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	<title>Comments on: The 6 Wheeled Car</title>
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	<description>You has too?</description>
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		<title>By: Philosophical Friday: Final Fantasy II &#171; Tish Tosh Tesh</title>
		<link>http://ihaspc.com/?p=208&#038;cpage=1#comment-185</link>
		<dc:creator>Philosophical Friday: Final Fantasy II &#171; Tish Tosh Tesh</dc:creator>
		<pubDate>Fri, 07 Nov 2008 18:41:58 +0000</pubDate>
		<guid isPermaLink="false">http://ihaspc.com/?p=208#comment-185</guid>
		<description>[...] around between several blogs lately regarding levels and progression in games, specifically MMORPGs. I&#8217;ve commented on most of them, but I wanted to write a bit over here as [...]</description>
		<content:encoded><![CDATA[<p>[...] around between several blogs lately regarding levels and progression in games, specifically MMORPGs. I&#8217;ve commented on most of them, but I wanted to write a bit over here as [...]</p>
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		<title>By: Chris F</title>
		<link>http://ihaspc.com/?p=208&#038;cpage=1#comment-79</link>
		<dc:creator>Chris F</dc:creator>
		<pubDate>Mon, 13 Oct 2008 20:30:29 +0000</pubDate>
		<guid isPermaLink="false">http://ihaspc.com/?p=208#comment-79</guid>
		<description>@Tesh: Think I&#039;ll go try Puzzle Pirates. Amazed I haven&#039;t yet, although it is very often referenced. I am definitely leaning your way - I enjoy WAR a lot for the first two Tiers until the leveling stops from fun and manageable - short spurts between levels, the dangling carrot always close enough - to too long, lack of content, and grindy. That was kind of the thought process behind this article was I would rather have manageable time between levels instead of an increasing time - where the rewards are a lot more work for a lot less.

As for a skill based MMO instead of levels, I am in the same sphere as you in this post, as I would like to see content never truely left behind, instead, a lower disparity between power levels would make skill as important across the entire gameworld - instead of being pigeon-holed into &quot;level appropriate content&quot;. Now, a FULLY skill based MMO without levels would be quite the interesting endeavour - many would just argue to go play any online FPS (where only skill matters) however, I do think with a proper thought-process model it could be applied to MMO land too.</description>
		<content:encoded><![CDATA[<p>@Tesh: Think I&#8217;ll go try Puzzle Pirates. Amazed I haven&#8217;t yet, although it is very often referenced. I am definitely leaning your way &#8211; I enjoy WAR a lot for the first two Tiers until the leveling stops from fun and manageable &#8211; short spurts between levels, the dangling carrot always close enough &#8211; to too long, lack of content, and grindy. That was kind of the thought process behind this article was I would rather have manageable time between levels instead of an increasing time &#8211; where the rewards are a lot more work for a lot less.</p>
<p>As for a skill based MMO instead of levels, I am in the same sphere as you in this post, as I would like to see content never truely left behind, instead, a lower disparity between power levels would make skill as important across the entire gameworld &#8211; instead of being pigeon-holed into &#8220;level appropriate content&#8221;. Now, a FULLY skill based MMO without levels would be quite the interesting endeavour &#8211; many would just argue to go play any online FPS (where only skill matters) however, I do think with a proper thought-process model it could be applied to MMO land too.</p>
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		<title>By: Tesh</title>
		<link>http://ihaspc.com/?p=208&#038;cpage=1#comment-78</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Mon, 13 Oct 2008 01:31:28 +0000</pubDate>
		<guid isPermaLink="false">http://ihaspc.com/?p=208#comment-78</guid>
		<description>I don&#039;t care about how weird or ugly a car looks, so long as it&#039;s cheap, reliable and easy to maintain.

I don&#039;t care how pretty a game is if the play is mindless, expensive, and overly grindy.

Puzzle Pirates doesn&#039;t have time-investment levels, it has skill &quot;levels&quot; based entirely on player skill.  I find it to be a much more satisfying metric of competence.  The core level/loot mentality just isn&#039;t all that fun these days.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t care about how weird or ugly a car looks, so long as it&#8217;s cheap, reliable and easy to maintain.</p>
<p>I don&#8217;t care how pretty a game is if the play is mindless, expensive, and overly grindy.</p>
<p>Puzzle Pirates doesn&#8217;t have time-investment levels, it has skill &#8220;levels&#8221; based entirely on player skill.  I find it to be a much more satisfying metric of competence.  The core level/loot mentality just isn&#8217;t all that fun these days.</p>
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		<title>By: Velocityboy</title>
		<link>http://ihaspc.com/?p=208&#038;cpage=1#comment-76</link>
		<dc:creator>Velocityboy</dc:creator>
		<pubDate>Wed, 08 Oct 2008 21:15:52 +0000</pubDate>
		<guid isPermaLink="false">http://ihaspc.com/?p=208#comment-76</guid>
		<description>I wouldn&#039;t mind a 6 wheel car as long as it came in black with leather seat warmers.</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t mind a 6 wheel car as long as it came in black with leather seat warmers.</p>
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