When Crazy Works Out

When Crazy Works Out

I finished X-COM 2, as I said I would last post. The final battle was a bit of a gong show in challenge, and I was down to two of six soldiers at the very end. It might had been worse, if my favorite hero (Jill Kelley) didn’t go berzerk. In the “perfect storm” of…

20 Hours of X-COM 2

After 20 hours of X-COM 2 I have emphatically decided it is the best game I have played in five years. I don’t know which exact game it is replacing from 5 years ago as the new best, only that it is so good and so perfect for me right now, that surely it is…

I Win X-Com

Lovely game. I think there were some great opportunities to flesh out the plot and story much deeper but perhaps that wasn’t core to the tactical “sim” from the outset. The production quality, gameplay, and spirit to the original was kept well in tact and exceeded my expectations. I wasn’t sure if it would live…

Confusing Sales

I understand the mindset behind the Steam sales – a lot of times they are games that have been out for months – if not years, so getting $1.99 for a $19.99 game past it’s prime has some sense behind it – because normally, you would just get zero. Regardless of what customers you piss…

Customer Service Win

After reading this great customer service example over at World of Shadow, I’m back thinking of my own CS purchase experiences in the gaming world. Of course, from there, I can’t help but continue to think, and discuss, why customer service basics don’t flow over into the gaming sphere. In my first link above, the…

Skills Baby

Suzina over at KTR posts about a couple recent gaming experiences in LOTRO. It’s a good read for several reasons, but mostly because it captures the essence of what is great about MMO’s – success and failure. I shared a snazzy yet true golf analogy in the comments section about “hooks”. MMO’s live on hooks. …