Paladins

2018 I HAS REVIEW – Q3

July 2018

  • Posts: 6
  • Games: World of Warcraft. Magic The Gathering: Arena, Warriors of Waterdeep,
  • Other Media / Non Digital Games: Blaugust

Summertime is more time outside time, less gaming time, and even less blogging time. I started a series about some World of Warcraft Specs that I thought would be really fun to include/play in the game and had drawn out several for several classes, but I didn’t get past one or two. (Maybe just one, will find out when I do August / September! My focus was on healing and tanking specs for every class to ensure you can play the flavor and role of class that you prefer. At the end of the month I wished the Blaugust participants good luck due to the fact I am at a cottage first two weeks of August and teaching at a hockey camp, so I don’t have time to blog at all for the most part. I spent a lot of time exploring my roster of World of Warcraft characters and tried to sort through how I would launch in Battle for Azeroth and where my focuses would be. I didn’t stick to my plan and even less did I do the armor class quests for the new races. I tried to give away Magic The Gathering Arena beta access as I had 5 keys – only two people asked. I managed to win at getting my Awesome Bear Form challenge before the deadline (And continued to use it through BFA – it is that awesome!). With my continued attention to D&D I ended up downloading a fun mobile game Warriors of Waterdeep, although I stopped playing it shortly after. Didn’t stick.

July 2017 I was playing Paladins, Fortnite, and Battletech

August 2018

  • Posts: 8
  • Games: World of Warcraft
  • Other Media / Non-Digital Games:

At the end of August I was already wondering if I should resubscribe to World of Warcraft. I did, but the fact that I had to second guess myself was telling to me of the quality of enjoyment I was having. I was enjoying the core story of Horde more than Alliance. I HAS PC turned 10 in August and as always, I reflected a bit on my 10 year journey here and what’s next for me. I looked for a guild of like minded people but wasn’t having much luck – so took random invites instead and was fine with that with my solo-ish playstyle. I found and added two new blogs that I enjoy Deez Words and Allunaria’s. I slogged through the low 100s and reflected often about my experiences as a once again, sole World of Warcraft (apparently) blog. I sourced a temp work position through the blog for a test, successfully, and I DID do a second part of my “SPEC ME OUT” series. Awesome rogue specs that I would 100% play for myself.

August 2017 I was playing Fortnite, Destiny 2 (beta), and Paladins.

September 2018

  • Posts: 7
  • Games: World of Warcraft, Telltale Games, WildStar, Cyberpunk 2077
  • Other Media / Non Digital:

I unsubscribed from World of Warcraft in September. Didn’t last long, sadly. Before doing so I grinded out Warfronts to get top end gear for basically just showing up. The ultimate welfare epics. I was sad about Telltale games – I really enjoyed a few of their titles (but the delivery did wane on me). I compared and optimistic view vs a pessimistic view on the 6 month mount subscription announcement by Blizzard. Level 120 in World of Warcraft was checking in, doing the work, but not feeling the love. Kind of like real life. I shared every post I made on WildStar and of course was sad that the game didn’t stick. Sad but NOT surprised – one of those “called its”. Finally I watched – with glee – the announcement and sharing of Cyberpunk gameplay. It was one of the PnP games I played the most in my youth (Rifts, Star Wars, Shadowrun being the other ones I spent my time on).

September 2017 I was playing Destiny 2, Clash Royale, and Fortnite

Q4 is less old but will still share, I really enjoy being able to go back through and see where my head and heart was at the times

2018 I HAS REVIEW – Q2

As a Side note, WordPress has changed their base editor and the main thing I hate is that there isn’t a full justification option. And it is built on building blocks of things. Change is hard when you are used to something but sticking to it! It also seems to have changed my font which doesn’t make me happy. Ah well, will work through it.

April 2018

  • Post Count 5
  • Games: Magic The Gathering Arena, The Show 2018, Starbound, Slay the Spire
  • Other Media / Non Digital Games: N/A

April was a very light posting month for me and most of it was spent in MTG:A. The posts were heavily about the learning and luck curve in MTG:A and how I felt like I was finally getting to a place and a deck where I could win consistently. I am still playing that game frequently but will save those updates for a non-review post.

Comparing April 2017 I was playing Andromeda and Hearthstone.

May 2018

  • Post Count 5
  • Games: Battlefield 1, Magic The Gathering Arena, Everquest 2, Lord of The Rings Online
  • Other Media / Non Digital Games: Origin

May, another light posting month, saw me revisit Battlefield 1 to help me decide if I was going to adventure in the newly announced Battlefield V, and signing up for the Origin service. I revisited Beta Fatigue – a theme I have posted about before where I burn myself out on games in Beta and can’t be bothered to replay from scratch when the “live” game launches. MTG:A was nearing a reset. I jumped back into EQ2 to get a free 100 (only to not play him/her) and started levelling my dream class – the Warden – in LOTRO. Finally. And lastly, I got ranty about how everyone wants everything free and without a modicum of effort in F2P games, while I felt the pace was ridiculously generous in MTG:A – an opinion not many shared.

Comparing May 2017 I was playing Destiny, Paladins, Overwatch, Guildwars 2, The Division. Clearly May is a “play lots of things you don’t stick with” month.

June 2018

  • Post Count 7
  • Games: World of Warcraft, Magic The Gathering Arena, Battlefield 1, Destiny 2
  • Other Media / Non Digital Games: Steam, Twitter

June saw me rush back to get my bear form before it was gone – there was a limited release on the artifact skins and the clock was ticking. MTGA launched a new card expansion and much like Hearthstone, I had to change my decks and my approach because it was kicking my ass. Steam had an easy way to see how much you have spent there – forever – so I started showing mine (hoping you would show yours). Most of you did. I complained a bit that unlocking perks in Battlefield 1 required me to play contrary to how I prefer to play (which isn’t always a bad thing) and even encourage me to do things to not help my team win (which is always a bad thing) yet there I was, doing it anyway. Battlefield V has some of the same issues, except worse – they time gate it forcing you to do things contrary to the benefit of your team more deliberately and often. Twitter Snitch Tagging is a thing and I once again wonder why I bother with the site (probably will delete soon, because in 2030 the word “Thank you” will be associated with hyper privilege-ism and using it – although fine for the current time, would mean I lose my job and life in 2030 for my past politeness. Why take the chance. I got angry with Destiny 2 (again, and continue to be so – unfairly, mind you) and another ranty-ish post about people maximizing their ladder climbs in MTGA by quitting the second they think they may not win (so they can more quickly lose, meaning they can more quickly go into a game where they may win). Me? I hang around to the end and some of my best moments were coming back from a game I didn’t think I could win. I love it.

Comparing June 2017 I was playing Paladins and Injustice 2

2018 I HAS REVIEW – Q1

That time of year is upon us where we look back. I really enjoyed this series last year as the memory gets worse and I get older it’s fun to see what got me excited, dissappointed, and curious throughout the year. As a longer post I am breaking it up in quarters.

January 2018

  • Posts – 9
  • Games – Idle Champions of the Forgotten Realms, Hearthstone, Dungeons and Dragons Online,  Everquest 2,
  • Other Media / Non Digital Games – D&D
  • Theme(s) – Review posts!

I am not currently playing any of those games regularly, and still have not gotten into a proper D&D game in my area (haven’t tried that hard either – the commitment level for a multi-hour, multi-session game is really hard for me. ICOTFR (say that 5 times fast) was the first “idle game” style that I spent some time in. I didn’t quite get it at first, a game you “watch” more than play, but it actually had a fun slant – for a while. Hearthstone was to explore the new PVE versions which were fun, but ultimately didn’t keep me with staying power. I invested in DnDBeyond source and rulebooks and became very excited about the idea of playing Dungeons and Dragons PnP.

Looking back to compare January 2017 I was playing: WoW:Legion and WoW:Legion only.

February 2018

  • Posts – 9
  • Games – World of Warcraft, Dauntless, Slay The Spire
  • Other Media / Non Digital Games – Critical Role Podcast, D&D
  • Theme(s) – underdogs, nostalgia

Funny that in February 2018 I went back to “finish” World of Warcraft. Flying was there finally and the game had progressed along enough that there was a lot of content for me to catch up on and enjoy. I also dabbled in Dauntless (which I spent very little time in, it was an Alpha invite and the game was very rough and without a great vision. I predicted it wouldn’t fare well due to the impending launch of Monster Hunter World a much more polished, proven game.

Looking back to compare February 2017 I was playing: World of Warcraft, Star Wars The Old Republic, and Mass Effect (Original Trilogy)

March 2018

  • Posts – 4
  • Games – World of Warcraft, Paladins
  • Other Media / Non Digital Games – N/A
  • Theme(s) – Zen grinding, Gamer Skill differentiation, Lessons learned in game design

March was a very light month of posting for me and it was all about WoW with a little bit of “I told you so” when Paladins went against their community wishes and changed their game to be more lootbox based during the Battlefront 2 EA fiasco – I mean, you just have to pay attention to how the market reacted to that to not do the EXACT SAME THING. Last time I checked steam charts the game hadn’t rebounded to their high before this decision.

Looking back to compare March 2017 I was playing Andromeda, and The Secret World Legends

Not a ton of consistency from year to year (fun to be able to do that this year) . I have a lot of posts in my head and drafts but currently still on vacation (a winter one, after my beach one), so behind on gaming and writing.

Happy new year! I’ll get to the other three quarters in due course.

Backtracking : Paladins

When I last wrote in depth about Paladins in this article I was shocked and dismayed that they were ignoring everything that EA just went through with BAttlefield 2 and was launching a new “Cards Unbound” system that was clearly and obviously designed as pay 2 win mechanics. It was a sad hail mary from a really good game – one I used to believe was better than Overwatch – albeit having a more niche following. Greed, it seems, is more important than having a stable and solid revenue base. The community rallied against it heavily – I have never seen a community so united against a change – but the developers made excuses and stuck to the plan. They were going all in on it.

It worked out exactly as expected, from a player base perspective.

Cards unbound was launched December 18th. People had already been leaving the game pretty upset by then, since the announcement in November. Many people came back to try it out in January as there was a small uptick in players – only to have their fears fully realized, and a huge drop in February – their lowest ever. What is a developer supposed to do? What happens when their vision of money doesn’t line up with the vision of the game the players have adopted and loved about them?

Backtrack of course.

Here is the main snippet:

We know this system has angered many of our most loyal fans and become a point of continuous contention in the Paladins community (and even inside of Hi-Rez). Your voice has been heard loud and clear.

Our team will be working over the next major release cycle to remove Cards Unbound from the game. We will be replacing it with a new system that I believe the community will be really excited about — including the re-introduction of the deck building point system, and a method for obtaining cards that will be way less grindy.

We want the focal point of the card system in Paladins to be about fun ways to customize your champion to your favored playstyle.  We also want to unify the COMPETITIVE and CASUAL experiences with the card system so that we use the same system for both (no more separation of bound vs unbound).

We are still working out the details of the new system, but the rough outline of our current thinking is as follows (NOTE: Subject to some change, but hopefully this communicates the general direction we want to head):

  • Legendary Cards will now be called Talents.
  • Talents will only have a single level.
  • Talents will be unlocked for free by earning XP and gaining Champion levels (for example; level 1,5,10,15).
  • All Champion Cards will now be free (No cost or grind).
  • Deck creation will return to a point system where players can distribute 15 points across the five cards they select for their loadout. Each Champion Card will have five ranks to choose from.
  • Talents will not have ranks, and are not included in the loadout point cap.
  • Talents and Decks will continue to be chosen at match start to allow players to tailor their playstyles based on their opponents.
  • New Talents will be added over time and give further varied playstyles.
  • Champion Mastery will no longer be capped at level 25. Instead, it will work similarly to Player Account leveling (which has no cap).
  • Card chests will be removed from the game.
  • We are evaluating the best options to compensate players for their previously earned cards, and hope to share details soon.

The release plan is to start testing this new system as soon as we can on PTS (hopefully, next week).  Your analysis and participation will be very important over the next few weeks as we work the kinks out of this design and deliver the best possible product to you in the next update.

You can read the full announcement here, if you want.

I am torn on this. I like to support companies that make good moves. Anyone who was listening and had half a brain knew it would turn out this way. It was made clear to them. This forced me to consider that the move itself was desperation – that they HAD to do it or shut down the game – why would you ruin such a good thing? Still, they did it, and made it worse, and are now trying to fix it. So the optimist in me wants to load it up and play again once they relaunch the game with the new, older rules. The other part of me knows that I quit the game before that terrible decision, because the matchmaking imbalance wasn’t fun – they weren’t spending their time and energy on the important parts of the game.

I will probably go try it again, only to show that their steam numbers get a small uptick for doing the right thing – but it is probably too late for Paladins. They have already announced a Battle Royale mode and my guess is that this game goes the route of Fortnite and all resources are funneled into that project – where the “easy money” is at. Problem is by then that space will be even more crowded. You don’t have to “win” to be the best.

Being the second most popular small team shooter would have been okay, you know.