I can explain, if I continue playing it.
Enter the competitor, Paladins.
Izlain over at Me Myself and I made a post that included Paladins and when I checked out some reviews and videos it hits a lot of the check boxes of things I dislike about Overwatch. Player is locked in for the match, but they are further customized by cards you collect as well as in game gear you can buy (much like League of Legends). There is a loot box pathway in the game that doesn’t also charge you a box fee. The gameplay and characters also look varied semi interesting. I also have nothing to lose by trying it, so I will. Will be interesting to comp the two.
Bonus here, as a PS4 noob that I could get the game and download it to my home PS4 from the PS store in my browser at work. I didn’t realize it had that functionality and quite frankly, that is awesome. I was honestly thinking that I wished I could do that from here, and tried it for the heck of it, and sure enough it worked. Makes so much sense and removed another barrier to purchase. This could end up being a costly and dangerous feature for me.
What do you think? Do you play either? What do you love about it? I am going to continue to explore this further and any tips or suggestions would be helpful.
Hot off the heels of me ranting about the ridiculousness of the base premise of Destiny – I am happy to report I spent most of my rainy, Canadian long weekend playing Destiny. It is not hypocritical to me because as a PVE shooter it is a wonder and a beauty to behold. Which is why I think I get ever so frustrated with the invincible zombie premise. If you are in no danger of dying, as per the video last post, then you are in no danger of losing. Which means just keep dying and pushing through and eventually you will win. There is not a good story premise – it takes out any sort of drama from it. It is a foregone conclusion, story wise. Just keep eating brains, immortal zombie.
Man, is it ever such a great game if you ignore that part though. I started the weekend at 320(ish) light level and got to 385. A lot of zen grind in there and I loved every minute. I just had to suspend the provided story and create my own. At 385 the gear grind gets very tight (as a non raider) as only purple engrams (the drops that loot-box into items) give upgrades. And each is giving a 386-387. Which means the going from here on out is just going to get tough and in tiny increments. With the Destiny 2 beta coming in the summer and the game itself in less than four months there isn’t a ton of desire to get to 400. We will lose everything anyway. Still, with being uninspired by other games right now – and not having a “go to” game – it is filling fun gaming time nicely.
I am now working on my Titan. Of which, I suspect will be my “main” again in Destiny 2. They redid the sub-classes for D2 and the Defender Titan will now have a Void shield (a la Captain America) which they can use not unlike the Captain – blocking things, chucking it to bounce in between enemies and the like. With the armor style above it is not hard to imagine an Iron Man / Captain America combo. It looks like a blast. I hope it plays as fun as it looks.
I have never played this, up until last night. My son (now 12) plays it with his friends. I was never a big fan of Team Fortress 2 and other spammy shooters but watching him play a lot made me curious to check it out. I only played against AI to sort through the various characters available and it wasn’t bad shooting mechanics wise but there is so much going on and so little feedback I felt quite lost for some time. For example – I was playing a healer who had the ultimate skill to ressurect any dead team members in the vicinity – but I couldn’t find anywhere if team members were dead. You should have a team profile in a corner somewhere to show who is dead and/or alive, and where they are. At one point it DID tell me two were dead and I am not sure if I missed it the first time or whatnot – so I hit it and it worked, but I was very confused by it. I played bots on Easy and Medium and was fine, got some nice kill streaks and won rounds (as you should against AI, right?) As soon as I put the AI match to ‘hard’ we got destroyed. Utterly and completely. I felt very inadequate.
My son did tell me he struggles against those bots too, which was oddly comforting coming from a twelve year old.
I am not sure if I am going to continue much – I will try my hand with online play against ‘evenly matched’ humans and if the fact I am a year behind is grossly evident (even at same level) there isn’t much hope of me sticking with it. I know from other shooters high ranking players get bored and start new characters just to auto-faceroll noobs like me. Hopefully Blizzard has solved that problem (which would be VERY EASY to solve) but if not it’s fine – but whether I buy it on PC or not depends on my PS4 experience.
Side stepping games – I love the Green Lantern. This is odd because I grew up a Marvel ‘guy’ and didn’t spend much time, effort or money in the DC universe. I do not know where I became interested in Green Lantern but I do remember being in a local hobby/gaming store and seeing “The Sinestro Corps” graphic novel – of which, I heard was quite well done. I bought it and read it – and it IS quite well done. Now I have the desire to learn more and become more deeply involved in the Green Lantern lore. This lead me to thinking of buying other, critically acclaimed graphic novels (Blackest Night) but also look at gaming options. First, and most obvious – is DCUO – a game I have never played. I have installed it but have not fired it up yet (on PC). I have googled tutorials on how to build a Green Lantern character but have also read that you have to buy an expansion first in able to do so. I had this same issue with the Warden class in Lord of The Rings Online – the one character type I was most interested in playing was gated behind an expansion of which, I wasn’t sure I wanted to buy because I wanted to play that character to BEGIN with to decide if I was going to invest in the game. It took me years (literally) to make that decision in LOTRO and I finally broke down and bought the expansion on a big sale to get the Warden. It still remains the only reason why I am considering playing LOTRO, and the biggest motivator for me to dip my toe into DCUO. I am not sure if that is a fair expectation on good old Hal Jordan.
The second option is Injustice 2 – the fighting game from the DC Universe which as been reviewed incredibly well – so much so that when I went to go buy it at Best Buy they were sold out of the PS4 version. I didn’t buy it online because I have a $70 GC from Best Buy and wanted to use it for that, so I have held off. I have not played Injustice 1 and I am still mildly hesitant to buy a game for a single character that may be a terrible experience as anyway.
That is where I find myself at odds – I am making great money and in a part of my life where I have the most disposable cash ever – but am less likely to part with it on odd grounds – on principle, rather than on reason. Perhaps that is a sign I am getting old. Maybe just unreasonable. Maybe a little from column A and column B.
I still don’t have “that game” right now so remain in an uncomfortable position (like the back of a volkswagon? – bonus points if you know where that is from) of bouncing around half interested in various games, all loaded and ready for me to enjoy at my whim. In the past week I have logged into and/or played (in no particular order or reason) – GW2, LOTRO, EQ, Destiny, The Division and have loaded up many more in the background – Wildstar, DCUO, EQ2. I don’t do well playing the field and need to commit soon for maximum enjoyment. When is Secret World Legends out again?
Destiny is a game that I loved everything about except the story. I made a ton of fun of the story. It ate me apart from the inside just thinking about it. Trying to understand the story was equal to drinking a bottle of acid. Maybe it goes down okay in the first instant, but the longer it goes the worse it gets for you – and quickly. It breaks down all the systems and organs that make you live, until you are just a hollow, former shell of a human being. Destiny is, without a doubt, the best PVE shooter out there right now. It does a lot right – pretty much everything! (except the story. Did I mention that?)
Hello, Destiny 2. You can get better! Guess how?! Re-read my first mini paragraph and take that wild guess. I am not even going to dignify it by making it rhetorical. I have faith in you dear reader.
Let’s start with a really nice origin story for one of the lead NPC characters in the game.
I made fun of the plot of Destiny because basically you are a zombie. I suspected that the true twist in the story is that we are the bad guys – the evil zombies and the rest of the galaxy is trying to rid us of our ways. I have a whole post about it here, complete and using grimoire entries to try and make sense of it all.
I never once suspected we were immortal zombies. Yes, immortal zombies. That is what Destiny 2 and the video above is showing.
Have you heard anything quite so stupid lately? (In before you say yes because you read my posts here. Touche.)
But really. Watch the video. Guy comes back to life. Gets killed. Left there. Brought back to life. Gets killed. Left there. Brought back to life…
Now, I know that the enemies are some sort of sentient life – they can fight, they stand upright, they communicate, they build and fly space ships, advanced technology, etc…. so we can agree there is some semblance of intelligence. They also know about the zombie (Guardian) outbreak because they have been fighting them for years. So here is a tip. If you know that walking away from a zombie without cutting it up into little pieces, destroying the brain, burning it into little ashes, etc. that it is just going to come back and kill you, then why walk away?
I know games try to build believable stories about how you die in games and come back. Instead of spelling out the immortal zombie theatrics in an expensive CGI narrative, just have the Guardian brought back to life once, chosen. That is a cool backstory about being selected. If death happens then just rewind to where you were still alive (the save game state, waypoint, etc.) and try again. In game – story wise – you never did die. Game wise and player wise, you did, but how in the heck are you supposed to explain how you were blown to bits, and reappeared near the same spot at the same (or similar) moment in time? The Player is supposed to learn from their mistakes and take their redo, and just imagine that they didn’t die in the first place.
Or, I guess, you could just be an immortal zombie.
Take your pick.
I do not watch a lot of TV. I find I get interested in some shows and find them really well done, and get engaged in early seasons. Eventually, and pretty much always, writers on the show change, TV studios realize they have a hit and do everything they can to stretch out what might have been a 3 year planned show into a 5-8 year planned show for commercial purposes. In TV the longer a show goes the more the show provides revenue – and more often, the lower quality it becomes. It is rare that I am gripped by a TV show. I currently only watch one regularly, a comedy (New Girl) which will have it’s final season next year. Besides that I watch sports or documentaries. I prefer to be engaged in my entertainment which is why I play video games.
I started watching 13 Reasons Why on a rainy day after I read about the controversy. If you haven’t heard of it the premise is simple: a high school girl kills herself but before doing so records 13 tape recordings. Each tape is about a person who helped push her towards this decision. The tapes were meant to be listened to in order by the people she put on the tapes – so the first person to receive the tapes was meant to listen to all 13, and then pass on the tapes to the person on tape two, who would listen to them all and then pass them on to the tape three subject person, and so on, until all 13 people heard all 13 tapes. The show is told through the perspective of Clay, who has a tape, as he listens and explores what happened. I am not going to give plot spoilers here directly but will be talking about general themes about it, briefly.
Through the first seven episodes I found it interesting and worth continuing. It was fascinating to read about experts and schools tear the show apart for glorifying suicide when I watched it from two very different perspectives. One was that of a parent and the show did not hide the the many “signs” of a struggling youth. It did it in a very clever way, through Hannah’s tapes (who we know from the outset did end up committing suicide) but also through Clay’s behavior as the tapes and their content change him, his habits, and actions. The viewer knows Clay isn’t suicidal but to a parent much of how he is acting is similar to that of Hannah in several regards. Just for very different reasons. It was an obvious way to show that warning signs might not be true – or they might.
The second way I watched the show was through the lens of my own High School experiences. I didn’t quite fit in any group but jumped in several at any given time. I always felt like an outsider because of that but also managed to fit in “enough” with wherever I happened to be at that moment. I was a good hockey player, so I fit in with the “jocks”. I was on the school computer programming team ,so I fit in with the nerds. I had a whole separate group of friends that I played PnP RPGs with so I fit in with the geeks. I was a skateboarder, so I fit in the ska-loving half head shaved skater kids. I was a social chameleon that fit in everywhere and no where at the same time.
I was very lonely. I empathized with Clay and felt like I understood how he felt. I also understood the different dynamics in tribal actions and thinking in High School. They existed in my days there too.
13 Reasons Why resonated with me – too much. Episodes 8 through 13 became more and more difficult to watch. I cried. A lot. I think it was just a challenge to watch as I have struggled with my own mental health issues for most of my life alone and in silence. The combined pressure of living the show through the eyes of my high school self and the fears and trauma of watching it as a parent of an eleven year old who may face these struggles as well was just too much. For me. I haven’t had a show make me feel, well, anything in so long that when it was done, and I was trying to pull myself back together I just let myself… be. For a little bit. Then I started thinking about the whole experience.
The show is good, and well acted. There are some plot points and moments where you (might) shake your head but they are few and far between. It is very consistent and engaging. I believe it is a good show to watch, especially if you have kids, because they are watching it. It is very popular among the teen crowds. Watch and understand it so you can talk about it. I also think that despite warnings from schools and suicide groups that this may encourage people to commit suicide I believe that the more kids that watch it the better – because it shows how sometimes little, daily interactions can tear someone down piece by piece until they feel they have no other option. It also tackles far larger and more serious interactions. Maybe it will make kids try a bit harder to be positive and engage their peers, instead of doing some of the things in the show that we know are happening in our schools everyday. Maybe it will make people better understand the impact their actions can have on other human beings – both big and small actions. It should raise awareness of signs when someone is struggling – and if people are aware then that is the first step to getting help.
When I heard they were doing a sequel, a second season, I did get angry. There isn’t a second book. The characters were all honored to the source material and everything was tied up nicely. The only reason to do a sequel is money. The producers realized they have built these characters and connections and have a great setting for another young adult show – a more depressing version of 90210 and feel that needs to be fully exploited. I do not understand why viewers are not allowed to use their imagination on what comes next to completely close off what is most likely going to happen. It’s bullshit and cheapens how I was made to feel throughout the series. It cannot be better, it cannot get better. It can only get worse. I have never been so disappointed in a television show (and sequel announcement). I will not watch it as I fear it will ruin the whole experience for me.
As angry as I am about the sequel announcement I do recommend the series and thank it for forcing me to take a closer look at myself, and outward to my friends and community.
I have always been sympathetic to ‘liberal’ social causes. First, I am Canadian and we have a supportive society with a distinct world view. We are just friendly people, for the most part, to use the stereotype. Most of this came from attending a liberal arts university that back in the 90’s was considered ‘gay friendly’. That is a pretty progressive label to have back in the 90’s. I came from a rural town in Canada and while homosexuality was very foreign to me I was in such an accepting and open minded environment that I learned quickly how normal and natural it was. It was even cool, in our little circle of friends and spheres of influences. There was still hate, and bigotry (there always is), but there was also hope and acceptance. Turns out my favorite uncle ended up being gay and hid it until he was able to move away from hick-town and go somewhere where he could fall in love openly and get married. . I use the term ‘hick’ as a term of endearment here. Very small town folk we were/are.
My general viewpoint on equality is that I unequivocally support the exact definition of the word in all societal senses, labels and freedoms even though I am an outsider to many of them. Religious equality (I do not participate in organized religious constructs, but I am spiritual in my own way) Gender equality (Women should be equally empowered. I am a man). Sexual equality (Love whoever you do, openly and without harm. I am cisgender) Racial equality (Humans are humans! I am white). I am an outsider because I embody the privileged, middle class, white cisgender male that is the root cause of what ails the world today (if you read the news). I could only be worse if I was a christian as well, I suspect. This is not my fault – it was the way I was born and brought up, I did not have the choice in this. Please do not judge me based on who I am and my skin color.
As much as a good natured, open minded and progressive cisgender white male that I strive to be I cannot draw from experiences when it comes to racism, or sexism, or most ‘-isms including the own privilege I enjoy. I know it exists, but my cisgender white friends and families are also as afraid of the future as our more diverse friends and families. They are scared about good work and providing for their families. The world is changing in many ways and most of it not good for middle and below home incomes, regardless of what color of skin you are or how you self-identify sexually. I think no one really feels safe anymore. Not even the rich, because we common folk are coming to get them. (This is part of how I think a guy like Donald Trump gets elected, but another story, and I try to keep this blog politics free).
I try not to get on heavy topics here. I don’t write particularly well enough to ensure I am getting across what I am feeling so typically leave this space to my gaming whims and child-like hobbies. Still, I do have a point coming up. And that point is that I finally had a moment where I understood how visible minorities have felt for some time about representation in games. Because it happened to me – finally. The difference is that when I felt it it wasn’t a reflection of the struggles I have had in my real life, or a disappointing ‘yet another time” I was made to feel small, or an outsider. It was an “A-ha!” moment. One of small triumph. Because I finally had what felt like a more honest and true understanding of the movement for more diversity in games that I have already supported in thought only. It was nice to be able to draw a direct experience to how that made me feel – so I could, for an instant, and on a very safe level- have a small glimpse of understanding.
I am going to be clear here that I do not think it was wrong, and for me that didn’t matter – it was just a moment of realization and understanding. And because it is such a sensitive topic in general, as you can tell, I am really trying to be clear and cautious about how I present this, because I am petrified to have it come across the wrong way. One more table to set before sharing.
People who read here often understand by now that I am a terrible roleplayer. I do not roleplay. When I am engaged in a game (with a story for the most part) I insert myself into the story. I am not playing as Scott Ryder, I am a my real life counterpart, thrust into the situation by whatever backstory/justification I could think of. When I insert my present-day self into my games I find I can more deeply be moved by them and feel more closely to what is happening to my characters – because it is happening to me.
With that, and the rest of what I have written, in mind, Prey.
Having protagonists with clear Asian decent is progressive, right? I am unsure of how many First Person Shooter games that have. My immediate thought was “this was different – good for them!” and then I wondered how it would be accepted by the gaming community. And then it hit me:
“They don’t represent me. I don’t feel connected to those characters visually.”
That’s the AHA moment, as silly as it is. Those four words (They don’t represent me), probably felt by millions of non-white gamers over decades of being forced to play as white, male characters as the norm and I felt it for my first time. I haven’t even played the game and I doubt that racial selection of the Prey protagonist has any sort of real impact on the game either, but there is the realization that I understand it just a little bit more.
Funny to note I was afraid to write this post – silly, right? I spend so much time reading things on the internet that I felt that just presenting this thought could have negative consequences in this friendly little gaming space. Would people think I am racist because I feel those characters don’t represent me? Would they attack some of the phrases or words that I used? I don’t have much hope for the internet, of course. I do know that I am not perfect and am just a human being, trying to be cool to all other human beings, and learn and get better along the way.
I understand that people who are good at roleplaying might not understand this line of thought and relish the opportunity to be different people, sexes, aliens, etc. Any tips on how to build that comfort? I feel like I am missing out on huge opportunities. Even when I played PnP games in the good old days I stuck to male humans. Boring AF.
I have decided to go against my serial gaming nature and play the field a bit. Mass Effect: Andromeda was all I could play/think about and consumed all of my gaming time and energy. Right now I have several, small interests in some older titles and instead of committing to just one have decided to go where my mood fits me at that gaming time. The Division is my third person shooting itch, and Guild Wars 2, freshly loaded this morning, is my MMO itch. I am going in lightly and starting fresh. I last played over three years ago and played a Guardian to level 37. I really wanted to play a Mesmer back then (thematically) but wasn’t doing very will with it. Hopefully it is better balanced and I can do fine as a fresh character.
I do love the art style of Guild Wars 2. I didn’t play the original Guild Wars and even trying to recall my prior experience with which Guilds are at War. I don’t remember that being a central theme at all come to think of it. I am sure it isn’t that important. I remember my gripes being pretty minor and maybe even petty (to a degree, of course) of the way weapons and skills worked in the game. Either way, time for a fresh start. Logging into a new character gave me several rewards that I have no clue are exactly for or what I can use them with, but that is normal for returning to a game after many years. Even if I don’t remember what they are for I am certain they are valuable / useful. I did get a costume right off the bat which was a bit over the top to put on, but hey, I look like a city guard! The things were appreciated and I am sure I will sort out what to do with them all in time.
This is one of Bhagpuss’s favourite games and I love visiting his blog and reading about his adventures so going to give this the good old college try. What is nice about MMOs is that the base familarity of them all are vanilla enough that you pretty much can find and correct all of your issues based on prior knowledge. A simple example of this is that my mouse was inverted at the get-go (which I dislike) but of course that is a quick visit to settings and a checkbox. The options were not under the picture of the mouse (which was keybinds) but simple enough to find while looking around.
I believe that familiarity is helpful for all MMOs when you start. It’s like driving a car – they all look and feel different, but in the end they basically work the same fundamentally. I was surprised with the number of people in the starting area – especially during a workday, before lunch (I swear I was just testing to see if the install worked, IT snooping guy!) There were probably a dozen or so new characters running around. I was impressed for such an old game.I do also like the cinematic chats in the quests which is a nice bridge from pure text reading.
I am off to the races in GW2 again and am looking forward to better exploring this game. With no subscription fee, and no hard end goals to race to (besides level, learn class, have fun) I can dip in and out and try to find the magic this game has to offer. To the GW2 fans out there – any starter tips to enhance my enjoyment?
I am still stuttering along looking for a new home. I almost bought MLB: The Show (I love baseball and it has been a few years). I almost bought Horizon: Zero Dawn based off of Blognation recommendations. I almost bought Ghost Recon: Wildlands with it being a top seller and in a third party shooter mood. In the end of it all none of them jumped out to me as a ‘MUST PLAY NOW’ title and I decided to reload a game I didn’t get to finishing – The Division. I have three posts about The Division, one that uses an example of their ’emergent’ game play (2014) that made me question where new features come from – player demand, or designer curiosity. The second (2014) was questioning why they would want to compare themselves to Destiny (and subsequently failed as a comparison to Destiny, now in real time) and the third was when I was actually playing it – a year ago (2016) and what was holding me back from loving the game. Until I get a really hard motivation to play something in particular, this is what I am going to try.
Logging in shows that I am level 20 with almost 18 hours played. (Not sure where that picture gets 7D, 18H played – the outside menu says 18H. I have not played 7 days…) It also shows I am 61% through the main story line so I already have my main goal established. It will be nice to finish that. I remember fondly enjoying the main story arc but quickly reminded that The Division suffers from “that game that would be awesome as a single player game but need to make it multiplayer for a check mark and future revenue sources so will make it less good to fit that mold” immediately. The skinny of it is that an outbreak hits New York, and you are a part of a deep, undercover network of operatives who only get activated when all other support systems break down. It is a great premise. The types of things you get to do is clear out gangs, rescue hostages, support groups such as the police and JTF, re-establish services such as power (etc.) – all the while trying to solve who started the outbreak (and why). See? Told you it is a very cool premise.
It falls short on two main areas. The first is the forced multiplayer element. They have a nice map of New York. As we clear out parts of the city and support the Military and Police, those areas should stay “safer”, unless the various groups and gangs of criminals make a deliberate push. Working through “rescuing” parts of New York until the entire city is saved as you solve the mystery could be an award winning narrative. Instead, roaming gangs “repop” right outside your base every 5 minutes. It’s a waste of a setting.
The second is the gear grind / bullet sponge effect. I am level 20 with blue and purple gear. (Simply saying there is blue and purple gear makes everyone reading right now understand the rarity quality. That is issue one right away). As a level 20 in decent gear, I went straight to the next story mission which has level 20 enemies. Level appropriate content with a fast travel option – hurray! I did half relatively smoothly and then hit a “boss” battle. The boss had 2 higher level henchmen with her. One took me over 400 bullets to take down.
Over. 400. Bullets.
If you build your entire game around a modern day premise then that needs to match up. I don’t care if you are wearing a bullet proof vest, there is not a bullet proof vest on the market that can take 400 bullets from an assault rifle at close range, (plus 4 grenades, did I mention that?) before taking a guy down. That suspension of disbelief is at levels of ridiculousness. Once again, showhorning in RPG and MMO mechanics into an otherwise great game has a ruining effect. The way to “win” these battles isn’t to be tactical or a good shot. It is to unload a clip / use cooldowns (yes, cooldowns.) retreat far enough to reload clip, reset cooldowns, heal up. Unload. Run away. Unload. I almost ended up at the beginning of the map to take the guy down. Once he was down, I now have to run all the way back through the map to get to the end again to properly exit and “win” the instance/scenario. How that is supposed to be fun as a tactic is beyond me.
The key is to greatly out level the content. In order to do that you have to hit all the side missions, etc. which isn’t so bad. But the pacing is horrible. Absolutely dreadful.
But yeah, I can stomach that for 39 more %. I think. Guarantee I am skipping all the DLC though. You can judge me for being that upset about the ridiculousness about it all but still want to play. There is a lot of good here. The graphics are great. The menus and information settings are very “alternate reality” and super cool. The setting is captured wonderfully. As you can tell from the pictures above, there are some really graphic moments but New York definitely feels under siege and I have a purpose in game. The gear upgrades and clothing options are fun. Modding out a weapon is fun and useful. I love the clothing options (chose a suit with a scarf – all of that is customizeable with things you find in the world). The regular gunplay and gameplay is fun, things are just broken on boss battles / “epic” enemies (which just shouldn’t exist). In Destiny I get it (aliens, monsters, etc.). In The Division you are just shooting humans, some of which may be monsters in actions only. The stories have been great (from tracking down other missing agents, to learning how the outbreak virus was distributed to the population, it’s all very good and I am connected to the world and the well-being of the people there).
I hear Ghost Recon: Wildlands keeps much of what is good about The Division but bakes in more realistic enemies, and I hope I am not wrong on that. In the meantime I am going to give The Division a bit more time and attention unless it is able to turn myself off of it completely. Solving the outbreak will come down to my willpower to battle bad design decisions, which in itself may be harder than saving New York.