This series is when I get a bunch of draft posts left in the background and I feel compelled to clean them out. And by clean them out, I mean talk about what my point was when I was thinking of writing it, whether or not it’s worth continuing the thought (or not) and why, and the delete it, complete it, or leave it on the back-burner for a future date. So far in the series I have only parked one post to redo in the future and I actually want to adopt it as a pet project. But that is a post for another day.
Mad Money (12-9-2016)
I have a love / hate fascination with WoW tokens and this post was the beginnings of exploring that. Here is the snippet, which is kind of funny:
I continue to have an odd fascination with the WoW token. I understand true markets and how market forces work but continued to be confused and curious with The WoW token itself. I can’t understand what is driving the price changes. I even have a Token price tracker on my phone. Here is the history of the WoW Token by all time price.
You can see a slow climb from 20,000 gold to near highs of 60,000 currently. The dips are also particularly fascinating – prices rose steadily until Legion launch and then dropped to a new low
The funny part is the WoW token is currently at 130,000 gold(ish) down from a high of 241,000 earlier in the year. The reason why I struggle with the token in general is that because it is not regulated, there is no impetus on Blizzard to bow to true market demand / forces. They can unilaterally set the price at whatever they want, and can just create supply from thin air as need be – so I am extremely sceptical of the validity of the price and how player choice and decision can impact that. Due to the fact they have monetary value, am I incorrect? Do they have to stick to a standards as set out by the Stock market in the USA? Is there a resource on this so I can take off my tin hat and see there is some legitimacy to it? Of course, due to the date and the prices I was talking about I am going to let this post plunge like the DOW and NASDAQ will do in 2019.
Stop Me if You Think (9-6-2017)
I had to add this one, for the irony of the post title. That was it. I think I was going to do a play on a Morrissey song, but there was no finish to the sentence, no text placeholders, nothing. And just reading that is probably a good test for me. Just stop me if you think. Period. Which means I should stop, right? Melancholy-ing destroying this post as I ponder my place in the Blogosphere
Warframe – 20 Hour Impressions (10-17-2017)
I used to put a lot more text and base thoughts into my drafts to save for later and all I had included in this one was:
Codex is hidden behind scanning, of which I can’t figure out how to use on my PC – even when googling and checking out
I loved the idea of the Codex in the game but was having a really hard time sorting through how to scan properly. Until I found the right article, and I ended up getting a gadget that I could load up 200 scans into it and it would Auto scan as I fought. The only downside to this was that sometimes I would kill things too fast before it could scan, and sometimes it would run out of scan-ability that I would have to reload at the end of the mission. Warframe was a game I put a LOT of time into and loved a lot of things about it. Will be curious if Anthem can take it’s place for me. The learning curve was (is) steep and in pauses between other games I have played I did try to foray back – and hit a few roadblocks. Sad part is that I almost have completely forgot everything about what to do and where to go, and since that mountain is so hard to climb it is extremely challenging to even think about getting back into it. They just launched another expansion which makes me feel even further behind (I didn’t even GET to the last expansion planet). I still cheer for this title due to the happy balance of micro-transactions it has – its the darling of the industry for that right now. Killed, like my desire to reboot this game
Ostrich Burgers : Destiny 2 (10-25-2017)
Continuing my poor draft post design this was another little title that I think I know the idea behind the title, albeit completely misguided. And little text to support it.
The Destiny 2 PC Launch happened and the internet is breaking. Not because of how awesome the game is, but because apparently many people are getting banned, permanently, for “no apparent reason”.
This post was subsequently solved to the tune of not admitting what was doing it but I always wish that companies would call out the people who do lie on these. There have been some cases in the past where devs have done just that, and showing who is banned and why is a great step to be transparent with the community and to also build a support network around the company for when they do ban. Everyone likes bans, except the person being banned. And, I am one of those people what would err on the side of the ban being more likely to give a false positive (with a system to correct and identify quickly) than to have a system that is too lax and lets cheaters through the gates. Recently in a Battlefield 5 game there was a guy clearly using a wallhack glitch as he was 76-0 before people found out that he was shooting through walls in a very safe place. Destiny 2 is still the only game I want to play that I can’t due to how terrible the premise/story is that it is on principal now. Banning this post, and telling the world.
(no title) (10-28-2017)
I was still playing Warframe, and this was the text I had written:
Hattip to the Warframe Reddit:
Not sure if I need to say much else.
I still don’t. Meta-critic is broken as a place for people to review bomb. It’s too bad we don’t have a place to decide on whether or not to take a chance on a game… it’s the opposite of Flixster in many ways – which seems to work – as fun and blockbustery movies often get panned by the critics but fawned over by the public – and I always trust the user rating on those ones. For some reason gamers are unable to divorce a game from the social issues they may or may not feel is represented / not represented (blah blah blah). Judge a game by the game, enough already. I think I did a post about this already, so giving this post a 0/10 for it’s SJW stance.
Show and Tell : Limbo (12-05-2017)
One of the really fun things about Warframe is that your main character can control so many different kinds of Warframes that it is a very “alt-friendly” game. Since I was really enjoying the game I started doing a Show and Tell series about my favourite frames. Here is what I wrote about Limbo.
Limbo is the gentleman Warframe. It has to be true, because, well, a top hat! From my understanding he is also the only Warframe that has interchangeable hats as an option. You do need to look good while you kill, right? Limbo is a quest frame – you get him by completing a quest chain (but still need to build). I had a very strange run with Limbo leveling him – I went from complete confusion, to mild frustration, to a degree of joy in sorting through his playstyle and abilities. He is definitely Warframe that proves Digital Extremes is not afraid to try new and interesting things with their mechanics. Those mechanics, however, make gameplay a very intriguing option with overall frustration for non-grouped players – or players unfamiliar with the mechanics.
Here is his reveal video, to high level the concept before I go into greater depth.
The Rift mechanic is fun. Hitting a single key can remove myself from danger – but I am still visible. This means that when I am in the rift enemies see me, and try to attack me, but they can’t hurt me. Limbo’s abilities push and pull friends and enemies into the rift (against their will) and that is where frustrating play can happen. Oh, you just unleashed your super damaging ability on the big bad boss? Sorry – I just banished them to the Rift so that damage is wasted. But here, let me put YOU into the rift with me and we can now 2v1 him since we can ignore all other enemies.
I didn’t finish the post, or the series, but I still really loved playing his interesting Rift mechanic when I was a player. I’ll let this one rest as is as well.
That cleans out any and all drafts I had from prior to 2018 – and as with my other posts on the subjects, it feels great to have it all cleaned up and can face 2019 with only 2018 drafts to fix. Which will come at a later date. Isn’t there some saying… cleanliness is next to bloginess? Something like that?
Leonard Nimoy died on the weekend. I have fond memories of his art through TV, Movies, and games and many others have and will memorialize him much better than I ever could. I read his last tweet as I was following his passing and I found it absolutely beautiful – words to remember, and that is what I want to share here.
I have been really nostalgic this week. On one hand I have the realization that for all intensive purposes my life is half over – and that doesn’t make me sombre by any means – I have lived quite the life and am good at the fact that I probably have a good chunk more to. I start everyday with a smile, satisfied with the life I have lived and just try to be nice to people in general. You don’t have to wear a cape to be somebody’s hero, after all. Still, in moments of reflection and “why nots” coupled with my trip down nostalgia lane, sprinkled with Mr. Nimoy’s quote has me thinking.
I’m going to try and get the band back together. Figuratively, of course. We weren’t a band, but a guild. And by back together, I mean going to try and get people to log in for an evening to just say hi and catch up. Even for just one night. With EQ being free and the Testserver still alive and well that isn’t the hurdle – the hurdle is tracking everyone down. I have some emails, I have some last known whereabouts. I have friends of friends. I have the internet. The funny thing is I don’t even know if anyone cares but the guild is actually still in tact and it even has login dates and whatnot in the guild management window in game (patched, back in on the weekend). There is a setting for this.
The World’s End was a funny movie about a washed up guy that has been trying to get his old crew together years later to finish a pub crawl. I wish this event had this sort of ambition, but really, it doesn’t. It is just to get a bunch of people who were friend’s and guild mates at one point into an old game we used to enjoy. Some may not like the idea but at the end of it all, why not? It definitely won’t hurt anyone and at bare minimum if a handful show up and have fun then that is enough for me. I can relate to Gary King on everything except the washed up part *cough cough*.
While there is a setting I don’t have any sort of purpose or activity yet. The main goal at this point is to drive people to the old message boards. Find them, and get them in one place. Once we have a captive audience we’ll try to organize from there.
I already reached out to an old guild mate based off an entirely old email I came across and got a positive response. The most fun part is that our boards are still up so we have a natural meeting place. Wish me luck, I’ll need it! I’m sure I’ll update here now and again on how it is going – if it goes at all. If you happen to know anyone who spent time on the EQ Testserver at EQ launch until early 2000s I’d appreciate it if you passed along this adventure – who knows, maybe they will know someone who was a part of The Grove at the time (or Primal Brood, which ended up taking on a good chunk of our members to take them raiding). It was a small enough community that there is a good chance they will know someone from The Grove at some point. Whether or not they can feed them to the board is a whole other challenge.
The link to our boards is here. There is a post in General about getting together. Anything anyone can do to help, it’s appreciated. We also aren’t against a time constraint either, so would appreciate any suggestions if anyone has done anything like this before.
This happens to me often with gaming – I hit dry spells.
This occurs when life gets too busy and/or games get a bit dry for me. Thankfully, right now I am in the former – just busy. This, in turn, makes blogging more challenging because if you aren’t playing then there’s not much to talk about. And if you do have time you would rather be playing instead of writing about it.
We call these, “first world problems”.
I’m 25 rubicite away from the final crafting upgrade in EQN:L and its probably a solid 3 hour burn/zengrind. Excitedly, there is a patch on Thursday that promises new biomes – SNOW! I love the outdoors and my favorite backdrop is a lake, but also love winter sports/shenanigans so hey, I’ll take a frozen lake and snow. This raises a couple quick conundrums.
One is that I like my claim, and where I am. There is a ton to do with it and we are only a couple patches away from claim expansions which makes it a whole new world for building. My good friend Mehlan has joined the game and claimed beside me so logging in now I find him there, waddling away, so I can say hi and hang out. So for those two reasons alone, not moving.
The second is hopefully they have meaningful seasons – has any game? I don’t recall. Why can’t I have my lakeside cottage.. and winter wonderland for half the time? Something tells me to add that to the “captain obvious yet awesome” list of what would make the same-old MMO the new-awesome MMO. (See: combat mechanics, leveling mechanics, endgame content, equipment issues . etc.)
Oh, EQN:L tip if you are feeling lonesome, /join general (chat) – people are connecting there and always a stream of chatter. Makes the nights fly by.
I’m starting to wonder if I really am done entirely with World of Warcraft – usually I play out the expansion to the end but the daily grind of the uh, daily grind quests of MoP had me leaving early in the expansion. Now I feel less connected to WoW than ever and I wonder if that slide means the end and no Warlords of Draenor for me. My friends still play and I miss their chatter (and envy their dedication).
I didn’t get far in Diablo III – level 20 I think? Before I realized this game wasn’t as fun as the first two. The potion chugging loot-fest just got boring fast. I heard there have been some nice changes so I may check it out again. I did pay for it, after all. Something tells me I may like the Crusader class but there better be a trial or something – not shelling out more for a game that didn’t capture me in the first place.
Speaking of games I didn’t finish/start, GW2. Level 37 was my breaking point. I read a lot of bloggers who love it but I now feel I am so far behind the story that I missed out on the game. Is that the danger of too many updates?
I was >< that close to becoming a LOTRO blog for a while and even queued up the Warden (after much bitching about it) but alas, right now its EQN:L or bust. And bust it is.
Again, the worries and problems of a modern day adult gamer. Too much to do, not as much time to do it. Somehow manage to blog about it though.
It’s HTML 5 and give me headaches in Internet Explorer 10 on Windows 8, but works great on Chrome.
It’s part of Ludum Dare 26 which is a weekend gaming contest of some sort (too busy trying to beat the game instead of researching).
Go play it – it’s fun, and I haven’t won yet which is really getting to my self esteem.
My critical analyis is that it needs to be more theme-park and less sandbox. Or, it’s just a Friday morning and I am being silly.
I can’t believe I started this blog in 2008. Yes, it only has 184 (often misguided) posts, and no, I haven’t really checked in in a year and a half. And yes, I do miss you.
‘You’ having two contexts, of course.
One, is writing. I think critically all the time for work, and write all the time for work – rarely for enjoyment. That was what I accomplished here. I had a ton of fun.
Two, is actually you. You who is no longer reading this, but used to. And who would comment, and challenge me, and link posts back.
While I still follow the community for the most part, I stopped participating. Not only, not participating (by not writing), but also, by not commenting. Not supporting the online community I was once part of. Yes, I am feeling a bit old and tired and once again waxing nostalgia.
When I stumbled upon the news that EA’s CEO was retiring due to revenue issues and remembered that I lead a revolution (ahem) to stop buying EA products. It made me want to post. I thought I remembered making fun of him for being a terrible blogger, but that was some other EA dude. So, like many things that go as you age, I blame it on being a natural loss of general facilities.
So here I am writing, and it feels good. I played a lot of League of Legends on my own, ditched it because of the community. Played GW2 for a while, ditched it for lack of community. And oddly enough, against everything I ever fought for in computer games and posts here, I am a WoW subscriber again (albeit only a handful of hours a week). Why? Community. My friends are still there. Many never left.
Which circles back to blogging – for a few years I was tight with blogging, and regardless why or how I lost my desire to be a part of the community, I assure you it was me (not you). So I am back. I am not changing the title of the blog but the format will cover more about life in general with a gaming slant here and there – I am not on top of the gaming news, trends, or fads anymore. Good thing there is far more to life than gaming (and blogging about it).
Sad to see Wolfshead hasn’t blogged in a while and I think the whole blogging idea wasn’t about expecting or implementing change in our online universes, but sharing ideas about how those might look someday.
So, going to poke around and say hi to you in your corners of the blog-o-verse, and stop by here once in a while to share stories and thoughts, when the need and if the desire arises. My therapist recommends it.
Nice to see you again.
I’m sorry I left! I had a whirlwind year where both the effort and joy of blogging had to take a backseat. It has been a very interesting year.
I became a CEO (complete with the 90+ hour work weeks)
I almost lost, then managed to salvage, my marriage
I had a 6 month Cancer scare (clean bill of health – finally)
I still lurked and read both my favorites, and I’m sorry for not supporting you with comments. Selfishly, especially with the health angle, I become very self contained. I have been playing games – it was a ‘comfort’ angle where I played both old and new, when I could, and I managed to pull through all of my challenges successfully and have been living a much more balanced life (except I still work too much, but that is pretty much required =)
Some changes around here – updated the look, and working on getting the mobile version up and running. I am also now posting under one of my gamernames (yes, the irony is not lost on that). I will probably continue to tweak around on the site as I discover what little goodies WordPress has thrown out over the past year.
Anyhoo – feels good to be writing again, and looking forward to talking with you soon.
I am part of a WoW guild. I have spoken briefly about it in the past in a few topics, but nothing major (you know, the one I used to be GM of, yadda yadda). It’s going through a change right now, and the people that founded the guild are mostly gone. It was a great guild and will be interesting to see as a “casual” player what happens with it. They are working on their 4th GM right now. I have a Guild post lined up for the future. This is of lighter fare.
I still read the boards, and Clawdia/Orvie updated a thread that was/is kinda cool. It’s in private guild forums so I can’t link it.
Since the guild was formed at the beggining of Burning Crusade, we have had 12 kids born into guild members. Hell, that’s a solid 10 person raid group (with rotations, even). It’s a fun thought – a group of adult gamers grouped by an in game tag sharing parenting tips for newborns (after they read the Yogg-Saron strats, mind you)
Puts things into a fun perspective when gaming and real life collide.
So I have a game design idea. It is a basic dice game, a game we discovered on vacation one year in Jamaica. A bunch of very wealthy guys were sitting around a table gambling with each other on it and we quickly became friends because they, and we, all owned Omega watches. Anyway, we took the basic premise of that game and switched it around and it evolved over the past 8 years. It is a blast, and we all sit around laughing our heads off playing it for hours. We play it in bars, around campfires, anywhere, any time. The game defines us. It is officially called “Sh*t the Bed” but I figured I should tone down the title a bit since it would essentially be a family title.
Graphics needed are minimal, although there is a scoring and math system involved. I used to be quite the programmer – I was on my high school programming team and we went to the Nationals with Turing. (I know, reeks of nerd!). I have been out of the game for a long time, and ask you, who read this, what is a good, simple language to pick up for a simple project such as this? Flash? XBL? I shudder at the thought of C++ for such a simple premise, but figured I would put it out to the experts.
Something I always wanted to put into game form and could be a fun entry back into entry level programming.
As a PC gaming enthusiast, I have decided to spread my wings and try some new things. PC gaming has been made famous not only by the huge budgets and blockbuster titles, but also by little shops/guys in basements who put out some quality (yet often limited) titles. They grab people, make them have a ton of fun, and are a great move away from the $50 titles. I have spent so many years in MMO land, and big budget FPS land, that I nearly forgot the base of which makes PC gaming so special to begin with. A mini-review follows after the break.