World of Warcraft
This was my experience last night.
Get home from work, make dinner, be a pool boy for a bit.
Think about logging in to Battle for Azeroth at 6pm. Decide against it thinking it will be a gong show.
6:30, I figure I will get in the queue – even if it is bad, will be interesting to see! Besides, I have dishes to wash from dinner. Get in queue, do dishes, maybe play at a low framerate.
Hit login. Log right in. Pick character. Straight to game.
No lag, no issues. Played through the Kul Tiras introduction. Get an achievement.
First impressions were:
- Love the new “story telling” format, and curious if they keep it up throughout the expansion. (yay!)
- First piece of new Azerite armor is a reskin from a piece you get on Argus (boo)
- Difficulty is fine based on where my gear is at (yay!)
- I am a bit lost, new areas and a bit uncomfortable after so long of knowing everything (yay! new is good!)
- There was the first level 120 in 5 hours (boo! or maybe yay!, since I love alts…)
So, completely impressed at how smooth it was for me to enter and play. Awesome experience.
Then I started reading the internet. Lawsuits. Ombudsman getting involved. State Senators being called. Online petitions. All because of login issues. I’d say “first world problems” but there needs to be a more condescending term for people who get angry and threaten over access to a video game. I just can’t think of an existing term that wouldn’t insult the regular group more by being grouped up with the online complaining low-lifes.
Glad I wasn’t those guys. Smooth as a babies bottom.
Well done Blizzard!
(for my server, anyway.)
Here I am, a WoW blog and blogger again. My normal cycle of getting in and out of the game. It has staying power, at least.
At the end of Legion I did my goal of getting my Bearform artifact appearance and then turned my gaze towards levelling some alts. For some reason I felt like I needed more 110s and a plan to have all the Alliance races and classes represented. I even made a spreadsheet to show what changes I had to make to do that, and what options I had. And of course, in the idea of having equal M/F characters would need one to change sex. Here was the plan:
|M||Dark Iron Dwarf||Warrior|
|F||Blood Elf||Demon Hunter|
My Druid wasn’t changing from a Night Elf, so my hunter had to. I settled on needing a race change to a Dwarf. I had two Draenai – Shaman and Paladin. One needed to change. I decided to plan for changing one to a Human. Decided on Paladin. (notice I said the word plan, things changed…). I didn’t like the female form of the Werewolf so decided to plan on changing to a Male form for my rogue which left a Mage / Warlock needed. I don’t know class restrictions on the Kul Tiras yet so saving the option.
That leaves my NE Druid at 100, Soon-to-be Dwarven Hunter at 110, Soon-to-be Human Paladin at 100, Draenai Shaman at 110, and Soon-to-be Male Worgen at 110. 5 at max.
Next closest is the Blood Elf – who is a Horde – at 108. Rest are at different stages. This plan looked good for me except I found myself not loving the Demon Hunter playstyle. When I bought my Paladin Race change on a whim I did a faction change instead and made her Horde. Afterall, this expansion will have very different levelling experiences and I think I want to play through the Horde side as well. My tossup for “main” was between Druid and Paladin (Monk as well, but he’s only level 40 so will be a longer slog). So now I have two mains, one for each faction, and can enjoy the story from both sides. The Druid and Paladin will be my focus. To start at least.
I’ll be levelling the Void Elf Monk. Lightforged Draenai, and soon to be Kul Tiras Mage/Warlock and Dark Iron Dwarf Warrior as well. This happens with the excitement of each expansion but eventually it will wane and I will move on. Lots on the horizon. In the meantime I have a plan to play WoW and am very much looking forward to it – even if I couldn’t sort through a full Alliance lineup.
I am back from vacation just in time, and also am looking forward to finishing off my “Spec me out!” posts. So a health dose of WoW it is!
I have always loved playing a rogue. Generally my rogue was my “escape” character back when you were able to have those characters you went to when you needed a break from the guild, or just needed to be anonymous for awhile. I did not PVP on my rogue but instead did fun other challenges like pickpocketing for epics. When Combat Rogues became a thing I naturally gravitated to that specialization as I was always less about the sneaky sneaky and poisons and more about a swashbuckling style combatant. So here I am, wanting to play a rogue but my time and style in WoW often revolves around getting good 5 man queues – since I enjoy that the most. This eliminates any pure DPS class for me as a “main” as the 10-15x extra wait to play one hurts the enjoyment of the game for me. This is how I am deeply rooted in the thought that due to the way WoW plays every class needs at least one heal or tank spec. I am going one further in this series as I introduce ideas for every spec a class is missing. The Rogue gets to be the first! This is meant to be a thought starter and hoping people share their thoughts and ideas.
Swashbuckler – Tanking Spec
Dodging blows, parrying attacks, a nimble tank that steps in and out of trouble with flair and reckless courage. This is by far the easiest, because the Rogue already has so many great tools to tank. Feint, Evasion, Cloak of Shadows, Feint/Elusiveness, Cheat Death – you can almost tank as is, and some Rogues have done small stints in the past when the tank went down. The Rogue tank is only missing the ability to take consistent and big damage.
Tanking mechanic: Panache: Takes X% less damage to enemies within X yards of the Rogue. The focus on defensive mechanics lowers damage output by X%. Panache is meant to close the game on straight up damage soaking baselines of the other tanks while bringing their DPS in line. You can tweak dodge and parry mechanics to make up the rest. X% being the difference of what the rogue has versus current tanks and the X yards range is to keep things interesting and force good cooldown use and positioning. Abilities could increase / decrease the percentage DR (damage reduction) on Panache to allow good use of energy and combo points.
Really, that is all it would take to make a Rogue a tank, along with tweaks to their defensive cooldowns. Figured to start with the easy one!
Gunslinger – Ranged DPS
Living between the edges of melee and ranged the Gunslinger wields pistols with accuracy and lethality. With pistols being introduced to the Rogue class in Legion this is a great opportunity to have the Rogue as a ranged spec. Pistols: Range X% less than rifles. Dual wield.
Mechanic: Speed Reload – the Gunslinger starts with 6 Combo points (representing 6 bullets) and spends them on damaging abilities. They must be “reloaded” before being able to be used again at a rate of X seconds per point
The idea behind the gunslinger is to switch the combo points mechanic on it’s head. Legion already introduced the idea of 6 combo points being possible. It’s a midrange dps spec that needs to be closer to the action than their traditional ranged counterparts, and has almost complete mobility – except when they have to reload – for which they have to be completely stationary to do. This puts them in a niche spot where most ranged DPS classes are timing their DPS losses while moving – and the Gunslinger is timing their DPS classes on reloading while forced stationary. Skills and procs / shots can lower reload time by X% and the player needs to balance when to reload vs burst windows. This is also unique as most classes either have a priority system or a builder/spender setup. Tons of ideas on different abilities from trick shots to emptying the chambers – would be a really fun specialization to fully kit out and living between the melee and ranged dps puts it in a very unique spot.
Bandolier – Healer
This was the hardest spec to think about. I didn’t want to introduce magic to a martial class so had to go the route of alchemy. If they can use poisons to such good effect, why not concoctions that heal as well? The Bandolier supports their group by tossing potions that have strange and wonderful effects with buffing and healing during combat. Many are attached to his bandolier for quick access, but due to the volotile nature of these alchemized creations some of the more powerful ones need to be combined / mixed right before use (which explains casting cooldowns on use). Think shades of Professor Putricide.
To add some flair and to make this class more interesting it could be a bit off centre like Disc Priests – using Damage Reduction shields, concoctions to add hit points, stats, etc. More of a buffer than straight healer but with enough juice to heal solo through using the various means. The AOE healing would be a Mentos / Coke style item thrown into a group and the resulting spray has AOE effects.
Healing Mechanic: Oops! – while preparing a potion with a concoct timer there is an X% chance that the effect is increased by X%, X% chance that one or more effects are included in the potion, or that no concoct (combo) points or energy is used.
This adds a bit of “roll the bones” to it which I found a very fun mechanic (I know others disagree!) but a few elements of randomization can add some fun flavour to the class as long as that randomization is minimal and not dependent on the class performing against their peers.
None of these specs are much of a stretch in terms of lore or what has been previously introduced into the game.
Would you play any of these Rogue specs?
Yes I am on vacation, but have some extra time some mornings and like to keep up with what is going on in Blognation so will try to squeeze in a post or two.
The next series of posts I write will be around class design in World of Warcraft. I won’t be talking about current specs or the broader design principles that Blizzard has used over the years (or is using in BFA) but instead I will talk about what is missing.
And that is, a healing / tanking spec for every class.
Like many armchair developers this idea is very personal and applicable to me – so it must be important, right? The truth is – using my experience and aspirations as an example – classes not having a heal or tanking specialization limits everyone who wants to play a DPS class. Directly – I would love to play a Rogue as a main in BFA but the lack of being able to mix it up or have options outside of DPS isn’t that enticing. Even worst, the wait times to do 5 man dungeons is currently 10-15x longer than a healer or a tank. For someone who might only get an hour to play here and there I don’t want to spend that hour watching a timer tick down and hope when it does I become part of a functioning group.
I have heard the counter arguments before – that people will feel like they have to use those specs if they are available (some sort of peer pressure?) and that balance is already hard enough (it is, but we have learned to live in imbalance in WoW). Again – with my experience – all I can share that while I am sitting in a DPS queue bored to hell on my Rogue sapping and pickpocketing random mobs I could be tanking. And if I WAS tanking, that means three other DPS players also got in faster. Instead we are all sitting around waiting for more tanks and healers to join the fray. I want to – but also in the class theme that I want to play.
This series will explore some ideas on how to introduce different specializations for every class in WoW – and for EVERY type. For example Rogues – which is where I will start – I will introduce ideas behind a healing spec, tanking spec, and ranged dps spec. For Monks (as an example) just a ranged DPS spec since that is all they are missing. I am not going to talk about what specs to remove or what to change in existing specs – I’ll let you do that on your own if you like any of the ones I introduce.
Some will have some new and interesting mechanics and some will definitely be a bit of a stretch – but I know everyone who plays WoW spends some time thinking about class design and for some fun and hopefully to inspire some conversations I wanted to stretch my legs a bit to do the same.
I’ll be starting with the Rogue next post!
I hate to call them plans because chances are they are abandoned / forgotten before they are done. That is just how life goes sometimes, and WoW life is something else entirely.
I was looking at what is in BFA and the normal “struggles” when there is a new expansion. Who to “main”? And while there is / has been a lot of discussion about mains and what it means in an MMO a the end of the day WoW has so many options and so many fun classes / specs that I don’t think you can make a wrong decision. With that in mind, here is the schizophrenia that it produced and my decision making around it.
- Druid (110) – my “always” main, that gives every playstyle in one package (Tank, Heals, MDPS, RDPS), my soul and lifeblood in WoW and sometimes the very reason why I feel compelled to play the expansions. His story will be told as long as there is a WoW to visit. Of course, just because the story needs to be told doesn’t mean he needs to be first, just needs to get there eventually.
- Pros: Most comfortable with the class ins and outs. I have the new bear form. With tank/heals get almost instant queues to one of my favourite part of the game, 5 mans.
- Cons: I have played him the most. I get bored easy.
- Rogue (110) – usually my second class to level, because the playstyle is just so fun!
- Pros: Fun playstyle. Singularly focused (I only like one spec of the three, really, so I don’t need to gear for any others, or learn others, etc.)
- Cons: MDPS means long wait times to do dungeons.
- Paladin (110) – either my first or second character to level cap past 3 expansions (second this time around in Legion)
- Pros: all the same as the Druid in playstyle and wait times, but with Plate armor and a class theme I really align with
- Cons: I don’t like healing or dps with the Paladin so I end up being a “tank only”.
- Hunter (110) – finally levelled one to 110 in Legion and was great fun!
- Pros – Ranged class (that I normally don’t play), was my actually first WoW character (if you are the nostalgic type. I am). Survival spec is very interesting, to say the least.
- Cons – Same as single role like the rogue (DPS only, even though there are both ranged and melee options). They changed a lot about Marksman spec that I liked for BFA.
- Shaman (106) – My “other” main healer from the raid days. And current bank alt. Have been plugging away to get her to 110
- Pros – love the shaman theme. Has a healing, ranged, and melee DPS options (of which I usually go melee / heals, although Elemental is an interesting spec to explore)
- Cons – No tank option, which is something I enjoy in 5 mans. I have read that the Enhance spec is a mess in BFA so far.
- Demon Hunter (105) – My only Horde character. (I regret that, kinda mostly).
- Pros – good class thematically, can glide, and tank. Tank and glide is the new slip and slide. I like how the class plays and feels.
- Cons – I’d most likely reset and start an Alliance DH since it sucks not being able to pass/share gold, etc between your own alts. I am pushing to play WoW “free” so time away from the Alliance is time away from working towards WoW tokens.
- Death Knight (58) – A Gnome. How cute. Also undead.
- Pros – would be a mostly new experience with a tanking and MDPS plate class that is interesting.
- Cons – the class lore and feel hasn’t really grabbed me with anything that exciting so far.
- Warlock (26) – Another Gnome. Why so low? I mean, in levels. This is my main candidate for my 110 boost.
- Pros – have never played a cloth caster at level. Would be a completely new experience!
- Cons – have never played a cloth caster at level. Would be a completely new experience.
- Mage (14) – see above. Yup, that simple. I may have to delete this guy if I want to do a Kul Tiras…
The next three classes, I have pegged to do with the new races. Two of which I already have unlocked.
- Monk (26) – This is a high candidate for being a “main”. I love the monk thematically, both in WoW but in a broader, fantasy sense (if I ever get to play D&D for reals this will be my class).
- Pros – Covers my three favorite roles – Tank, Healing, MDPS. Is an elf. I like elves. But a new kind of elf. The void elf. Has a cool name, Bleys. Bonus points if you know where that is from without googling it.
- Cons – need to level to 120 the old fashioned way (will explain soon).
- Priest (20) – Not interested as a main but haven’t ever explored a priest class.
- Pros: Can heal (high comfort) and DPS (ranged), and is a cloth caster so that’s completely new to me. Is a Lightforged Draenai. Has a cool name – Llewella. Bonus points if you know where that is from without googling it, and is related to Bleys.
- Cons: Do not love the class thematically, need to level to 120 the old fashioned way (will explain soon)
- Warrior (Null) – I know I have to level this class to 120 at some point during expansion.
- Pros – Can tank, is plate wearing. I don’t play enough plate wearing classes.
- Cons: No heal option as a secondary. Can’t exist until BFA launces, since I want to be a Dark Iron Dwarf. Need to level to 120 the old fashioned way
Yes, that is a quick summary of every class. I mean, at expansion time everything is on the table, although some are far more likely than others.
With the bottom three classes and the new races, they introduced cosmetic “Heritage armor” that you earn by levelling one of the new classes from 20-120 without a boost.
They are beautiful, and incredibly detailed.
At first I felt like I would be fine only doing the Dark Iron Dwarf one. I don’t have a dwarf. After seeing the armor, I definitely want/need one. Here it is. And it looks far better (and has some animations) when you see it in game. (You can view it at the Stormwind Embassy).
I really love it. And even though it can be transmogged onto anything (I believe?) it would fit a Warrior type well. Here are the Lightforged Draenai and Void Elf, respectively.
Sure, they are pretty good, but not Dark Iron Dwarf good. Again, in game the animations are really good and the details are awesome.
Odd, because i have never been a collector of these kinds of things, but I am not sure why I want these.
I have been playing in and around and messing with all the classes above both in game and in my head, and trying to sort through my plans for the expansion. Do you have any plans or thoughts for BFA?
What is it that thing they say about plans and planning…..
As per my normal modus operandi for World of Warcraft I was done with this expansion. Truth be told this expansion was the longest and hardest (that’s what she said?) I have played a WoW expansion since Wrath of the Lich King. It was a fun, well put together experience overall. Sure, I felt the story went from great (Suramar) to a bit silly (SPACESHIPS!) but hey, Blizzard has never been known for their storytelling. Anyway it is with a bit of shock and surprise to myself finding myself re-installing WoW so close to a new expansion – especially because I always (purposefully) enter an expansion well after launch so things aren’t so crowded and annoying. Heck, I don’t even know if I am going to play Battle for Azeroth at all. What was the impetus? The artifact bear form appearance.
Part of the reason why I even bother to play WoW is my attachment to my Druid. With each new expansion I feel like his story deserves to be told until the day he officially enters the Emerald Dream. This has meant some long forays into the game (WOTLK, Legion) and some really short ones (Pandaria, Warlords of Draenor). I usually Bear / Heal as my main specs (not necessarily in that order) and when they launched the new bear form above this year I was really excited to get it – until, it turns out, you have to be really, really good to or have an insane ilvl. Neither of which I am/have. With the news that these forms are no longer able to be attained once Battle for Azeroth starts, and that the time locked mechanic which gates the attempts to get it are now permanently unlocked I knew I had to go try.
Besides, now is the best time – you get a free, maxed out artifact weapon on a simple quest. So the ilvl will climb a bit. While it is good to have a purpose, the short timeline adds a bit of stress and since it is a solo mission I can’t just find help.
This may be my last adventure with my Druid, so wish me luck.
Weird gaming lately. Searching for a mindless, zen like state where I can log into someplace comfortable and advance and repeat tasks. Not really with a fun focus but just a time killing focus. Some may say “wasting”. I can’t disagree with that. I hit my fourth max character in World of Warcraft this morning.
You can see the Demon Hunter is not far behind. I think I am doing the Shaman next though, really tired of leveling leather wearing characters. They all end up looking the same by armor type. As you can see I have no cloth wearing classes at max level and that is also something I want to “fix”. Normally I don’t like playing DPS only classes as it takes out reasonable timeframes for getting into speechless groups and raids (any kind of group or raid, really. I mean, you are a tank or a healer and you have a one minute wait. As a DPS only class you have 20+ often. Sometimes it’s not so bad and you get lucky and get one that’s under 10 minutes.
The Hunter class was my first WoW class, back when everyone was a hunter back in Vanilla. That’s when I switched to Druid as my main and who is my emotional favorite. The Shaman was my other raiding class (from a heal perspective) and the Rogue is just a lot of fun to play. Hunters in Legion took on a new look – the Marksman (what I play) can get rid of their pet altogether. Heck, they even have a melee spec, which from what I understand isn’t that great. Still it was glad to see some changes to the standard in this expansion and since I had never levelled one to max I chose to this time.
I don’t think I am going to bother multi-speccing the class, however. If I want to Melee I will use my rogue, or my Shaman (Enhancement was a long time favorite class of mine). Nice to have the simplicity of one class, one spec for a change. The great thing about WoW is the maintenance mode it is in is very easy to play. Everything is simplified with flying. I log in, do the daily emissary quests with each (once they have 2+ saved up), get the loot, run follower missions for gold/rep, send everything to my bank alt, sell on the AH, rinse repeat. I am a creature of habit. I get up at 4:30 am every day, have a coffee, work out, make breakfast for my family, go to work, rinse, repeat. WoW works well on a schedule.
Great news is that I made enough this month to pay for my next two months so WoW is a F2P game for me. Makes it easy to spend my time there this way. I am still confused why the sudden desire to have one of every class to level cap. I also want to unlock the new races (for alliance, anyway) but I have little to no desire to level a character from one. Not sure if you can race change or not but I’m leaning on that. Would be nice to get different races on my classes but not going to level them up from scratch. I have a 70+ warrior on another server that I will transfer. Still, there are cloth wearer at very low levels so perhaps I could start a new race there?
I haven’t had any desire to play WoW and still not quite sure what the draw is here. Any content I now do has been done 4x over and if I do get all the classes to 110 all that means is that I have far too many choices when the expansion drops (which takes a lot more commitment and focus than what I am doing now). Kind of feels like I am playing while half asleep – zombie gaming? Where I am half in, not fully paying attention, but nevertheless pleased with result? It’s odd, but not a bad time. That isn’t really a super high endorsement now, is it?
The class halls, feels and story has been an interesting perspective at least.
This post is as clear as my mind is right now and my gaming.
There is nothing like a Timewalking event to make you appreciate old school MMO players and feel bad that newer MMO players haven’t had to learn what used to be “core competencies” in MMOs. Now to be sure – these skills aren’t as important because they aren’t prevalent in today’s gaming but for anyone who grew up when MMOs had a modicum of challenge this will be very familiar territory.
The setting was a 5 man Timewalking Dungeon from the Cataclysm expansion – specifically Throne of the Tides. I am levelling my 4th and 5th characters to cap (more on that later) and my Shaman has a heal spec which I spent many years playing so into Timewalking dungeons I go. Throne of the Tides has some large pack pulls (5+) and very specific mobs that cast greater heal. With the de-levelling and gearing you can’t just muscle through it. You need focus fire, and interrupts, and/or CC. The first run I did of this dungeon was with “newer” WoW players. They just kept full AOE, no interrupts, and we literally spent over 5 minutes bashing our heads against a single pack until we wiped. I, as a healer, was the only person trying to interrupt. Even when I Hex’ed a healer (hard CC) someone would hit it to bring it into AOE fest. I took the time and energy to try and explain.
Not only did they not get it, the Mage didn’t even have Polymorph on her hotbar. I kid you not. Of course, makes sense, because if you never have to use a spell/skill why bother? I remember those pulls “back in the day” and we would do a SAP, POLY, HEX, FREEZE TRAP and prioritize the others, rotating interrupts. When done it was a wonderful coordination and really made you feel like a team. Now it is just gather up as much as you can and AOE it all down. The beauty and intricacies of the genre are completely watered down.
But there is hope.
That group fell apart because people refused to communicate, mark mobs, and try something different. So I requeued up and decided to try again. This time I got a group that cleary was from the Cataclysm era. The tank marked mobs. BLue square was hunter trap. X was Polymorph. Was explained once, and everyone excuted throughout the whole 5 man. It was still the same old, same old WoW experience because no one said a word after the “rules” were set until the final piece of loot dropped (“ty all”, was the crux of it.) but it was a well oiled, experienced machine.
Rest of the runs were a mixed bag of both which was when I realized that a lot of players either just don’t know any better, or don’t care to put in the effort. All of this means that there is probably less complexity on it’s way in future games and they will continue to be questing snore-fests.
No wonder why nothing really new is coming out in the space “for the masses”, and hopefully the niche titles will try to recapture at least some of the personal responsibility along with personal loot boxes.
Well, that didn’t take long. As of this morning I have completed all the Broken Isles content I had planned too (LFR once through all, got the new flying form, have completed all the main quests). I am also done all of Argus except the LFR raid (and will probably finish that off tonight). It took me three days to go from 7.2 to 7.35. To be fair, I was running pretty good content when I left (Mythic +9, etc.) but wasn’t raiding outside of LFR. My ilvl is 891 and that is a far cry away from the easy to reach 910 from grinding out Argus, so there is a goal at least. I also need to grind out enough material to upgrade all of my legendary items to 1000 but almost have enough for my first just through the leveling process. It’s good to have goals but outside of daily Emissary quests I think I am already out of things to do. So, I started doing my main two alts (Rogue and Paladin) through the Daily Emissary quests for catch up and get them headed to the Broken Shore. I then started planning out three other characters I want to get to max level (Shaman 94, Monk 56 , Hunter 101 – in that order) when it occurred to me – here I am again, hook line and sinker repeating the content I just completed in a whopping three days to climb in ilvl for no specific purpose. What’s that quote about doing the same things over and over again and expecting a different outcome? Although hard to judge because it was a super fun and comfortable three days. This is how games suck you in.
I’m not a big fan of the new flight form for the Druid. The old one, looks like a scrappy young druid ready for battle. Maybe a bit like a “still able to fly version” of a Dark Crystal Skeksis.
The new version is a grandpa like, “get off my lawn you pesky kids” version.
The bad mustache style feathers and upright neck make it also look uncomfortable. I’m not sure if I will be keeping it, but will give it a chance to grow on my a bit. We’ll see if Grandpa Owl has all the tangible benefits of a real grandparent.
The flying quest had an instance where you had to go support Thisalee Crow to get the Relic back from a big bad Legion guy. The fun part for this is that I already had Thisalee Crow accompanying me in my adventures in the Broken Isles. So there was a weird moment where her and her clone and I were all hanging out. Can you say awkward?
Outside of that continuity error – of which I don’t suspect Blizzard really cares – the experience has been WoW through and through. Although I did stop to pause to wonder if “old Blizzard” would have cared of the duplicity there. I know they aren’t into immersion as importance but they have done a lot of good cutscene work and surely someone would have noticed that this was a very distinct probability for a druid character. Of which, a production manager of some sort would have realized that there would be no real outcry, so why bother investing programming time and dollars to find a fix for something that wasn’t going to be noticed or written about by anyone of substance? There was one Argus cutscene moment where I actually said “Wow, that was cool!” and I don’t want to put this post into spoiler territory (guessing I am the last in the world to see it anyway) but take a guess in the comments if you think you know which I am talking about.
Ilvls to grind and alts to level. For now. I have enough for a token for my first 30 days and I made 30,000 on the first day in the Auction house, so the game is free for me for as long as I want to play it. Will see how long it can capture my attention for for now. The big question is if I will drag my alts through the same experience or if I can stick to just one character.
Well, with some helpful tips in my last post from Leo and Will my “ehrmagahd this grind is going to suck!” path to flying turned into “really, that’s it?”. It helped of course that I was fully done all the prereqs and had to just slog through a gated quest to get the Legionfall rep a flowing. Yay, I can Crow Form again!
Yaaaas! Longtime readers with excellent memories (no, I am not going to link all the posts from years gone by) will know how much I love flying in World of Warcraft. Tesh and I would chat about it all the time. Something about the Crow form and just flying around is a complete joy in the game. Which is always why I am upset and confused on why they take it away temporarily in their expansions. It is a core part of the game, the excuses for not being able to fly are completely lame and immersion breaking, and people who care about “seeing the world” will still do that. Some will just do it from better viewing angles, too.
So of course I am in the full “pure fly, all the time” camp. Not being able to fly is a severe detriment to my enjoyment of the game. It is kind of like how I struggle with any game that doesn’t have jump (Dauntless, The Division). Being grounded just isn’t any fun at all. Of course in the interest of keeping land masses small and huddled and lowering development costs by stretching out existing content via travel times, we end up with a lie to excuse not flying every expansion and a lengthy quest to eventually get it. It’s fake content, but it’s all we have. Clcearly with my additional slang and silliness in my writing you can tell how much happier I am and how much better WoW Legion is right now with flying.
While I am still not “done” LegionFall content (there is a new flight form to unlock, and a new bear form, at “bear” minimum. Ugh, yes, the silliness continues…) I quickly jumped to the Argus content so I can get some key upgrades. The super cool awesome new Bear Form is supposedly very difficult to get with low ilvl gear. So I figured if I run through the quest content on Argus then I can go back and sort through how to get that form. More, super guided, super easy planned obsolecence content is not my cup of tea but it is exactly what World of Warcraft is. Argus, here I come!
And back to no flying. Birds are now Deer. Or Elk. Definitely not Reindeer, because that would be super cool to fly as a Reindeer. Time to slog through non-interesting and engaging content with my feet flat on the ground. The good news about Argus and the guided quest experience is that – well it’s kind of like – you know, that thing that is sorta – oh damn. Trying to find something positive and fair. Wait, I got it. Comfortable. That is the right word for WoW leveling through a new area. Like a cup of hot cocoa on a cold winter’s day. Without the alcohol to zip it up.
What WoW DOES do well is scale. Fighting giant creatures makes you feel pretty epic. I was carefully dodging all of his telegraphed, big attacks until I missed one my accident – and realized that he hits like a wet noodle. I stopped trying to get out of the way and took the hits, mashed some buttons, and pushed the scattered narrative forward.
In comfort, not style.
Well, my return to World of Warcraft wasn’t as smooth, fun, or heralded as I expected. I haven’t used bullet points in a while.
- First off my guild of the past three expansions was gone. It wasn’t that I was kicked out of it but that it had completely disbanded. I was shocked because even my first guild – from 2007 still exists with a skeleton crew. I know this even though I have long left the server because my Potion Bank Alt is still in that guild (along with my Warrior alt.) I login once in a while to see who is still there and kicking around. I moved servers when I quit being a guild leader and followed some friends who wanted a better timezone for their playtime. Since I wasn’t leading or raiding anymore, the Mountain time zone didn’t matter (I am Eastern Standard) as I was playing WoW super casual at that time (and still am). So when I had some good gaming friends go to a new server I went with them. It also gave me a good split from a guild that I had loved for many years – but when you step down as a leader it’s hard to be in the wings, and many people send you whispers looking for advice, etc. that is better for the new leadership to handle. You feel like you are in the way. I do regret that move some days, because I left a lot of good people behind and I didn’t support them how I should have. It’s tough when “it’s just a game” and “there are real people who matter” collide.
- For some reason WoW is the only game I can’t play with the base UI. I had to download, install, update and configure no less than 17 mods to get the base UI to a state I deemed “playable”. Curse used to auto-update this for me but now they are owned by Twitch, so I had to install a new installer program. Plus, many of my favorite mods were no longer supported or updated so I had to find mods that did a similar thing. It took two of my first full play sessions to even get close to being able to play. I am still not done by any stretch of the imagination but it’s pretty close now. I think this crutch is as much my own issue as the game itself as a past raider the mods you had to have became a part of the core experience. I have had zero issues in DDO, EQ2, EQ1, TSW (etc.) with needing mods to play.
- At this stage in the expansion and where I was at there is so just so much to do and no real proper or clear path in what order to do it in – the game is pulling me in several different directions that are unrelated. There are quests to unlock new traits in my artifacts – but those traits are already unlocked (I think as a catch up mechanic?). I already spent billions on improving it then finished the quests and became able to do… what I already did. Flying in Legion does NOT have an easy catch up mechanic. I don’t know why the WoW devs hate that so much. Should be easy peasy at this point and not a month long grind. I have daily quests from Argus – an area I haven’t been to yet (want to finish off the flying part first) and they take up one of my three available daily chest slots. I had two of them going at one point. I feel like it should be more streamlined at this point.
- I did LFR to get some quests done and see the bosses – and it is embarrassingly easy at this stage. I went in without reading a single raid boss strat and killed them all. I am glad they exist. It’s pretty easy to just watch other players and react accordingly. I did some of the new 5 mans too. The best part about LFR over the 5 mans is that people talk in LFR! Sure, it’s only to complain about “noobs” and “I can’t heal stupid” but seeing chat was nice.
- Oh, I did join one of those random accept guild invites. Guild perks are a thing in WoW for rep and quest grinds in particular. Lucky for me they are chatty and seem friendly. No clue what my long term plans are – I definitely do not want to pay to transfer all my characters to my old home (Whisperwind) but if I can cross account things now to Horde side I may go next xpac as a Horde. I talk about that every expansion but never do it.
I am not loving the return. I am committed to trying to get flying. Curious to level a Monk. Going to start playing the AH to try and preserve a free subscription cost. This may be a short trip back, we will see. I was hoping to be having more fun and be more excited at this stage!
I spent a lot of months in Legion last year, and it has been probably my second favorite expansion. I have a strange relationship with WoW that bounced from love to hate and most emotions in between. It is hard to explain why in some regards – I have had multiple accounts at multiple times, happily paying my subscription fee. I don’t know if there is another game I treat the same way as WoW. For example, when I play it I feel I have to exclusively play it – and play it hard – because I have to “pay” for it. While this is less true now (with tokens I haven’t paid for it the whole expansion) I am still exchanging something for that access more than time – so I feel like I need to be dedicated and focused at it.
Legion lost me at their first real hard gear reset. That was in and around 7.2. I had spent a month grinding out challenging content to slowly inch my ilvl up by 1s and 2s to, well, be stronger I guess. Then a patch came that greatly increased your ilvl for basic tasks and quests and I realized that all the effort I was putting in was wasted. I could just wait for the “last” patch in the expansion, and get easy gear with less effort and time. I don’t even think that this is fair to say because I was having fun – but when you hit the progression wall as a non-raider it starts to feel like work. (Less work than raiding mind you). So I made the decision to stop, and stop all the alts I was levelling, and wait until the next expansion was announced so I could just finish off the expansion and park my characters until the next. We have been at that point for a while now, but I still didn’t have the itch or the push to make WoW “my game” again – I am having too much fun in other games that only need my time.
I am being clear here that I actually think the way I look at and feel about WoW is largely unfair in comparison to how I play other games. I am so emotionally tied to the wonderful and terrible experiences I had in the game that I honestly believe that I owe it to my druid to continue his journey to the level cap with each expansion. Then I start having fun and start getting other characters there (as I love the way many different ones play), and eventually the fun turns into a grind that I realize isn’t making it fun anymore, and I step away. Legion was the longest I stayed in any expansion since WOTLK though as it had hit a lot of good places. Even now I am wondering why I didn’t level a Shaman. I had done my Druid (as my main), my Paladin next, my Rogue, messed around with a Demon Hunter, worked on a Hunter… that is a lot. I can completely see how and why WoW is a permanent home for many. It just doesn’t always last for me.
The tipping point to getting back into it?
Sometimes you just need a little push. Being so far behind and no real goals in site (except experience all the updated content, probably get flying, level an alt or two – fu@k here it goes again…) I probably won’t have a lot to report here, but then again, I always find something to complain about.