Just before launch I made a post about a few bothersome things we would face at launch. I just entered the T3 lands and figured I would review to see how things are going.
1) Gravitation to EvC - still an issue, as I found the T2 and T3 scenarios popping the most for me on my scenario nights (I fly around and queue all pairings)
2) Tanks have worked out as a problem as we discussed on the order side - the Order tanks aren't as yummy as the Destro ones and they (again, in my experience and on my server) are typically outnumbered 2:1 tank wise with their counterparts. Good news is Mythic is going to pop those characters back in as soon as possible, as free content - no timeline, unfortunately.
3) Cross Pairing Scenario Queues - They are now in! I have been bugging them for the past 6 months in beta (as have others) and because of how quick they got this out, methinks they had the capability all along - and just wanted to see how things played out at release. Mythic I love you, at the bare minimum, for this alone.
4) Destro population imbalance - held true as well. No fix announced for this yet, but I am sure it is on the top of their minds as the whiney-whinertons are out in full force - as they should be. Everyone called this as would-be-happening and while I appreciate being cautious to see how it played out, let's hope they already have a solution in the wings they are getting ready to launch it. Hopefully it is part  above, with the speed of part .
On a side note: this is the longest 'between posts' since I started the blog, and I apologize for that. I saw the good (bad?) end of a bottle of The Belvanie awaiting my red-eye flight home from a working weekend in Vancouver. Needless to say, two days later, I am still feeling the pain. I don't recover quite as well as I used to. Once the cobwebs are all out and I am fully healed, I'll be sure to grant more of my enlightened wisdom upon you all. [sarcasm alert]
On a second side note: Good to see OZ posting again at KTR. He may deny this to save face, but I became a guild member with Oz in EQ on the testserver in The Grove. He and his band of merry men/women showed me what a guild of like minded people can do to an online experience - turn a tag into a home. Sorry for the off topic pingback Oz, but I was wondering where you went. He covers a topic that as an older gamer I am faced with every day - time value. Go check it out. Just stay away from the scotch while you are reading it.
With the spammy-gold-spamertons all over WAR there is a lot of coverage in Blognation about RMT and what to do with it. I covered my thoughts on RMT here before, and to summarize - if games mechanics are made so poorly that I can only enjoy the game by buying gold then something needs to change. There are all sorts of arguments about it, from the MMO 'morality' (if you buy gold, you probably don't walk little old ladies accross the street), to the upper class of gaming (people who can afford to buy gold have an unfair advantage - because you make more money in real life shouldn't give you an advantage in a online world where all are created equal!) to [insert typical argument here]. What we need is some sort of solution. An obvious one, but one I haven't seen or heard much about (I don't read every blog and website out there, so sorry if it has) is the simplest one of all. Make gold bind on pickup. Eliminate it from the equation altogether. How can we eliminate gold changing hands, without eliminating item trading? Enter the lovely world of leasing.
UPDATE: Check out the BanHammer counter on the WAR herald - cute
Stonetroll Crossing is the T2 scenario for EvC. It is a murderball/flag capture mechanic with some fun twists. At the top of the spiralling mountain in the center of the map is a "pacifier". You have to grab the pacifier, then travel to three troll groupings around the map and "pacify" the trolls - all within a set time period or the pacifier resets. The trolls aren't just there for good looks though - they hurl rocks around the map causing an inconvenience along the way. For example, if you try to park a few people where the pacifier spawns while it is in control the trolls will toss some rocks at you and knock you off the mountain. This scenario does a lot of good, and ensures a level of back and forth gameplay that is missing in Phoenix Gate and Mourkain Temple.
Those of you in beta remember what Stonetroll Crossing used to be - a king of the hill scenario! The trolls were still there being a pain, but the whole purpose of the match in the old beta days was to hold the flag at the top of the hill which had a timer capture mechanic similar to Nordenwatch. Problem back then, was that the way the terrain is designed it was pretty much impossible to take the hill once it was captured - it was a ranged DPS nightmare and heavily favored meelee - the new way it works is much more player friendly.
Match typically goes like this: Both sides beeline for the pacifier and whichever gets it attempts to pacify the three troll groupings within the specified time. In my experiences having the pacifier isn't any sort of guarantee with the side failing upwards of 50% of the time
People generally forget that: You have a short time frame to get to all three objectives. Slowing down the enemy pacifier is as effective as killing them outright.
The "oh - po0p" moment: Your team is spread out all over the place guessing which section the enemy will try and pacify next, they go to a different one for an easy cap
Mourkain Temple is a Tier 2 Scenario in the Dwarves vs Greenskin Pairing. The game is very simple: get, and hold onto, the Mourkain Artifact for as long as you can. You get points for holding onto the artifact and for killing enemies. The artifact holder gets bonus points for killing while holding it, and there are bonus points if you kill the artifact holder. If the artifact drops it stays on the ground where the person was killed for a short while.
Match typically goes like this: Both sides rush to the artifact. First one to get it rushes back to their own spawn area.
People generally forget that: The first side to get the artifact pretty much always wins. If a scenario queue pops up for Mourkain Temple, enter as fast as you can instead of grinding out a few more mobs. If you come into the game a second after it has started you have put your team at a severe disadvantage.
The "Aw $hit moment": You don't get the ball first
Over the next few days I am going to touch upon the three T2 scenarios and my experiences playing them. The core of the characters on the server I play on seem to be in this level range, so now is a good time to discuss how to win! My main character is a R18 RR14 Engineer, so will share the perspective in that regard. Keep in mind, the observations I have had are from my server only - I am very curious if other people are seeing the same things.
Phoneix Gate is the T2 scenario for the HEvDE pairing. It is your typical capture the flag scenario similar to Warsong Gulch from WoW - to capture the enemy's flag your flag must not be in the hands of the enemy. The map is a good layout with a lot of space and ways to cross. The scenario also has siege weapons that come into play for both sides adding an interesting extra layer you need to be aware of. The siege weapons have longer range and do more damage than your typical attacks. You get points per player kill and per flag capture. The scenario is first to 500 points and between two competent teams that score is rarely reached - be prepared to be in there for the whole 15 minutes.
Match typically goes like this: Order sends a small team to capture the flag, and leaves the rest on defence. Destruction leaves a small team to defend their flag, and sends the rest on offence.
People generally forget that: ANY damage done stops a person from picking up a flag. DOTs and instant damage abilities are king here. A single person can keep 5 enemies from picking up the flag for a good period of time. Stick a DOT/AOE on and stay alive until reinforcements come. Stop people from picking up the flag at all costs, even if you are going to die. (I love seeing a MDPS about to kill a healer, walk in beside them, take the flag while the enemy is more focused on getting a kill.)
The 'Aw sh*t' moment: Your side is so focused on killing what is in front of you that you do not pan to keep your eye on the flag regularly, and someone sneaks in from the side and takes it. ALWAYS pan regularly to guard the flag or at least try to have the flag in your field of vision at all times when on defence.
Having discerned a clarity issue in my previous (and most "famous", because of it) post, I figured I would add a moment of (attempted) clarity. As much as I am already tired of discussing the WAR EULA, and EULA's in general perhaps I positioned myself into an unclear stance, I would like to correct that.
I didn't even realize the EULA was annoying until it was reported at Broken Toys. (I am not going to link to it again, I am sure everyone reading this has read it. If not, it is in my previous post). At that point, I did do a "Hey, yeah, that IS kind of annoying. Wonder why that is". I didn't have a second thought about it until I was cruising my favorite Warhammer fan site and found a poll regarding it. It too, is linked in the previous entry. That poll shows that (currently) 42% of the particpants of the poll are so outraged at the inconvenience of the new EULA format that they would either a) Not buy the game, b)find it highly annoying and will play the game less, or c) will think twice before booting up the game. This was the part I was flabbergasted at. WAR will have a ton of balance issues (class/realm/server) and the game will turn itself upside down in year one with nerfs and buffs. That doesn't worry anyone - what DOES worry them is having to spend the (now cliche) 5 seconds of their life to do it. They don't care about the CONTENT of the EULA and what it may, or may not contain, but having to click it upon logging in each time is such an inconvenience the game is now a pile a junk and not as worth playing. That was the stem of my rant.
Now, some people read the rant and saw the links to blogsites reporting it and falsely (although understandably) assumed that was where my rant was aimed at. Here is the kicker - Of the 200+ page views that entry had, only 4 bothered to click the straw poll link which better illustrates where my rant was aimed at. I do admit now that was a newbie blogger error and next time I will make that portion more clear - perhaps a direct quote or a better break down of the numbers - to make sure people understand that was where my source of frustration stemmed from. It wasn't aimed at Scott or the people reporting that it was a minor inconvenience and trying to figure out the purpose of the change from existing MMO EULA's. I assumed that when you put a link in as part of your argument people would click it. Lesson learned.
That misunderstanding lead to my now good friend Matt's rant which lead to my retort rant and things, typically, spiralled out of control from a misunderstanding of communication. I suppose that is the challenge. When evaluating my blogging style I would consider it conversation blogging. I do not write as if I was submitting an essay or business report - I just ramble on with the thoughts currently in my head and put it out there. Other sites I visit are much more careful about the language and emphasis they use. I will try to mirror that in some regards; I like keeping it informal but at the same time can see what can happen without proper precaution. I am not an industry icon or professional analyst. I am just a guy who is in with the general gaming population who sees and hears what a lot of general gamers think and say. I take that and my own personal opinion and put it out there to check the pulse of what gamers are thinking (and feeling) and see what comes of it.
Hopefully that has cleared any confusion. *crosses fingers*.
Sharpen your pencils and get your stamps ready. It is time to contact your Congress-person, Member of Parliament, or Town Shaman. The greatest video gaming injustice of all time has been committed! We, as gamers with precious little time, cannot stand back and accept this atrocity. Who cares if there are other important things going on in the world, if we don't stop this now life as we know it is about to end! FIGHT THE POWER!
Puhleeeease. I get a lot of redicule from family, friends, mild acquaintances and even complete strangers for being a gamer. This is the first time I have actually been embarrassed on behalf of the adult gaming community. It is definitely worthwhile to point out the EULA pops up everytime as a typical direction we will be seeing in online gaming, for sure - but the comments from people who have issue with 5 seconds of delay with their 3 hour mountain dew nourished play sessions illustrating this is an outrage of some sort is downright laughable. A straw poll shows ~40% of people who are unhappy with this decision may not buy the game or limit their play time because of this. Good riddance!
My experiences with my PC and gaming leads me to think I am unique. I don't seem to have the problems that the "angry" online populace does. Visat 64? Runs like a charm. Never had a single install issue. I don't understand all the hate. DRM? Never screwed up on my machine. I am very pro-DRM for that reason. After all, since I don't have a problem then everyone else must be lying. If I go to a restaurant ten times, and get great service and food every time it automatically discounts anyone who hates the restaurant that went once. They are either mucho-whineros or just want a platform to be angry about. That is why I have a hard time believing all the Vista/DRM naysayers as people who are more interested in proving a point than recounting honest experiences. Now, I am not so closed minded as to believe that not only do I have the only perfect running PC in the world but also that my experiences indeed may be a minority and I am just one lucky sonofabitch. It is hard to discount your own experiences to believe in others.
With all that said, how was your Warhammer launch? Mine was as smooth as pie (or cake, if you tend to swing that way) and blognation seems awful slow the last couple days as people are playing the game, instead of commenting on it. My server was down for 2 minutes when I tried to login my first time (at exactly 12:01) - it was the first one on the list and I believe everyone spamming "Login" at 12:01 on the default server caused the boom. They got it right back up and not a hitch the rest of the day. No queue, no downtime, smooth gameplay, tons 'o fun, all gravy. Some message boards tout this as undoutedly the champion of the history of all MMO launches (which it better be - Mythic had a lot of other launches to learn from!). I had one friend who mysteriously would disconnect every 30 minutes - but that was the only negative thing I heard. So how was YOUR launch experience? Is WAR a snowflake? Are you?
I know I am talking a lot about WARHAMMER ONLINE lately. A lot of good! It is launching soon much to my excitement, and heck, it is the talk of the town. I too live in that town so let's get to more talking. Using Beta/Open Beta as a reference it is hard not to already notice some trends which will detract from the Warhammer experience. These trends have been visible throughout the beta process and while I hope new blood alone will reverse some of them we will have to deal with them after launch. Hopefully they are just fads instead of trends.
Nyuk #1) Gravitation towards Empire vs. Chaos: No pairing is as busy. EvC has the quickest Scenario pops and most open field RVR action. This part doesn't make sense to me as all 3 pairings are very well done. People know this is always the busiest pairing so that is where they tend to go. Question is why? (Did I just answer that question?)
More 'Nyuks' after the break!