After reading the comments of SWTOR’s latest QA from Friday, I noticed a couple of things:
- Seems to be a lot of MMO rookies following this closely
- There will be major disappointment for those rookies
Some random ones, amid the rabid fanboyism:
Can you imagine a small smuggler ship entering in Coruscant atmosphere with two passengers(you and your companion) hidden in secret compartments?
and republic soldiers (another plays) searching for illegal stuffs in that ship?
Sorry, Poster 345. You can’t imagine it. The Quest designer can though, and rest assured with that cool move, you and 4 million other characters will get to experience it!
This game is being build at such a grand scale… something i’ve never seen before. The dev teams deserve a monthly fee. Just look at their work O_o
You can just stand in AWE, gazing upon it’s greatness.
I too hope you can jump from the highest skyscraper and just dive for a couple of minutes.
Sure, if it’s scripted!
I’m pretty sure the heroic flashpoints will be different than we’ve seen in other games. Instead of like in WoW where they’re the regular dungeons that are repeated, but are more difficult. In ToR, I see it being entire brand new flashpoints with end-game in mind. By this I mean that they will still focus on story, but in a different way, so that they are repeatable and don’t feel like you’re playing the same story over and over
I don’t get why they don’t let any faction visit any planet. I would understand barring the starter planets cause of the PvP servers, but places like corusaunt. They keep saying they want to make it like in the movies and books, well darth zannah went to corusant to the jedi temple itself and she was not the only sith to ever visit the place. Bunch of bounty hunters go to the repulic capital also to find work
So the content is fresh when you decide to try a different side. I mean, why could players go to any planet they want? That’s what rails are for!
I’m a bit disappointed that their are multiple servers… I like the entire “One Server” where your name can be heard and known by all, and your choices effect the game as a whole, not just your server… By the way, I’ve been wondering, to what extend is this “Your choices make a difference in the game” go to? Do your choices only effect immediate characters, like the captain, or do you capture worlds, defeat leaders, etc that die once, and EVERYONE’s story is different…? I don’t doubt it’ll be a great game either way, but it would be cool if one player’s choices could effect another on the other side of the galaxy…
Dare to dream, random poster, dare to dream. World impact is left for single player games.
Now, I used to be guilty of the same hopes and dreams when new games were announced and discussed. Most gamers have an active imagination, which is handy to have when playing in fantasy worlds. Just skimming the contents there are going to be a lot of disappointed people. I do think TOR will be successful, but really – take WoW, skin it as star wars, add in voice overs, and that is the crux of what you are going to get. The core gameplay will still be on rails, repeatable content.
Still may be awesome, but the fantastical quotes made me sign in nostalgia.
Capture from the video
See those two, round black bulb things above his head (and to the left?) He’s not shooting out of a window, he’s shooting out of a cockpit.
Oh look at this high rez screen from ages ago.
Either a complete coincidence, or nifty stuff.
EA probably heard I have banned myself from their products, and this is their clever way to get me back. I love giant robots.
Callan hits an interesting point in the comment section over at Tesh’s musings about the value of his time.
I am in Tesh’s camp here, where my discretionary budget is at an all time high, and my time budget is at an all time low. Gamers often judge the value of a game based on how many hours it gives you, and that argument often supports ‘the reason why a subscription model works for me’. Take WoW, and remove the part of the game that annoys you the most that feels or is necessary (grinding for cash? getting locked out of an instance for a week? farming for mats? runnin the daily heroic for frosties?) figure out how much time you spend doing doing that activity every week you dislike, and realize what your sub fee is buying you.
It happens in all games. I just finished Mass Effect 2. I had great fun. I didn’t think it was too short, but there was a nagging part of it that drove me nuts. Go crazy with me after the break.
I have writers block. I have 7 drafts written on various topics but am having a hard time piecing them together. Some of them are related, and I think, can I combine them? Do they make sense? I have lost my groove, and working to find it.
My time off blogging was spent playing 3 games. WoW, Dragon Age, and Mass Effect. Having just finished Mass Effect 2 this week it gives me cautious optimism for Bioware’s SWTOR, even though I made fun of them on at least one occasion. In typical naive internet fashion, I am basing my personal hopes and dreams not from the devs, or things I have read about the upcoming title, but because of the type of game I want (dammit!).
Review of what lead me to my hopes and dreams, and how I would like to see SWTOR end up, after the break.
I know a lot of people hate EA. I am in the small minority who have really enjoyed their products, and haven’t been dissappointed when purchasing their games. Of course I do a lot of research before buying games, and never buy a game by who it is from – but rather on the merits of the game itself. I received an online survey request from them through Massive Effect, so figured I would oblige. Survey after the break!
I had purchased the game when first released and played up to level 10ish but was immediately sucked back into WoW with the Burning Crusade expansion (I was a GM of a progression guild at the time. No time for two games!). Going through some old emails I found an old buddy key I had – that was never used, so thinking of firing it up for the 10 day trial and seeing how things are. Intersting thought there, Wow:BC coincided with LOTRO, WoW:WOTLK with WAR, so I am going to suppose that the next WoW expansion will be released some time around the Bioware KOTOR MMO launch. Anyway – getting off topic.
I have been bouncing around blogs not in my regular reading rotation and have read a lot of positive reports about how the game is carrying along. Curious if anyone out there (who reads this) is currently playing, and can recommend a server and some LOTRO tips to improve the (no doubt) 10 day solo experience while the rest of you run around the Mines of Moira. If you don’t mind giving me your in game name, so I can bother you with noobish questions along the way (and have someone to chat with in general, you know, MMO and all that) it would be greatly appreciated.
I have bandied about my reservations on KOTOR MMO if it would be a subscription based platform, and took time to praise how it could be wonderful on the RMT platform, but actually haven’t discussed the game itself. How could I? There isn’t much known, afterall, and I refuse to get into speculation such as the already thousands of posts on official forums, as well as the several fansites already popping up. The speculation phase builds up the unrealistic expectations of the fan base before release, impending dissappointment ensues.
I have wholly stepped away from the MMO space for now, and have been testing different waters. The post release mega-game discount is just too hard to ignore. Bioshock for $20.00, and I just picked up Mass Effect for $30 on Steam. (Steam is now carrying a bunch of EA titles – yay!)
I am now on my third playthrough of Mass Effect, and my experiences have given me hope on what KOTOR MMO could indeed be – of course, keeping my mind in line with my first paragraph – I am just going to list what I like about Mass Effect and how the game design could mold nicely in the MMO sphere. After the break.