Steam recently added the ability to see how much you have spent with them.
(You have to log in and all that jazz).
In the spirit of fun, and transparency (because why not) let’s see who the true spending addicts are!
|Type||Time Calculated||Amount in USD|
$948.97 USD. Yikes. I could have gone on a vacation.
Still, Not all that bad. Not as bad as I was expecting, of course. And of course that doesn’t count any other platform, box sales, etc. Just steam. I’m actually mildly disappointed I didn’t crack 1000. Anyone know of a game for sale for 51.03?
Care to share your steam spend? I know that is treading on some pretty personal ground, but we are all friends here.
Could be therapeutic.
My son LOVES hockey. He is 7. He plays twice a week, been in weekend tournaments, and when he gets off the bus after school stays outside and shoots pucks at the net until we drag him in. It’s nice seeing him enjoy something so much at his age. It’s something that is easy to support. We’ve gone to several local Junior A games and he just went to his first NHL game this weekend. 20,000 cheering in a rink is awe-inspiring when you are young.
He is convinced he is going to make the NHL. Hockey has been something we have really enjoyed together.
At the last game, I realized something. When the jumbo-tron inevitably start running a ‘Make some noise’ segment (like the video above) and faux measures the crowd response until (usually) at some point the decibels increase to such a level that it explodes the screen – that is a common, 3-6x a night occurrence at these events.
I’ve never seen my son yell, scream, and cheer so loud – all the while staring at the jumbo-tron. And when they reached the peak, he was so proud that he was part of making that happen.
He thinks it is real.
It didn’t even cross my mind he would, but why shouldn’t he? I wish I would take more time to try and see the world through his eyes. Unfortunately, like Santa, the Easter Bunny (et al), just another thing on the list of ‘bound for disappointment someday’ that I am not looking forward to explaining.
This year the most powerful game I played, hands down, was TellTale Games the Walking Dead. I was emotionally invested. Sure, some of the quirky puzzles didn’t quite fit, but the game really fit the genre (I have read all the comics, and also watch the show for full disclaimer). About half way through the game, awe inspired, I ruined it for myself. I made a choice and afterwards I was so curious about what would have happened if I made a different choice.
I went to Google.
Regretted it since.
to be polite here. =)>
My first play through of TWD was me cheering at a zombi-fied jumbotron. It was exhilarating – I felt freedom and amazement! What characters! Great Plot! I am having impact on the game and world around me – and – what? Google says what? That my choices really have zero impact on the overall storyline? That no matter what I do, Pam leaves? and I get bit regardless of what choices I make? Santa ISNT REAL?!? Why are you telling me this!?
Yes, it was my own fault – I was already mapping what I was going to try and do on my second playthrough. I didn’t play again, and while there was a certain satisfaction in knowing I did my gut reaction and stuck with it for the entire game, I was sad that all I could really effect was how people thought of and perceived me in game (theirs and my word choices) and that the plot was out of my hands. I could only impact my personality while getting there – I was getting there regardless.
One of those rare times where I would have rather not known.
After reading this great customer service example over at World of Shadow, I’m back thinking of my own CS purchase experiences in the gaming world. Of course, from there, I can’t help but continue to think, and discuss, why customer service basics don’t flow over into the gaming sphere.
In my first link above, the author purchased from Riot (a la League of Legends fame) and their internal records notified him that within the preset 2 week time frame of his purchase, the item he bought had a price reduction. They credited his account the difference.
In my second link, I bought a game off of Steam for $19.99, only to have it go on sale the next day for $1.99. I was politely told “too bad, so sad” (aka – pound salt) when I asked if it was possible to get a credit for the difference.
The author from the first link is already planning a second purchase from Riot for their good customer service. I haven’t bought anything from Steam since ( and almost a full year) and probably won’t again. Not because I’m that jaded of a buyer, but because there are other means to buy games, and I’d prefer to purchase through services that value me as a client.
Not that I’ll have much luck finding a retailer that rewards customer satisfaction. In the most basic of terms, customer satisfaction is the best predictor of future purchases. You would think the gaming world would get that by now – instead they seem intent that it is better to not get some money from many people, and get full price from people who do buy.
Some quick and easy ideas on how to retain customer satisfaction in gaming after the jump.
There’s a lot of coverage and interest with The Terminator vs. Video Games trudging through the Supreme Courts right now. I’m sure blognation will cover it much better than I but I’ll share a story about games and parenting as a gamer and a parent of a 5 year old. While I do not claim to be the world’s best parent (my son would disagree with that statement – as I am sure every parent’s kid feels their parents are ‘the bestest’) I do try to answer his questions honestly. When he started asking for a brother or sister, and the inevitable questions began about how do babies get in bellies, I did explain about eggs, and how the mommy needs a daddy to help make the egg a baby, etc. Of course I did it in a non graphic way of trying to explain to a child how things work without really letting the cat out of the bag.
So, at breakfast yesterday when we were having eggs and toast for breakfast, he exclaimed:
“Daddy! Mommy is eating eggs! So now you go kiss her belly and then the egg will crack and a baby will grow! Can I watch?”
Next time I am using diagrams. Erm. Maybe not.
I have been a late adopter for games as of late and just picked up L4D2 as a huge fan of the first title. My 5 year old has his own laptop and plays his own uber MMO (Club Penguin) and after physical play time, or just winding down, we’ll sit on the couch and take an hour playing our games together. He caught me playing L4D2 and became completely enthralled in the game. I’ll share some fun/interesting observations after the break – just don’t call Child Services on me.
I picked up MLB 2k10 from 2k sports over the weekend. I enjoyed 2k9, and the $20 price tag is a nice entry level. Today I check out steam, and that same title is now on sale for $1.99. 90% off! While that is indeed impressive, now my valued purchase makes me feel like I was bent over the virtual counter. I emailed them to see if I can get credit (which I’ll promptly turn around and buy a different title with anyway).
I’ve always been a proponent of the Steam sales strategy and this is the first time it has bitten me in the bottom. I’ll update you if they do the right thing. If not, of course, then I suppose I’ll never buy anything off Steam again that ISN’T on sale. Should be a no brainer that due to the proximity of the sale I should get credit. We’ll see.
MLB 2k10 has ‘My Player’ mode, and it is a nice marriage of sports and rpg. You make a player, customize looks, etc and then go into the MLB draft. You can choose the team you want to play for or randomize it. I was drafted by the Giants.
What happens next is hella fun. You only play your role. I picked a starting pitcher, so I just pitch. That’s it. The games go by quickly (well, except for that nasty game where I earned a 7.45 ERA) and the pitcher/hitter interface is really well done.
The interesting part is how you improve your player. There are mini goals in real time (ie: do not allow baserunner to advance into scoring position, do not walk batter, strike out the side, etc) and successfully achieving them gives you points, which you can then spend to upgrade your abilities. You also get points for baseball worthy things (strikeouts, flyouts, groundouts, inning with no runs, innings with no hits, etc). Pitching, fielding, and batting all have separate point pools you earn for achieving things in game. Bonus idea is that you get 2x the points if it’s a key matchup – either a division/geographical rival (this happened when I got the start against the Oakland A’s) or if it’s a key positional matchup (this happened when I pitched against a star pitcher as a rookie). It’s pretty well thought out.
I’m playing above Pro level and getting a feel for how the game plays – spent the whole first season in the minors, midway year two called up to the bigs. Added a pitch type (Screwball) and working on my stats along the way. Winning and losing, but having fun. Supposedly you can also get traded to other teams if the GM deems it necessary.
Nice to see the RPG elements introduced into the PC sports game genre, although I suppose there aren’t a ton of players who swap their playtime between Fallout : NV and Sports.
(PS – I still hate you EA sports for stopping game development for the PC! I miss you football!!)