Wizards of the Coast
I am on episode 10 of the Critical Role Podcast – that is around 30 hours worth of D&D, audio glory. It has completely taken over my time when I drive to and from work (which used to be reserved for The Economist) – so while I am far less up to date on the global Politics and Business arenas, I know when a good time is to force an Athletics check. Truth be told I somewhat feel less depressed by NOT keeping up on the formal failings of the human race in the world and much happier by the murderous hobo ways of Vox Machina (the party’s name from the series).
As mentioned in a prior post I have been reading the Player’s Handbook, Dungeon Master Guide, and Xanathar’s Guide to Everything. I have also bought (but haven’t started reading) Sword Coast Adventurer’s Guide and have recently added the Monster Manual. I own most of the source books now outside of adventures. I have purchased all of the material through DnDBeyond.com which makes it searchable and easier to read. I did download PDF versions for free on the Internet, until I sorted out they weren’t supposed to be for free and that I would be getting enjoyment and value out of them so paying is the right thing to do.
Odd pleasure reading for a person who will never end up playing but it has fueled my fantasy thinking. I have even started ideation around and writing down a DM campaign based on a new frontier. It has been fun thinking through how I would design such a campaign and I may tinker around with finishing it up in small, bit sized adventures by size – with all of the tying into a grander plot around a specific geographic location. It is fun to jot down notes and plan around what could be a fun campaign – even if I never run it. Maybe I’ll just make one and put it up for other people to try and get feedback that way. Who knows. I am having fun.
I am on ‘G’ in the Monster Manual and there have been some fun moments on the Podcast where the DM (Matthew Mercer) is describing a monster the party has come accross and it is one that I have already read about in the Monster Manual. In fact, the four I have shown here are those same four and it has been enjoyable when listening to him describe the monsters that I can already pull from memory what they are. That ‘aha!’ moment. Bonus is when I listen how the party chooses to try and deal with them while knowing their tactic they are resistant to (illusion resistance, for example.) I should hurry along in the Manual before he gets to bigger and much badder monsters.
I have particularly enjoyed the sections on Dragons – it goes into great depth about them, their personalities, and how they view and interact with the world. The Podcast is a few years behind so I am not worried about spoilers – and as mentioned they just started a second season but I still have 105 episodes and well over 200 hours of content listening to catch up. I wonder if it would hold my interest that long.
The better part of it though, is listening in great detail on how the DM explains everything, what checks he asks the party to do / not do, and in general how the party forms how they do things and even what they do. It is a great combination of rules and color and since they are all voice actors you get a nice dose of that as well. I feel like I am playing – and learning – Dungeons and Dragons 5th Edition just by listening along.
And that is enough and will have to do for now.