I have been absorbing a lot of D&D 5e material and enjoying just learning, reading, and letting my imagination play out. A lot of this is much easier with the launch of DnDbeyond.com which is free for the base information and has some handy, but basic, tools. I read more information about it and the future is to integrate D&D gaming onto Twitch – which makes sense. Not sure of the time frame. I downloaded a few sourcebooks via PDF – and not being a dummy realized that they were “pirated” materials. Since I am not actively playing and just wanted to get a feel for it I felt it was OK. You hard-line anti-pirater types, relax! In this case it worked wonders as I enjoyed the materials so much, and realized I would get some time with them regardless that I bought the digital versions through DNDbeyond.com. It’s a great way to absorb the information as everything is linked. Special spell granted at level three? Hover over it for a quick description or click on it for a far more indepth version. I have spend several hours reading the Player’s Guide, Xanathar’s Guide to Everything, and Sword Coasts Adventurer’s Guide. Each expand upon base classes and provide a lot of color.
The fun part for me is making classes via the DNDbeyond creator. It makes it really easy. I have created back stories and personalities for three character class types that I have never played. Two are part of the new materials and the third is a class I was never exposed to. I feel like the versions of them in 5e are great and expand much further on what I played when I was young.
The first is an Oath of the Ancients Paladin. This takes the typical lawful good Paladin (which is now just small part of the class in 5e) and has a nature bend – a protector of the light vs darkness. In fact in 5e they have further expanded on the Paladin class to be far more interesting with an additional 6 Oath types and you must choose one at level three. Gone are the days where the knight in shining armor charges in because they are compelled to, or loses their Paladin abilities because they lean Chaotic over Lawful. That option is still there but there is much, much more.
The second is a Rogue archetype – the Swashbuckler. I tend to roleplay the introverted / focused type but have often enjoyed the fantasy surrounding the master swordsman that ooze charisma. This archetype would be quite out of character for me but it does speak to me in the way that a dashing Swashbuckler would (I suppose). There are 7 Rogue Archetypes in 5e.
The last, is the Monk. And while I am most interested in one of the “standard” monastic traditions (that come with the Player’s Handbook) – the Way of the Open Hand – I like the skills the Monk gets and the options they can use with their Ki points as a resource. The “equipment optional” premise works well for me.
I purposely did not explain them in great detail – just teasers – because I want you to read about them if you are interested. Wikis exist so you do not have to buy anything. The funny part about this is that I have rolled all three in EQ2 to tie over my desire to play those roles. Yes, of course, they are definitely not the same but it is still *something* that is close enough to tie me over. I still don’t suspect I will end up in a D&D game but the more I explore and read the more online options I realize exist – and maybe someday my schedule will support a semi regular adult gaming group for a few hours on a Sunday night. Or maybe it will just remain a gentle inspiration to my own imagination – of which, I do not engage in enough.
Aside from the game materials I am on chapter 7 of The Critical Role podcast – the DM is amazing in that and the voice actors seem to be novice D&D players for the most part – I actually find myself laughing out loud at parts and also sharing in the excitement when someone rolls a natural 20. It is a good way to get a fix in and also get a feel for how the game plays. I am still back in their 2015 adventures but they just started a new campaign if you wanted a fresh start. They cast live on Thursdays, but I do prefer the being able to listen on my way to work version, and I am not sure if I can consume it quickly enough to catch up to them. Nothing like having an embarrassment of riches of entertainment to consume. I appreciate content creators.
Last but definitely not least I can’t talk about D&D without mentioning Eri fro Healing the Masses. She draws maps for D&D and I love seeing her work. If I was a DM or actively playing I would support her patreon and use them – they are great! They do provide a visual to further enhance my imagination. in the hands of a skilled D&D group they would be wonderful.
— Behold-Eri (@ausj3w3l) January 27, 2018
Finally I have been playing gently in DDO and finished the main campaign in Baldur’s Gate – and am now on the DragonSpear expansion. The combat didn’t really hold up for me like I remember it so I defaulted to story mode. I still control the team during more hectic fights but for the most part it is a story and inventory management game for me – and I am fine with that. I am still surprised no one has come out with a 5e, turn based game yet with the increased popularity of the game. That is where my more likely future lay with D&D.
I am still in “prep” mode in DDO – I have been gaming mostly in EQ2 but logging into DDO a few times a week to build comfort. I have decided to research less, and go for it more – there too is a very deep advanced mode to spend points in that I have no clue about or where to start understanding. So I just read tooltips and picked things that seemed to be synergistic to soloing. Which is what I plan on doing in DDO until I get comfort. I toy with the idea of starting on a fresh, level 1 to experience the game in the kind of bite sized chunks that are often best learned from the start. I still may do that but the Paladin is the class I am most interested in there, and mine is already level 7. That is a lot of duplication. Sometimes it is more fun the hard way.
I don’t know where or why but suddenly I became interested in re-exploring Dungeons and Dragons. I have often talked about PnP games here and lately I have had a bigger desire to reengage. This is mostly because PnP games don’t suffer from the same lack of imagination as their online counterparts – but come with much heavier challenges to get involved in. You need bigger blocks of time, away from your creature comforts, and your real life has to stop. That is called immersion. Conversely, I can game at home, pause and walk away to change the laundry, answer a work call, etc. etc. Gaming is convenience, PnP is immersion. I wish they were closer to one another. Sadly I am forced (by life circumstances, mostly) to stick to gaming.
I have read the new Players Handbook for 5e, and the Xanathar’s Guide to Everything. Both were very enjoyable. I especially like the new spin on classes they have introduced – The Oath of the Ancients Paladin, being my favorite (on paper). I have been reading and absorbing 5e material without an outlet – or likely space for one – but that still has been fun. I even downloaded the Critical Role podcast and am Episode 4. Critical Role is “old news”‘ for most, I suspect, but basically it is some Hollywood voice actors playing out an extensive D&D campaign. Each episode is over 2 hours in length but they are doing a nice job so far. It’s great as a “to work” and “from work” break. It is also a good exercise to understand what works and doesn’t work in a group dynamic. Listening to the first four episodes you realize quickly who doesn’t know when to listen instead of talk, and some need to take a back seat to let others make decisions and try things. I think that is part of a good learning curve for PnP players and people who plan to be.
This, of course, made me look closer at games in the Dungeons and Dragons universe beyond DDO – and I landed on Baldur’s Gate. They have done an enhanced edition (as well as BG2, and the other parts of the universe) and with that as the most deliberate D&D experience right down to rolls on the screen. It is not the latest edition, however, and the graphics are rightly from the era the game was created in 1998. The experience has been streamlined and I have spent a dozen hours playing it.
Sadly my print screen shortcut wasn’t working via steam as it was for my regular gaming and I didn’t realize it so have no screenshots captured – except the above, which was the first unidentified magic item I had found (and put on, without identifying) and it was cursed! Of course in the 2018 edition that shouldn’t be a curse but a benefit – think of the role-playing options for a thief, for example. Still – that kind of creativity and flavor items are what help made this game fun and I remember spending a ton of hours in it back in the day. Curious how the refined version plays through – and in the short term, it’s been better than expected. Anyone who has tried to go back and play XCOM (original) will appreciate what that feels like.
PnP games aren’t really supportive for a mid 40s, married with child, busy body with work and child based activities dominating the adulting required to “make it in this world”. And while that is a shame, it doesn’t stop me from trying new things, investigating and reading further, and still finding ways to enjoy myself. After all much of this is the base of what our MMOs and RPGs were/are made from – and the source material is as good as ever.